faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-05-06 08:06 pm

MOD PLOT ↠ Endlessly Far Beneath My Feet

WHO: Open
WHAT: A visit to Orzammar
WHEN: For about 10 days in early Bloomingtide
WHERE: Orzammar
NOTES: OOC post. Please use content warnings in your comment subject lines as required.




Orzammar is not all that far from Kirkwall: a short trip across the Waking Sea to Jader, then an even shorter (though much more exhausting than it seemed in dreams) hike up into the Frostback mountains brings them to the great stone doors that stand between Orzammar and the surface. Once those doors creak and groan shut in their wake—and the next set of doors, too, designed like a waterlock to keep the sky from reaching the city—it is no easy thing to open them again. No one's going to see the sun until they leave.

The great thaig within the mountains is much warmer than the chilly pass through them, thanks to the molten lake beneath it, which also keeps many of the open streets at least dimly lit 24 hours per day, until they wander off further than the glow can reach. The thaig is magnificent, brimming with distinctive angular architecture and statues honoring dwarven Paragons and ancestors. It's also sprawling. Despite giving the deceptive impression at the entrance of a hollow dome that can be taken in with a single look around, the thaig is home to one hundred thousand dwarves, give or take a few thousand. And that's with a dwindling population. It was built for even more. Buildings with narrow facades burrow and wind deep into the stone behind them. So do side streets that branch away from the Commons at every level. Most of them are lyrium-lit and safe to travel. But given the absence of any sun or moon, the way they ascend and descend and loop through the rock, they can be very disorienting to navigate without stone sense.

Among the locals on the street there's a lingering, palpable sense of relief that the worst seems to have passed, so far as the darkspawn at Orzammar's doors is concerned. It's put most people in a particularly good mood, and made them a bit more disposed than usual to treat the influx of visitors from above as an entertaining novelty. That won't stop the occasional dwarf from being suspicious of outsiders here to interfere with the Assembly or bitter that they want something when Orzammar never asked them for help, but friendly interest will be more common by far.

ACCOMMODATIONS

Riftwatch's Division Heads and Project Leaders will be the personal guests of House Bemot and put up in the house's sprawling, mazelike estate in the Diamond Quarter. The residence is brimming with artwork: statues of the house's prominent ancestors, dazzling stonework on columns and doorways, mosaics on the floors, and art both dwarven and imported lining the walls. They're given private rooms—many far from each other, down different turning corridors carved back into the stone—with large beds and hot water piped up from nearer to Orzammar's molten depths. The rooms are nice but don't mistake this for only an unfair perk; there are servants listening and marking their comings and goings at all times.

Since visitors from the surface are much rarer and their stays usually as short as possible, Orzammar is minimally equipped for large swells of visitors, so the rest of Riftwatch's personnel will be packed into one of two inns located in the tier of the Commons where merchants and other surface-dwellers typically reside when they're permitted access to the thaig.

The Paragon's Rest is the nicer of the two. Two ages ago it was the grand home of a prominent merchant house that has since died out; its name comes from the fact that two (two!) paragons have stayed there since the time it was converted into an inn. It boasts a modest number of small, private rooms and shared rooms with artful dividers, all with stone walls that have been carved with intricate geometric patterns. Meals and drinks are available in an expansive hall where local well-to-do merchants frequently play Diamondback and make expensive deals. The inn's position near the gates and something about the design and directions of the corridors minimizes the heat from Orzammar's molten center and even allows for a breeze to reach the common areas now and then.

Unfortunately, the Paragon's Rest doesn't have room for everyone, and the Buttered Nug is less pleasant. The inn was more recently a shop with expansive back storage for its inventory. The shop is now a cramped, sweaty tavern room, where no matter the hour a nug is always roasting—and constantly being basted with butter—over the fire, while more nugs snuffle in a holding pen in a corner, awaiting their doom. The proprietor tries to encourage everyone who passes through to have a plate. It's his grandmother's recipe. You're going to love it. The diners and residents are mostly merchants of the struggling and/or shady variety. The former storage rooms are unadorned, nearly more cavern than room, and large enough to be shared by large numbers of people, with stone lattice-work dividers between beds that provide very little actual privacy. Choosing the room deeper into the stone will make the temperature less sweltering but significantly increase the number of spiders in your bed.

Fortunately, no one has to do more than sleep there if they don't want to. And maybe try just one plate of grandma's buttered nug?

WORK

Riftwatch's primary objectives in Orzammar are sharing information about the war and making a good impression. While speaking to the Assembly might be the centerpiece of those efforts, it's not the extent of them. The noble caste may sit at the top of the dwarven hierarchy, but they're not the only ones with sway or useful resources and nudging public opinion more generally could have its benefits.

There are some specific ways Riftwatch can make itself visibly useful to Orzammar, to help counter the argument that the surface is asking for help without being willing to provide any in return. Assisting with red lyrium removal, installing cleansing runes, and teaching members of the mining caste how to do both for themselves will be priorities. And while the enemy's retreat to the north has lessened the pressure on the thaig, Orzammar lives in constant fear of darkspawn all the same. Riftwatch members suited for combat will be assigned shifts with the dwarven troops on patrol in the near sectors of the Deep Roads or standing watch at the great doors that block off the ancient tunnels.

Meetings with various members of the middle-rank castes (warrior, smith, artisan, mining, merchant) have been arranged and assigned, some with an explicit focus on discussing the war effort and providing information about what Riftwatch has learned and experienced, while others are focused on building trade connections or exploring potential opportunities to collaborate on research—and if opportunities to tell them more about the war effort in the process just happen to arise, all the better. These castes span a wide swathe of dwarven society between nobles and servants, and the meetings will reflect that, ranging from elaborate dinner parties with merchants as wealthy as any lord to casual chats over a pint with a busy blacksmith in a lower-tier tavern. Reactions will also vary, but most are interested in hearing what Riftwatch has to say, even if they're not necessarily disposed to agree. Nearly all visitors to Orzammar are merchants, and having access to this many surfacers and non-dwarves is a novelty.

Members of the Shaperate will take a more pointed and professional interest in their work. Shapers may set up appointments to talk to anyone who's able to speak about their experiences in the war so far, taking copious notes. (On paper. You're not special enough to go straight into the Memories.)

