faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-05-06 08:06 pm

MOD PLOT ↠ Endlessly Far Beneath My Feet

WHO: Open
WHAT: A visit to Orzammar
WHEN: For about 10 days in early Bloomingtide
WHERE: Orzammar
NOTES: OOC post. Please use content warnings in your comment subject lines as required.




Orzammar is not all that far from Kirkwall: a short trip across the Waking Sea to Jader, then an even shorter (though much more exhausting than it seemed in dreams) hike up into the Frostback mountains brings them to the great stone doors that stand between Orzammar and the surface. Once those doors creak and groan shut in their wake—and the next set of doors, too, designed like a waterlock to keep the sky from reaching the city—it is no easy thing to open them again. No one's going to see the sun until they leave.

The great thaig within the mountains is much warmer than the chilly pass through them, thanks to the molten lake beneath it, which also keeps many of the open streets at least dimly lit 24 hours per day, until they wander off further than the glow can reach. The thaig is magnificent, brimming with distinctive angular architecture and statues honoring dwarven Paragons and ancestors. It's also sprawling. Despite giving the deceptive impression at the entrance of a hollow dome that can be taken in with a single look around, the thaig is home to one hundred thousand dwarves, give or take a few thousand. And that's with a dwindling population. It was built for even more. Buildings with narrow facades burrow and wind deep into the stone behind them. So do side streets that branch away from the Commons at every level. Most of them are lyrium-lit and safe to travel. But given the absence of any sun or moon, the way they ascend and descend and loop through the rock, they can be very disorienting to navigate without stone sense.

Among the locals on the street there's a lingering, palpable sense of relief that the worst seems to have passed, so far as the darkspawn at Orzammar's doors is concerned. It's put most people in a particularly good mood, and made them a bit more disposed than usual to treat the influx of visitors from above as an entertaining novelty. That won't stop the occasional dwarf from being suspicious of outsiders here to interfere with the Assembly or bitter that they want something when Orzammar never asked them for help, but friendly interest will be more common by far.

ACCOMMODATIONS

Riftwatch's Division Heads and Project Leaders will be the personal guests of House Bemot and put up in the house's sprawling, mazelike estate in the Diamond Quarter. The residence is brimming with artwork: statues of the house's prominent ancestors, dazzling stonework on columns and doorways, mosaics on the floors, and art both dwarven and imported lining the walls. They're given private rooms—many far from each other, down different turning corridors carved back into the stone—with large beds and hot water piped up from nearer to Orzammar's molten depths. The rooms are nice but don't mistake this for only an unfair perk; there are servants listening and marking their comings and goings at all times.

Since visitors from the surface are much rarer and their stays usually as short as possible, Orzammar is minimally equipped for large swells of visitors, so the rest of Riftwatch's personnel will be packed into one of two inns located in the tier of the Commons where merchants and other surface-dwellers typically reside when they're permitted access to the thaig.

The Paragon's Rest is the nicer of the two. Two ages ago it was the grand home of a prominent merchant house that has since died out; its name comes from the fact that two (two!) paragons have stayed there since the time it was converted into an inn. It boasts a modest number of small, private rooms and shared rooms with artful dividers, all with stone walls that have been carved with intricate geometric patterns. Meals and drinks are available in an expansive hall where local well-to-do merchants frequently play Diamondback and make expensive deals. The inn's position near the gates and something about the design and directions of the corridors minimizes the heat from Orzammar's molten center and even allows for a breeze to reach the common areas now and then.

Unfortunately, the Paragon's Rest doesn't have room for everyone, and the Buttered Nug is less pleasant. The inn was more recently a shop with expansive back storage for its inventory. The shop is now a cramped, sweaty tavern room, where no matter the hour a nug is always roasting—and constantly being basted with butter—over the fire, while more nugs snuffle in a holding pen in a corner, awaiting their doom. The proprietor tries to encourage everyone who passes through to have a plate. It's his grandmother's recipe. You're going to love it. The diners and residents are mostly merchants of the struggling and/or shady variety. The former storage rooms are unadorned, nearly more cavern than room, and large enough to be shared by large numbers of people, with stone lattice-work dividers between beds that provide very little actual privacy. Choosing the room deeper into the stone will make the temperature less sweltering but significantly increase the number of spiders in your bed.