For everyone Riftwatch set a meeting with there are ten more they didn't, so a major part of the company's work in the city will be cultivating more casual interactions and both gathering and dispensing information that way. Someone might be assigned to frequent a particular tavern popular with Warriors and make connections there and find opportunities to discuss what's going on above. Someone else might be asked to drop in on a series of armorers and try to get a sense of current prices, how busy they are, and where most of their stock is being sold. Other assignments might be even more general--spend time in this cafe, or at the nug races, or chatting up merchants in this sector of the market, and see what conversations you can strike up or overhear. Talking folks into support for the war effort is great, but any generally positive interaction counts at this point, so Riftwatch members will be encouraged to pitch in wherever they see help needed, but also to be careful not to get entangled in controversy.

To coordinate all of this work, Riftwatch will have command of a private dining room in the Paragon's Rest to use as a meeting room, where everyone can come back to report, regroup, and strategize after a meeting or outing.

LEISURE

Anyone who finds themselves with downtime will also not have trouble finding things to fill it with. The Commons is lined with merchant stalls selling street food and a wide variety of fine dwarven crafts: metal goods ranging from knives to toys, clothing and bags covered in carefully placed little beads, intricate jewelry, and mechanical and enchanted inventions rarely seen on the surface. There's also an artisan who will hammer your likeness into a sheet of metal while you wait. It's all cheaper than it would be in an above-ground marketplace, as long as you're willing to haggle. Shops and smithies built into the stone sell weapons and armor—or do custom work, though getting anything completed before Riftwatch leaves Orzammar will require paying a premium.

The centerpiece of the Orzammar Commons in the Proving Arena. Currently there are no ongoing provings, but there are warriors and aspirants hanging around the surrounding areas to practice and posture. They might invite a competent-looking newcomer to spar.

An alternative to violence is nug racing, where hungry, specially-bred nugs are painted with house symbols and raced through open-topped tunnels, dug into the ground to allow spectating from above. With little happening in the Proving arena at the moment, this is the more popular spectator event in Orzammar, drawing observers from every caste to cheer and gamble on the outcomes of a series of bracketed races. House Etoras' Deep Fried (called Fred) is favored to win, but House Aratack's Hops & Grain (Hoppy) isn't a bad bet, and Keltar's Perfect Baby (Baby) might pull off an upset.

And there is also, of course, an enormous pit of lava below the Commons. (This is not deadly somehow. We don't know.) A favorite game of some of the local children is collecting trash and inviting newcomers to guess or wager on which items will burst into flames before they hit the lava and which will not. These demonstrations usually end by either a fake attempt to toss a friend over the edge as the final object, or a gleeful (and disprovable) explanation that this is why no one in Orzammar is ever found murdered. They only vanish. Fun!

If they'd like to explore beyond the Commons and the Diamond Quarter, no one will actively prevent Riftwatch members from venturing into Dust Town, the dilapidated sector of the city where the casteless live and the Carta rules. Outsiders might even be able to stumble into the area without realizing it, if they get turned around in some of the narrower back streets carved through the rock. But however they arrive, visitors to Dust Town are unlikely to make it very far without running into trouble.
kantikoy: (I won't forget)

adrasteia, a grey warden | ota | wildcards welcome

[personal profile] kantikoy 2021-05-07 08:10 pm (UTC)(link)
[ starters in threads below, or wildcard me here! ]
kantikoy: (to be a threat)

on the road (again); ota but also specifically for Gabranth

[personal profile] kantikoy 2021-05-08 04:51 am (UTC)(link)
Adrasteia brings the Avvar horse she inherited from the nug poachers at the Minranter River, which she still hasn't named, because it's a good horse and well-built to give rides to just about anyone, much less her tiny, elven self.

They're heading up the mountain now, and she's got a man in armor at her side (whom she's never seen take off the armor, not even the helm to eat, which is its own weirdness but she's not gonna ask) who is walking. She does some calculus about weight and height, based on the sounds his armor makes, and leans over the pommel to tilt her head at him.

"A horse this size could handle carrying you." Just for the record.

She is fine with other people riding him, even. Maybe someone else can think of a name for the poor beast.
Edited 2021-05-08 04:52 (UTC)

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kantikoy: (and you're just in reach)

the buttered nug; ota but also specifically for roommates in room 1

[personal profile] kantikoy 2021-05-08 05:06 am (UTC)(link)
Adrasteia is... not thrilled about the housing situation. Don't get her wrong! She can appreciate a serving of buttered nug (even if she feels a little bad, thinking about the ones she helped rescue) from Orzammar because Orzammar is where one eats nug, but... Well. Several people who are sharing the room snore, one of them has tried to steal one of her rings while she slept and was met with a wary set of nightshine green eyes and sharp knifepoint to get Adrasteia's feelings on the matter across properly. Another has tried to sell her something that will help with 'whatever happens to ail her' which, while unnamed problems, can all be blamed on being 'so close to the sky' at Riftwatch.

Her eyes almost rolled out of her head with that one. Needless to say, she doesn't spend much time in the room and sleeps lightly when she does.
kantikoy: (it's okay because)

elsewhere in Orzammar; ota

[personal profile] kantikoy 2021-05-08 07:14 am (UTC)(link)
Adrasteia has been to Orzammar before, roughly eight years prior to now; then she was just all of nineteen and very wide-eyed about the world outside of Amaranthine. She'd barely even seen a dwarf outside of random traders in her hometown at that point in her life, had definitely not exchanged many words with them much less been in a city full of them.

The thing about Orzammar is that not a lot of it has changed. It feels... almost frozen in time, in a way. Part of her keeps expecting to turn a corner or enter a doorway and find herself face to face with Warden Alphonse, being irritated at her for something or another. It's an odd feeling, for sure.

That, combined with being unable to see the sky, has led to a quieter, more reserved Adrasteia on the whole.

As a Warden, she feels more than a little obligation to help keep the city protected from darkspawn; as such she can be found on patrol more nights than not, though usually not alone, so feel free to join her either by choice or assignment. During the day she can be found at various merchant stalls, discussing how a particular piece of jewelry is made or haggling over the price of a set of very sharp knives. One can't have too many knives.

She's not even a rogue, y'all.

Other places Adrasteia can be found include assisting with red lyrium removal and talking to people in the Commons about healers and where they're needed, red lyrium, the war, etcetera.

commons.

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merchant stalls~

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meeting room, at some point;

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merchant stalls.

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acreage: (} the knight)

james holden | ota | open to wildcards

[personal profile] acreage 2021-05-07 11:10 pm (UTC)(link)
[ starters below, or wildcard me! ]
acreage: (} dumb hoodie)

gabranth.

[personal profile] acreage 2021-05-08 04:29 am (UTC)(link)
The knock at his door is a surprise.

There are those spare minutes as he calls that he's coming, the sound of footfalls approaching, and then as he opens the door — the hinges quiet, a combination of dwarven ingenuity and the perks of staying at Paragon's Rest. His eyebrows tick upwards just slightly as they settle on the behemoth of armor, but he opens his door wider without question.

"Come in."

He keeps a fairly tidy space, though no longer up to sailing standards — a pile of scattered papers, writing implement, and a discarded tunic on the bed, a bag in the corner with clothes and anything else he'd brought with him. He walks barefoot, a little bit of a rumpled quality to him, in that way of being relaxed in one's own space.

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acreage: (} a guy that lives in a blue world)

open.

[personal profile] acreage 2021-05-09 05:46 pm (UTC)(link)
WORK

It isn't hard to keep busy down here. And keep busy he does — they're here for a purpose, and he can appreciate the significance of improving relations with the dwarves. That keeping occupied helps him not dwell on how he feels about underground spaces can only be a bonus.

He spends a lot of time putting cleansing runes for red lyrium into place, offering help and suggestions to the others, dwarf or otherwise, and accepting them himself. He works with good grace, and does not comment when, for the nth time, he's provided a particularly high up patch of wall to place some runes — just slants a wry glance at anyone familiar in the area as he accepts the assignment.

Or maybe, he just interrupts a quiet stretch of work with a,

"Having fun?"

Or — there's the meeting room, where the two of you might be discussing a particular interaction. He breathes out, says wryly,

"I think that went well."

Feel free to elaborate on what an understatement that is.


LEISURE

That's not to say, however, that he's always working. He can be found hanging around the smithies one day, asking questions, and, eventually, leaving with a sheathed blade. Feel free to notice, help him making a more informed choice (or just not get ripped off, as a clueless surfacer), or, yk, make fun of him.

He also spends some time by the open lava pit, being regaled by the children as they toss things in. If they notice another walking by, one may run up and say —

"This is the best one!"

Or maybe he's just found alone, contemplating the burning pit.

work

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leisure

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altusimperius: (Default)

benedict | ota

[personal profile] altusimperius 2021-05-07 11:35 pm (UTC)(link)
[starters below]
Edited 2021-05-07 23:36 (UTC)
altusimperius: (wat)

ROOMIES (for Isaac and Val)

[personal profile] altusimperius 2021-05-07 11:40 pm (UTC)(link)
Benedict doesn't own a lot of clothing anymore, but he at least has enough of a decent quality that he can switch between outfits for different occasions, which is what he's preparing to do as he lays out a tunic on his bed in the Paragon's Rest.
The question is which trousers and boots will go the best with it, but there's something else on the forefront of his mind.

"...congratulations, by the way," he says over his shoulder to Valentin, a bit sheepishly at that-- it's the first large, official group mission he's been on in over a year, and the last time he spoke to Val was before the mess that kept him out of commission for so long.
He has yet to say a word to Isaac, the last time they spoke having been in the shared dream, which is probably best left swept under the rug for both of them.

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innerharbor: (01506)

amos burton.

[personal profile] innerharbor 2021-05-07 11:44 pm (UTC)(link)
a. OPEN TO ALL.
You may think you're on your own, minding your own business, and yet- Suddenly, a man looms at your side. Amos is not of a particularly imposing height, but he makes up for it in raw muscle tone, a solid wall of human meat. His expression bodes the same, impassive, placid, and cheerful.

The smile does not reach his eyes.

"They stole this." Amos holds out a purse, a knife, a trinket, something that is most definitely yours, carried on your person until moments ago.
b. LOCKED TO WYSTERIA.
He's been dreading this, which is strange. It took him a while to realize he was dreading it. The confluence of internal requirements-- that he needs something, that he didn't want to need something, that he didn't want to need something from her-- too a while to align in the dustier regions of his mind. Dread, that's what they call it, though the word seems too big for the little bother that is talking to Wysteria.

There is no preamble. Whatever she's doing, he waits until she's alone, and he asks. "I got a project."

Wait, shit. He fucked up. "Good job getting married."
c. LOCKED TO BETH.
Dust Town is like Baltimore, is like Ceres, is like Ilus, is like everywhere poor and forgotten and sick with its own unique, uniform disease. Some kind tries to sell Amos something he shouldn't be selling. Amos doesn't know what the drug trade is, here, but it's got its hooks in the kid. Amos says, hey, send your boss and we'll talk it out.

The kid does.

Before Amos is really thinking about it, he's beating in the guy's skull, blood on his fists, blood in is hair, all over his arms. There's a crowd. Amos doesn't care. Someone's yelling. Amos isn't listening.

He's home.
d. WILDCARD.
[hit me up, im easy.]
venenifer: (Default)

a

[personal profile] venenifer 2021-05-08 12:11 am (UTC)(link)
Though a part of him is alarmed at being accosted so suddenly by someone so much larger than himself, Gideon isn't a reactive sort. He turns to look up at Amos, then notes the coinpurse-- his own- and furrows his brow, reaching to take it.

"Who did?" He glances around.

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poleaxed: joke; gent; sad (is here to stay.)

jone | mostly ota.

[personal profile] poleaxed 2021-05-08 12:17 am (UTC)(link)
a. THE PROVING | OTA.
Look, training's become a daily ritual. Loathe as she is to admit it, she's in the best shape she's ever been in. Getting up every day and not whacking someone around just seems like a waste. So she makes her way to the Proving arena. She isn't really trying, and, no, it's not because they're dwarves. It's because it's the off season and she respects the sport. She's there to give pointers, tips, that's all. The better behaved return the favor. This is how they knock over humans, eh? Well, this is how she knocks down a dwarf. They circle each other, politely talking shop, until someone who wants to legitimately fight comes along.

It's a good show.

Jone saunters by the gathered audience with a slightly blackened eye and a very cocky grin. "Tips? Anyone? These fine fellows have homes and families, all. To say nothing of meself; I'll spend it all on drink."
b. TRASH FIGHT | OTA.
Jone is, perhaps surprisingly, good with children. There's a certain freedom in knowing you don't want any of your own, so any you meet you'll soon someday leave behind. Sitting on the rocky edge of a delapidated wall, Jone and two young dwarves spit long loogies into lava.