Fortunately, no one has to do more than sleep there if they don't want to. And maybe try just one plate of grandma's buttered nug?

WORK

Riftwatch's primary objectives in Orzammar are sharing information about the war and making a good impression. While speaking to the Assembly might be the centerpiece of those efforts, it's not the extent of them. The noble caste may sit at the top of the dwarven hierarchy, but they're not the only ones with sway or useful resources and nudging public opinion more generally could have its benefits.

There are some specific ways Riftwatch can make itself visibly useful to Orzammar, to help counter the argument that the surface is asking for help without being willing to provide any in return. Assisting with red lyrium removal, installing cleansing runes, and teaching members of the mining caste how to do both for themselves will be priorities. And while the enemy's retreat to the north has lessened the pressure on the thaig, Orzammar lives in constant fear of darkspawn all the same. Riftwatch members suited for combat will be assigned shifts with the dwarven troops on patrol in the near sectors of the Deep Roads or standing watch at the great doors that block off the ancient tunnels.

Meetings with various members of the middle-rank castes (warrior, smith, artisan, mining, merchant) have been arranged and assigned, some with an explicit focus on discussing the war effort and providing information about what Riftwatch has learned and experienced, while others are focused on building trade connections or exploring potential opportunities to collaborate on research—and if opportunities to tell them more about the war effort in the process just happen to arise, all the better. These castes span a wide swathe of dwarven society between nobles and servants, and the meetings will reflect that, ranging from elaborate dinner parties with merchants as wealthy as any lord to casual chats over a pint with a busy blacksmith in a lower-tier tavern. Reactions will also vary, but most are interested in hearing what Riftwatch has to say, even if they're not necessarily disposed to agree. Nearly all visitors to Orzammar are merchants, and having access to this many surfacers and non-dwarves is a novelty.

Members of the Shaperate will take a more pointed and professional interest in their work. Shapers may set up appointments to talk to anyone who's able to speak about their experiences in the war so far, taking copious notes. (On paper. You're not special enough to go straight into the Memories.)

For everyone Riftwatch set a meeting with there are ten more they didn't, so a major part of the company's work in the city will be cultivating more casual interactions and both gathering and dispensing information that way. Someone might be assigned to frequent a particular tavern popular with Warriors and make connections there and find opportunities to discuss what's going on above. Someone else might be asked to drop in on a series of armorers and try to get a sense of current prices, how busy they are, and where most of their stock is being sold. Other assignments might be even more general--spend time in this cafe, or at the nug races, or chatting up merchants in this sector of the market, and see what conversations you can strike up or overhear. Talking folks into support for the war effort is great, but any generally positive interaction counts at this point, so Riftwatch members will be encouraged to pitch in wherever they see help needed, but also to be careful not to get entangled in controversy.

To coordinate all of this work, Riftwatch will have command of a private dining room in the Paragon's Rest to use as a meeting room, where everyone can come back to report, regroup, and strategize after a meeting or outing.

LEISURE

Anyone who finds themselves with downtime will also not have trouble finding things to fill it with. The Commons is lined with merchant stalls selling street food and a wide variety of fine dwarven crafts: metal goods ranging from knives to toys, clothing and bags covered in carefully placed little beads, intricate jewelry, and mechanical and enchanted inventions rarely seen on the surface. There's also an artisan who will hammer your likeness into a sheet of metal while you wait. It's all cheaper than it would be in an above-ground marketplace, as long as you're willing to haggle. Shops and smithies built into the stone sell weapons and armor—or do custom work, though getting anything completed before Riftwatch leaves Orzammar will require paying a premium.

The centerpiece of the Orzammar Commons in the Proving Arena. Currently there are no ongoing provings, but there are warriors and aspirants hanging around the surrounding areas to practice and posture. They might invite a competent-looking newcomer to spar.

An alternative to violence is nug racing, where hungry, specially-bred nugs are painted with house symbols and raced through open-topped tunnels, dug into the ground to allow spectating from above. With little happening in the Proving arena at the moment, this is the more popular spectator event in Orzammar, drawing observers from every caste to cheer and gamble on the outcomes of a series of bracketed races. House Etoras' Deep Fried (called Fred) is favored to win, but House Aratack's Hops & Grain (Hoppy) isn't a bad bet, and Keltar's Perfect Baby (Baby) might pull off an upset.