One of the children points to a passer-by. Jone waves them over. "C'mon, it's in the spirit of cultural... healing. Whatever. C'mon, if you throw yarn in, it explodes."
c. CLOSED TO ZOYA.
You end up rooming with whoever you end up with. Jone doesn't know this Zoya woman well, except that she's a capable fighter. That's all that matters, right? Jone sleeps, snoring lightly thanks to a thrice-broken nose, and that's the end of it.

But in truth, nothing ever really ends. They're underground. The darkness mounts into disease, the rot that swallowed Ostagar, the sickness that choked Lothering, the horde that overtook Denerim, that illness lives here. It's not too far away. In her dreams, Jone can hear the sick singing.

She isn't sure when she wakes. All she knows is she's trying to open the door of their hotel room, a door that isn't even locked on the inside, sweating and swearing to a god that has never loved her.
d. WILDCARD.
[im up 4 it.]
altusimperius: (HEH)

b

[personal profile] altusimperius 2021-05-09 08:10 pm (UTC)(link)
Benedict is tall. He's not as tall as Jone, maybe, but he still positively Looms over most of Orzammar's population, the children in particular. He's constantly afraid of either banging his head on a doorframe or tripping over something unseen, but even with all that in mind, he's in pleasant enough spirits when he comes across a familiar face looming at a similar height.

"I'm no good at spitting," he informs her with a wary smile-- Maker forbid, the indignity-- but the yarn has him intrigued.

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FOR JULIE.

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Better late than never

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fff ur fine.

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okayimin: (Default)

Sawbones | OTA

[personal profile] okayimin 2021-05-08 04:20 am (UTC)(link)
[soft cw for potential medical trauma and past abuse because Sawbones is Casteless and Orzammar is ~a fucking pit~.]

1. Dust Town.

Sawbones goes to Dust Town every day there isn't need for her elsewhere. It's the same and different, in ways that dig under her skin like sand grit in a bandage. She can be found talking quietly with other casteless women, passing small bundles between each other as they speak. They don't welcome interruption. Anyone wandering around is as likely to meet an irritated Sawbones asking, "What are you doing here?" as they are trouble.

Occasionally she can be found in the backstreets that bridge the Commons and Dust Town, washing blood off her clothes and hands in a stalagmite pool.

2. The Commons.

The Commons is exactly the nightmare she expects it to be. It doesn't matter that she's effectively a surfacer now. It doesn't matter that she's a Chantry Sister. She's Casteless, branded and all. So the treatment isn't actually that unexpected.

Merchants at best eye her suspiciously. At worst, they inform her outright that they will not sell to her, because they know her coin is ill gotten. The only merchant ("""merchant""") who seems to give her the time of day is a shady looking man who lurks near the main road between Dust Town and the Commons. They seem to spend a great deal of time arguing about the value of teeth.

As for the lava: "They don't toss bodies into the lava. They feed 'em to the nugs."

She doesn't go anywhere near the Diamond Quarter.

3.WILDCARD
[ hmu, sawbones is here to have a very bad time. ]
Edited 2021-05-08 04:21 (UTC)
notathreat: (80)

1. Dust Town

[personal profile] notathreat 2021-05-08 05:00 am (UTC)(link)
The slums of anyplace are where you can learn the most about it, and with no high rooftops to stay out of trouble by using, Ellie's spent a significant amount of time staying out of sight. Last thing she needs is a dust-up in Dust Town and trouble falling on Riftwatch because a Rifter couldn't keep her nose clean.

So she avoids it -- but the surprise of seeing someone who is actually a halfway familiar face breaks her concentration, and Ellie gives a small gasp of surprise.

It makes her visible, suddenly, when she wasn't there before -- like she appeared out of thin air in the sooty gap between stone pillars. A young human with freckled cheeks and plain clothes and plenty of scars, palms wrapped to hide the shard.

"Any of that yours?" she asks, indicating the blood the Sister's scrubbing off her clothes.
Edited 2021-05-08 05:01 (UTC)

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dust dust dust

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archademode: (Leaving traces of emotion)

Gabranth | OTA

[personal profile] archademode 2021-05-08 05:51 am (UTC)(link)
I: THE BUTTERED NUG
[He has come and gone before. He will come and go again. What separates this instance from all prior encounters is the almost booming catch (the hitch of breath in tightened throat, the way a coeurl sharp inhales before warning growl) of Gabranth's voice in response to 'Have a plate, lad, you must—', that armored posture lowering in threat as his own lengthy strides carry him straight past the inn's perpetually well-intentioned keeper, now left balking in his wake:]

—leave me be, wretched nuisance.

[The air stinks, this hovel cloying with an array of miserable scents, none of them welcome. Between the noise of his arrival and the sound of his own armored footfalls he more than manages to startle a few resting guests from sleep in passing, before he fits himself atop meager bedding, swords pinned just against the wall beside it.

And if you imagine that this is the part where he removes his armor and finds some amount of relief from misery, this is where you'd be mistaken: he sits upright against the wall at the head of his bed, arms folded, head propped back so that the heavy horns of his helm wedge themselves against the highest guarding of his pauldrons. A safeguard against dropping his head in sleep.

If he sleeps.

Is he sleeping? He looks very, very still...
]


II: FRESH AIR
[Opportunity is a balm for a man drawn thin as paper between duty and lack of rest. He voices no complaints outright, makes no trouble beyond the bounds of his given quarters (where he's more prone to snarl and snap teeth like any hound in its den, thus disturbed), but when chance provides him the possibility of shedding cinched space for cooler air and quieter companionship, he takes it. Without hesitation, without the matter of stubborn distance. If you've a room to spare that smells of neither animal nor man, and you've made peace with him before, even just slightly, you're likely to find him nearer to you more often than usual.

Sometimes it is an excuse (advice on how best to clear darkspawn, what they make of the carta or the commons proper), sometimes it is simply late, and calm, and there remains nothing obstructing the benefit of companionship.

Let him loiter near you for a time, won't you?
]


III: DEEP ROADS
[He needs no assignment, patrol along darker byways is as much a salve for all frustration as rest and recreation might be for someone else. What's more— for all his brutish tendencies elsewhere— anyone that might happen to pass by while Gabranth is seeing to the matter of instructing miners on how best to tend to runes is gifted the sight of a man of patient nature, of softer bearing. The iron-cast authority doesn't bleed fully from him, mind, but his voice is low as he kneels, brushing hand across stones in low murmurs, a peripheral glance kept tethered to the dwarves at his side]

Take time with it, trust that there is no rush. [If their enemies have fled for the most part, then it is likely they've all the time in the world to perfect this technique.] Good enough.

You've more than earned rest. [Withdrawing from his lowered posture, Gabranth pulls himself away from the congregation to allow them time enough amongst themselves, taking up a space of his own only a few paces away in the shadow of a fallen sheet of stone.] Better to make our return with you in fairer condition than strained by your efforts.


IV: LEISURE
[He has no hobbies. Most in his periphery might know of this by now, as does anyone familiar enough with him, truth be told. But the scenery here is strange and magnificent in its unique qualities, the air warm from pooled pits of lava, and chilled by darkened stone. So rare a sight is this that he cannot help but come to point of quiet contemplation, settling himself in some dimly lit place, and letting the rest unravel into silence.

It is easier, in moments like this, to think of things larger than himself, and feel no bitter tension in it. No noise from the traffic of life incessant after an eternity spent imprisoned alone.
]


V: WILDCARD

[OOC: will match any format! I also have a plotting post here if you'd like to talk specific ideas, or feel free to hit me up on plurk or discord. I want to do everything. RP everything with me.]

Edited 2021-05-08 10:04 (UTC)
poleaxed: joke; smile; shock; emb (give me something)

✨not here✨

[personal profile] poleaxed 2021-05-08 11:32 am (UTC)(link)
She sees him, of course. Her first thought is how he must swelter under all that metal, and then how she hopes he has a place to remove his armor, and then how it's not any of her fucking business, innit? She ignores him. They are in the same room, and she turns away. They walk down the same street, and she turns in the other direction.

She lied, when she said Denerim was a small city. It's not, that was a joke, one Gabranth couldn't have possibly understood. But Orzammar? Orzammar is a small city, especially when you're both as tall as they are, towering over the average inhabitant. It feels as though she can see Gabranth coming miles away.

The forth time she turns to avoid him, she lingers in the street, meeting his eye. She assumes he's watching her. That is probably vainglory. He has other concerns, all far more important than the crush of her throat against his gorget.

She disappears into a smaller, twisting street, and will not be found through sheer bloody-mindedness. Orzammar, however, is filled with orphans and street sellers. This one sells ribbons. A small child offers one to Gabranth, bright and colorful green, assuring him that 'm'lady' has bought it for him.

Someone has written KNOB across the cheap silk.

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Buttered Nug

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Are you???

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CLOSED:

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that image, i'm dying

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ye olde wildecarde.

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novokribirsk: (009.)

zoya | ota

[personal profile] novokribirsk 2021-05-09 05:59 pm (UTC)(link)
PROVING ARENA

Zoya isn't much for diplomacy; she leaves the hobnobbing for people better-suited. Instead, she spends some time amongst the shops and stalls, looking at weapons and trinkets alike, getting a stiff drink at the Paragon's Rest, and the like. She's getting the lay of the land in Thedas, of these strange potential allies.

But anyone who wanders by the Proving Arena one day might find a surprising sight: Zoya sparring with one of the experienced combatants, holding her own in a hand-to-hand fight. She isn't, frankly, as good as her opponent; Zoya's used to relying on her powers, has done a lot of that in recent years.

How did it start? A challenge, probably, who knows now. But she actually cracks a smile, though it'll be gone, later, if she's approached.

Her explanation: "Even I'm not above needing practice. On occasion."


WILDCARD
[ you know what to do ]
clawings: (Busta Rhymes video the other night)

proving arena;

[personal profile] clawings 2021-05-12 10:41 pm (UTC)(link)
Erik had stuck around to watch the match because he could and because he'd seen the woman before, at the Gallows, knocking over fight dummies with wind or something similar. He didn't know who'd win until about halfway through when he'd clocked the dwarf for being a bit more skilled, but that's fine.

"Still, a good show." He shrugs a little. Winning isn't everything. "You eat yet?"

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wildcard.

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muckspout: (Default)

Edgard

[personal profile] muckspout 2021-05-11 03:26 am (UTC)(link)
[Starters will be below and wildcards are obviously always welcome.]
muckspout: (intense)

The Buttered Nug Room 2, Closed to Erik and Thranduil

[personal profile] muckspout 2021-05-11 11:02 pm (UTC)(link)
Edgard tiptoes into a dark, sweltering room they're occupying with five other strangers who are all in their beds snoring loudly. He finds an unoccupied bed as far from them as possible and falls on it with a squeak.

He groans and clutches his stomach.

"Either of you eat the food? What was that?"

Edgard's stomach gurgles loudly in distress.

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OPEN

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I (lava) you

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Patrol

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Re: Patrol

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notathreat: (43)

Ellie | OTA

[personal profile] notathreat 2021-05-11 05:48 pm (UTC)(link)
a. THE PARAGON'S REST
Even if the Paragon's rest is physically more comfortable, it's far fancier than Ellie's used to. She looks distinctly out of place to begin with, all whip-thin corded muscle and freckles from a sun nobody here's ever seen. She doesn't have armor on, just leatherwork, mismatched but fitting, hands wrapped to securely hide the shard in her palm.

She leaves her forearms bare; though she doesn't have any tattoos that look like the ones sported by the casteless, a moth and two ferns span from wrist to wrist to elbow on her right arm, laid down over scar tissue.

Ellie learns quickly to play cards, and otherwise keeps to herself. The Rifters are familiar faces, even if she doesn't know all of their names; if she gets a chance she may sidle up to one of them and take a place nearby.

"There's a breeze a foot to your left," she tells them, her smile wry. "What'd you get up to today?"


b. THE DEEP ROADS [cw: violence]
Though Ellie's technically part of Scouting and not Forces, she's managed to prove herself to be a force to be reckoned with in the training yard, and she invites herself along on more patrols in the Deep Roads than she's assigned. Between her knives and bow, she fights with a dirty, ruthless efficiency, throwing herself with almost worrying zeal into the fights with the Darkspawn.

Her arrows rarely miss, and if something gets too close, she's far from shy about pulling a blade and going for something vital. She keeps herself keenly aware of any allies in trouble.

Might even be that she's pushing herself a little too much.