And there is also, of course, an enormous pit of lava below the Commons. (This is not deadly somehow. We don't know.) A favorite game of some of the local children is collecting trash and inviting newcomers to guess or wager on which items will burst into flames before they hit the lava and which will not. These demonstrations usually end by either a fake attempt to toss a friend over the edge as the final object, or a gleeful (and disprovable) explanation that this is why no one in Orzammar is ever found murdered. They only vanish. Fun!

If they'd like to explore beyond the Commons and the Diamond Quarter, no one will actively prevent Riftwatch members from venturing into Dust Town, the dilapidated sector of the city where the casteless live and the Carta rules. Outsiders might even be able to stumble into the area without realizing it, if they get turned around in some of the narrower back streets carved through the rock. But however they arrive, visitors to Dust Town are unlikely to make it very far without running into trouble.
indissection: (2135)

[personal profile] indissection 2021-06-14 05:51 pm (UTC)(link)
"Oh, it all sounds very simple, my darling, but it hardly is. Decisions happen, but none of those are easy. Making friends seems simply until you realise all the complications that come hand in hand with it." Like, for example, trying to befriend another noblewoman but then realising not only is she in love with your husband but she loathes you for thinking your marriage is real.

Times are what they are, however.

Shaking her head, Sidony leans back and lets out a soft little sigh. She waits until the food is in front of her and the guest to their table is gone before she wiggles a little to make herself a touch more comfortable. It's the best she can do right now.

"How long has it been, if you don't mind my asking?"
kantikoy: (oh God Daddy)

[personal profile] kantikoy 2021-06-16 01:52 am (UTC)(link)
"Since I've been in a relationship? Helec was the last, and that was nearly eleven years past." She shakes her head a little; she doesn't mind, but she is embarrassed a bit. "It's... almost depressing, really, but I was very focused on becoming a better mage, a good Warden, that I didn't allow for anything else to get in the way." Even when she dearly wanted it to, and now?

Now she's wondering if she's wasted her time by only half living her life, as it were.

"So you see my conundrum." A rueful smile. "I'm rather rusty at it all. Besides, I'm not sure I'm built for something more intimate with someone I don't already know at the very least. Which is solved by getting to know more people, I know." Or being honest with the ones she already does.

Terrifying, truly. Especially the risk of rejection.
indissection: (2103)

[personal profile] indissection 2021-06-17 05:14 pm (UTC)(link)
"So long ago? My, you must have been terribly lonesome." Not that Sidony has much room to talk or discuss. No, she has been married nigh on two years and only had one real relationship, and that is not one inclined to last. Does rustiness apply when one has barely scratched the surface? Perhaps, perhaps not. She's unsure. It's not her forte of particular choice.

But she can pick at her food and listen to a pretty girl talk. Isn't that enough?

"At least you're making the first steps," she acknowledges with a nod. "I am sure you'll find someone here - we're a rather tight knit community, to say the least. Most of us, anyway." She sighs softly. "I would like to think that we all find at least someone to carry us through it all, be it friendship or otherwise."

Sidony is barely able to recognise what she wants (a woman, not a man); bridging that gap is hard.
kantikoy: (starting over)

[personal profile] kantikoy 2021-06-21 05:24 am (UTC)(link)
Adrasteia skims right past the fact that she's been terribly lonely for going on several years, now. It won't do her well to dwell on that, and she doesn't want Sidony to feel sorry for her. Best to look at the bright side. "I've been very fortunate that the few friendships I've started have thrived here," she admits, nodding. She could say that the few weddings Riftwatch has hosted amongst its members speak well to that idea, that there will be someone for everyone, but. Well. She's not as naive as all that.

Beyond that, she's not certain that's what she'd want, to get married again. There are other ways to share her life, or what remains of it.

"Friendship is the best beginning to anything else, anyway." A soft smile. "At least for me. The hard part will be not being afraid to take that further step."
indissection: (2144)

[personal profile] indissection 2021-06-21 08:43 pm (UTC)(link)
Sidony has been lucky in that respect; she has never wanted for companionship in her life. She had her brother, for a time, and then her suitors, her mother, her tutors and educators. When she arrived at Riftwatch she fairly swiftly had Byerly, too, which was certainly more luck than anything else. He is the gift that keeps on giving.