One particularly vicious wave of Darkspawn has them pressed, and Ellie nearly goes down under a close call with four on her at once. She dodges them at first, but she's tired, her movements lagging from too much time spent on patrols, and she takes a hard blow in her shoulder. She staggers with a yelp and a curse -- and then her eyes glow a sudden, bright blue, and she blinks out of sight.

A second later, something rips the throat of that Darkspawn right out, spraying blood everywhere. Once they're dispatched, Ellie appears again some feet away, gasping for breath, leaning heavily on her bow like it's a staff, her legs trembling under her.


c. ORZAMMAR PROPER
Eventually, Ellie's command will make her take some time off, but resting can only occupy her for so long. Instead she wanders through the merchant's quarters, taking in the intricate weapon and metal and armor work, bright-eyed as she watches it be made. Anyone willing to entertain her questions will get a barrage of them, though she does her best not to actually interrupt.

Most often she is content with simply watching -- but there are times she'll sit and bullshit with the merchants, always tactfully making herself scarce when they have business to conduct. She doesn't wear out her welcome in any one place.

"You getting anything?" she asks, if any of the Riftwatch members approach the stall she happens to be at.


d. WILDCARD
justashotaway: (75.)

a.

[personal profile] justashotaway 2021-05-11 08:56 pm (UTC)(link)
Laura has grown fond of the Paragon's Rest for its food and its great hall, both of which appeal to her more than the greasy plates and small space of the Buttered Nug. Unfortunately, her bed is in the latter--but there always seems to be room in the former for some entertainment before that point.

It takes a moment to ascertain that she's the person being spoken to, but there is a draft nearby--she can smell the difference in the air. There's not much shift in her face, the suggestions of confusion and understanding difficult to register without knowing her.

"I talked," is her response, flat and with a faint accent to it. Having taken this as an invitation, she seats herself across from the girl. (Ellie? A fighter, she knows this much from her presence in the training yard. Laura has not challenged her to a fight yet, preferring to take the measure of other small, swift people from afar first.) She's brought some dinner with her, tearing up a hunk of bread and dropping it into a bowl of soup. (Under other circumstances, she would use her claws. Away from the Gallows, however, it's an unwise choice.) "What did you do?"

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chest not eyes augh lore

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bouchonne: (considering)

Byerly Rutyer

[personal profile] bouchonne 2021-05-16 02:06 am (UTC)(link)
bouchonne: (smug fuck)

closed to flint

[personal profile] bouchonne 2021-05-16 02:08 am (UTC)(link)
[ There's much to be said for staying at a fine estate. The soft beds, the scented baths. The fine whiskeys. Of course, one might think that a guest of the estate might not be able to scare up a fine whiskey - typically, a guest would need to summon a servant. But, well, it's Byerly. His ability to source luxuries is unparalleled.

So: a cheery rap on the door, in the rhythm of a recent tavern song, and when Flint opens, a bottle held up for his perusal. ]


Drink?

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cozen: (Default)

bastien | ota, brackets are rad if you prefer

[personal profile] cozen 2021-05-16 04:24 am (UTC)(link)
i. MEETING, MONTAGE STYLE
ooc: i want to try time skips + rolling dice to see how the meeting goes in between those skips so if you want to try that with me (1) bear with me experimenting on you and (2) feel free and maybe a little pressured to help improvise details.

A few hundred feet and one corner away from their destination—the door of some middle-caste dwarf in need of schmoozing—Bastien stops, shifting on his feet in a way that's more energetic than awkward, like a boxer on the edge of a fighting ring, and considers his partner-in-charm.

"Are you nervous?" he asks. "I'm nervous."

(He's not nervous.)


ii. MARKET

On the surface, a market this crowded would be easy to get lost in. Here, Bastien can see over everyone’s heads. Over the tops of a lot of the canopies, too. So despite the crush of dwarves weaving around one another, he has no trouble spotting a familiar face at a distance and waving for them to come closer.

The market stall he’s in front of is being manned by a ginger dwarf with a neat goatee and very impressive mustache. He looks like someone who might normally be merry, but his hand his on his hip while Bastien smiles faintly at the metal pitcher in his hands.

Once he has an ally, he holds it up. “Would you pay fifteen silvers for this in Kirkwall?”

It’s a fine piece. Good artistry in the embellishments hammered into the sides. Someone would be entirely within their rights to pay fifteen silvers for it. But one of his eyebrows—the one the merchant can’t see—twitches down, like something between a wink and a glare, in a way that suggests the answer he’s looking for is absolutely not.


iii. TAVERN

No one is ever completely off duty, during a diplomatic mission. Not when anyone can see them. But Bastien's as close to off-duty as possible, at the moment, sitting crooked in his chair at a table in the back and staring into a mug of murky, black dwarven ale with fascinated apprehension.

"I heard nothing ever tastes the same, after dwarven ale," he says. "Cheese tastes a little like cake and cake tastes a little like mushrooms and mushrooms..." A handwave that means you get the idea. "... for the rest of your life."


iv. MEETING ROOM

He is—or was, until just this moment—the only one in the meeting room for a few minutes, and he’s spent them dozing on his folded arms on one of the tables. The door creaking open has him sitting straight up, but the evidence is still there in the way his mustache is going this way and that on one side and there’s a shirtsleeve crease on his cheek.

He doesn’t look sheepish, though. As soon as he’s sure it’s someone from Riftwatch, instead of the staff or an intruder, Bastien folds his arms and puts his head right back down. Eyes open, this time. “Bonsoir,” he says, and assumes they’re back from something that warrants asking, “How did it go?”


v. WILDCARD
Edited 2021-05-16 14:02 (UTC)
bouchonne: (shocked!!!)

ii

[personal profile] bouchonne 2021-05-16 04:22 pm (UTC)(link)
[ Byerly's face is utterly solemn, completely earnest, as he declares: ]

I'd pay a hundred silvers for that. Maker, look at that craftsmanship! The quality of the metal! It's stunning.

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coquettish_trees: (shawl outside)

Lady Alexandrie d'Asgard

[personal profile] coquettish_trees 2021-05-17 01:45 am (UTC)(link)
[ Specific starters below, or feel free to wildcard! Will match prose/brackets~ ]
coquettish_trees: (beach hat 3)

Out and About | ota

[personal profile] coquettish_trees 2021-05-17 02:46 am (UTC)(link)
Not being involved in anything of terrific importance— save a few meetings toward the general garnering of support for the war effort— Alexandrie's time is largely her own. For the first few evenings she can be found in the hall of the Paragon's Rest making friends with the merchants who frequent it, and allowing herself to be taught to play Diamondback— there's room for another player, provided one doesn't mind high stakes.

Days she spends at the markets, sometimes sitting for hours at a time with the gruff older fellow doing sheet-metal portraiture either simply watching, discussing the art of it, or discussing it generally— if she sees you, she may well attempt to pull you in: "Do you think it is more striking from this side, or this side?"

If not there, at the Shaperate volunteering to be interviewed. On this particular occasion she looks rather tense and drawn after leaving her meeting and can be found staring out over the city.

[ ...Or something else! ]

shaperate;

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for byerly

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rezni: (11)

PRECIOUS CARGO / CLOSED

[personal profile] rezni 2021-05-17 05:25 pm (UTC)(link)
The demonstration is going very well, until abruptly, it isn't going well at all.

Nikolai turns back from watching Gwilid's rapid retreat towards what may or may not be the source of the trouble to raise eyebrows at the rest of the party expectantly.

"What is the usual course of action for being adjacent to—"

Whatever descriptor Nikolai had intended to say is cut off as Molvena lifts the control rod and sends several golems creaking to life. There's a split second to register the development before they begin slinging the heavy crates from the demonstration in the direction Gilid had fled.
nonvenomous: (processing)

[personal profile] nonvenomous 2021-05-17 06:15 pm (UTC)(link)
Richard Dickerson, a notebook open over his clipboard, pauses with pen set to paper as golems in the line to life, and Molvena launches into her explanation. Living dwarves sealed in stone, molten lyrium poured through the gaps --

He’s wordlessly resumed jotting notes in an altogether different hand, more rune than text, lines of ink slashed and wobbled with the rock of the stone shuddering under their feet.

This is fine.

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heorte: (60)

ellis.

[personal profile] heorte 2021-05-20 04:41 am (UTC)(link)
survey.
Here is the excuse: Ellis' armor needs some measure of attention, having seen it's fair share of wear over the years. A Warden relies on their equipment, you see, so no chances can be taken. From there, wary smiths are more receptive to a number of questions.

Whether it's the chance to talk shop or that Ellis is a Warden or some measure of both, the introduction has carried them through most of the morning's work. The little sheet of paper passed back and forth between them has a neat collection of scribbled notations detailing the prices for a number of services. (New armor, repairs, custom and rune-infused pieces, and so on.)

"How many have we spoken to so far?"

Which is just a variation on How many more smiths do we need to speak with before we can return to Paragon's Rest?
business casual.
This particular tavern is not unfamiliar. Ellis doesn't think he's been in this exact establishment before, but the atmosphere is so similar to what he remembers that it potentially doesn't matter. It's crowded with Warriors and civilians alike, and Ellis has taken up a post in a far corner, observing despite the task being—

"That one," he indicates upon being approached at his table. "See the tall one with the reddish beard? You'll want to start with him, maybe give him these instead of me."

If they're trying to get in good with the Warriors, a strong drink is a passable start.
wysteria.
In the rush between returning to the Gallows and departing again, Ellis might have missed the elaborately folded note in the center of the floor of his room. However, he'd already had his attention drawn downwards (a bottle of wine, a kind gesture from Adrasteia that was stowed away in spite of Ellis' better judgement) so the paper bird is retrieved, and rides in Ellis' pocket, then in his pack, all the way to Orzammar.

If there has not yet been a moment to ask after the details she's promised and the events he'd missed, well—

"They liked you," is what Ellis is saying now, as they walk out of Jurek's workspace in the street. His attendants had given Wysteria several elaborately painted tiles to take with her, which Ellis has taken to mean that this meeting was a success even if all Jurek wanted to know was whether or not Kirkwall's society had decent artwork in their estates or not.

Needless to say, it wasn't a subject upon which Ellis could speak with any authority.

Stepping around to her left side to keep himself between her and the passing traffic, Ellis questions, "Let me see?"

He'll ask the questions he should, soon. They've enough of a walk back to Paragon's Rest for him to build up the necessary momentum.
richard.
They've done this before.

Kind of.

Ellis opts not to point this out to Richard as they follow along a quartet of Warriors, all jittery with—excitement?

"They've said it's been quieter," Ellis says to Richard, directing his attention away from both their newly-met companions and the lingering strangeness of the dream to focus on the present. "So we shouldn't have any trouble dealing with the red lyrium and getting back in due time."

A reassuring estimation, Ellis hopes.
wildcard.
[ do whatever, i'll roll with it. ]
heirring: ([110])

yoinks

[personal profile] heirring 2021-05-20 05:04 am (UTC)(link)
"Do you really think so? Oh, I hope so. There is nothing I could wish for more in the entire world, I think, than to have someone clever in Orzammar think well of me."

The clear delight which had shon bright in her face upon the receipt of the tiles has somehow brightened to a staggering two-fold now that they have exited the workshop, as if that initial pleasure had been unbelievably somehow been her true feelings partially masked. Out here in the—well, it is not really open air really, but one gathers the point—street, it takes all her willpower to stop clutching the packet of the tiles to herself for long enough to delicately unwrap them so she might grant Ellis his request to survey them.

"I love them entirely," she confesses. "This one especially with the wheel. There is something about it which reminds me of the great spinning houses in Somerset. I should like to put them in the Hightown house somewhere, I think. If they aren't needed by the division, of course, though I can hardly imagine why they would be. —Oh, look at this one! I have such a fondness for the geometrical quality of it all. It so much more pleasing than any scrollwork, don't you agree?"

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tender: (04)

derrica / ota.

[personal profile] tender 2021-05-20 07:00 pm (UTC)(link)
work.
The group of merchants (not a guild, not really, just life-long friends) has put together a fairly lavish affair. There's an absurd amount of food and drink, on tableware so fine Derrica worries some of it is going to walk off in someone's pockets.

Not that she'd ever say as much.

In fact, she's not given opportunity to compliment anything, as the conversation is far removed from the few Orlesian dinners she'd attended alongside Riftwatch. Conversation is more interrogation, less about the war and more about their work. When all rise to circulate through the formidable parlor between courses, Derrica lags, drifting towards the first familiar face she sees.