"Good," Sidony nods her head, thin hand reaching out to lift up her ale. She still looks a touch reluctant, but she is doing her best - she is trying, and she thinks that says enough about her affection for Adrasteia. Lifting her drink, she leans forward with a coy smile.

"To friendship, then, and how it may persevere even in the midst of all this dirt and darkness."
kantikoy: (your hard times are ahead)

[personal profile] kantikoy 2021-07-04 12:42 am (UTC)(link)
Raising her ale in response, Adrasteia's eyes shine as she smiles in return. She likes Sidony, really, enjoys spending time around the woman. It doesn't hurt that she's gorgeous. "To friendship, persevering and also leading the way to other happiness-es."

Their ales clink together and she takes a decent-sized swallow before nodding and setting it down. "Next time, we'll eat somewhere of your choosing." Sidony's been such a good sport, but Adrasteia can tell it's very different from what the woman would have opted for on her own.
indissection: (294)

[personal profile] indissection 2021-07-04 11:45 am (UTC)(link)
"Well, I certainly hope that next time we shan't be trapped down in the depths of Dwarven holes, but we must make do with whatever we have, don't we?" Her expression is light, gentle. "I know of a few delightful places, with wine and rather fancy little starter platters, if that is something you might enjoy."

She rests her head on her hand, thoughtful, just letting her eyes dance over the other woman without pause. She's still coming to terms with looking at women and wanting, but at least she can have the excuse of a private, personal dinner as an excuse.

"Or we might simply have a picnic."
kantikoy: (like your son's coming out)

[personal profile] kantikoy 2021-07-05 12:51 am (UTC)(link)
"Oh!" She claps, once, glancing around immediately afterward to see if anyone noticed, but no one appears to be looking in their direction. "I like the idea of a picnic. That way I'm much less likely to embarrass you by not knowing what anything put in front of me is, or which fork to use. Just us." Adrasteia laughs at herself a little, shaking her head. "I'm sorry to say I've had no formal training in most anything polite beyond some magic and having received that as an adult? I'm barely certain it counts."

She hopes that admission won't make Sidony less interested in her as a friend, but there's very little to be lost in being honest; if they'd gone somewhere appropriately fancy for the other woman, she'd have seen it soon enough anyway.
indissection: (154)

[personal profile] indissection 2021-07-06 03:55 pm (UTC)(link)
Sidony just laughs fondly, shaking her head. Some magic is better than being a mage, and it's not as though Adrasteia is attempting to steal her life dream from her as her brother had done. One of her dearest friends had been a mage, after all, so she can hardly be too judgemental or particular.

"I can assure you, darling, most places back in Kirkwall hardly know how to use one fork, let alone a proper set," she scoffs. "But I'd be glad to provide for you at some point at a later date. Once we're out of all of this doom and gloom, of course." A nice picnic, just the two of them, something a little more private. It makes her feel a touch gleeful.

"And I have quite had my fill of politeness."
kantikoy: (c'mon baby)

[personal profile] kantikoy 2021-07-07 08:14 pm (UTC)(link)
Sidony has a nice laugh, a nice smile. Adrasteia drinks it in while smiling.

"Then I promise to be something different than that, at the very least." The elf considers herself more of a kind person than a polite one (though she does try, she knows). "As long as you promise you'll tell me if I've suddenly become boring or anything."
indissection: (284)

[personal profile] indissection 2021-07-08 06:11 pm (UTC)(link)
"Boring? I doubt in the very possibility."

Sidony's expression barely falters, something warm settling on her as her eyes flick over Adrasteia. She is a handsome woman - and that is something for her to think about in the future.

"Now. Must I drink all this ale?"
kantikoy: (and everything you were)

time to stick a pin in this, y/n?

[personal profile] kantikoy 2021-07-08 09:06 pm (UTC)(link)
"No, no, of course not." Adrasteia empties her cup in one long draught, and gestures for Sidony's cup. "But I don't want to find out what the cook will think of us if it isn't finished."

She laughs, eyes sparkling. "So I'll manage it for the both of us."