"I've told the same story about that dragon four times now," Derrica says in an undertone, more exhausted than annoyed. "No one's asked me anything about the war, they just want to hear—"

A break, waving her free hand in the air. The assortment of bracelets she's wearing chime and clatter down her wrist. It stands in for some blunter description. Not quite gossip, but.

"Do you think it's going well?" is a sharp shift away, a little worried crease in her brow replacing the earlier, mild frustration.
play.
Predictably, Derrica's off hours are spent in the market.

And some of her none-off hours as well. They're meant to be making good impressions on the merchants, aren't they?

Either way, the likelihood of bumping into her among the stalls is extremely high, particularly if you've crossed into the section of the market where the jewelers have set up shop.

"Which one?" she asks, turning to the nearest familiar face as she lifts two thick gold bangles, each featuring a different, delicately wrought design. "I don't think I have enough for both."

If there's a very, very minor nudge meant to soften up the merchant, then surely it's unintentional.
wildcard
[ do whatever, i'm into it. ]
pittance: (pic#14371712)

work;

[personal profile] pittance 2021-05-24 05:22 am (UTC)(link)
"It's war every day," Vance is three (four?) glasses in, which is at least one more than they'd been advised. Look, who's the expert. "Dragons aren't."

Mages aren't. Rivaini aren't. Beautiful young women who are neither married or related to them aren't, etcetera.

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wearyallalone: (out of the cage)

Bad Times at the Buttered Nug (closed)

[personal profile] wearyallalone 2021-05-21 12:04 am (UTC)(link)
In general, Vanya does his best to keep busy enough that he isn't much in his assigned room. But he's not much use at all the diplomatic meetings except, occasionally, as a living prop when they need someone robust to stand in the background. They only let him take so many patrol shifts, and he does eventually need to eat dinner and sleep.

(He has been pressured into at least one plate of the inn's namesake dish and his face gave no indication of whether he liked it.)

He does his best, as in the Gallows, to keep out of the way of his companions and make himself as unobtrusive as a muscular man over six feet tall can manage. His bed and belongings are very neat, and the latter take up as little room as possible. The real problem is that he can't pretend not to hear a direct question, even when it's arguably a pleasantry.

"...well enough, today, I think. I was mostly standing watch and nothing happened, which is generally the outcome one wants when standing watch."
rezni: (17)

nikolai / ota.

[personal profile] rezni 2021-05-21 07:34 pm (UTC)(link)
work.
It is not a hardship to visit craftsmen. In fact, Nikolai might have done this all on his own.

This is opportunity. He has said this to Zoya repeatedly, clearly having exhausted her patience, which is why he's speedily approaching the first unattached agent at Paragon's Rest.

"I need someone to accompany me to Vladlen's forge," is the first thing out of his mouth, underscored by a bright, hopefully disarming, smile. "I've exhausted my one exciting story related to Thedas, and he's made it clear he isn't interested in Ravkan exploits."

A brief, incredulous laugh at the end of that statement, head shaking. Imagine!

"Have you another meeting, or...?"

Or?
play.
The market is loaded with items Nikolai would like to either acquire or to take apart.

He doesn't volunteer the latter objective to the merchants, of course.

However, after exhausting his assigned meetings and in the interest of being careful not to wear out his welcome in the workshops of those smiths he's attempting to befriend, Nikolai makes his way to the markets.

Presently, he has a spear with several cubes of roasted meat on it in one hand while he considers the table full of weaponry in front of him. It's all expertly made, and delightfully decorated, but—

Not a single pistol to be found.

"Tell me, which of the daggers looks particularly effective to you," is the question posed, as Nikolai catches a familiar face in the periphery. "I'm partial to the one with the feathers set into the grip."
sleep is for the weak.
During the day, Nikolai had seen clusters of children pitching odds and ends into the lava from the safety of an elaborately carved stone bridge. He hadn't stopped then, but he has stopped now, at an hour late enough that he should be meandering his way towards his bed.

He is not tired. (He is tired, but not yet willing to find his way to bed.)

Tossing the accumulated detritus from his pockets into the lava is not scientific, but it is passing the time. But he's promising himself it's a little bit of an experiment, seeing how fast the tokens and scraps of paper and the odd bits of metal vanish into the lava.

"Care to try?" he offers, at the sound of approaching, then slowing, feet. "I'll be generous, and offer you two of my remaining pieces."
wildcard.
[ you know the drill. i'm easy, do whatever. ]
hornswoggle: (164)

john / ota.

[personal profile] hornswoggle 2021-05-24 07:59 pm (UTC)(link)
work.
Attempting to cozy up to the entirety of dwarven society is a daunting task, but John seems to be enjoying the attempts.

After all, it's more or less what he's been doing for his entire life. A scenery change hardly shifts the fact that he's technically good at it, and enjoys it. Mostly.

At the moment, seated around the long table in Paragon's Rest with a few stray sheets of notes to skim, he's turning to ask, "Remind, how did it go with the three blacksmiths again? Or were you the one who met with the nug breeder?"

There had been a written schedule somewhere. Or maybe that was from yesterday, and no one's made one for today, which isn't necessarily unfortunate, just—
play.
Technically, after all his daily meetings are finished John is at loose ends. However, there's not really an off segment of the day, so while you can theoretically catch John at the Paragon's Rest very early in the day or very late in the evening, he's not spending very much time loitering there.

Ergo, if you're seeking John during the off-hours, you're likely to find him—
- In the marketplace. Jewelry is predictably a draw for him, but while he makes very few actual purchases, he's spending a lot of time getting to know various merchants and taking note of their prices. Feel free to join him in this venture, interrupt his routine, or get him to haggle on your behalf.
- Alternately, at the nug races. Is John betting? Maybe. Hard to say if he's invested at all in the actual proceedings or just invested in what everyone else is betting on and all the conversation about the Houses and their track records. Any information is good information, right?
- At ye olde tavern. While this is all new terrain, John's angling to befriend a fair number of barkeeps as well as making friends among the patrons. Chances are at some point you'll be able to catch him telling a story. Feel free to drop in on him, you may get some free drinks out of it.
Choose your own pirate adventure, basically.
julius.
"They were thorough," is John's first assessment of the Shaperate, but only offered when he's reasonably certain they've passed out of earshot. Even this minor observation seems to balance on the edge of flattering and objectionable, so John's next offering is a complete divergence as they join the flow of foot traffic outside of the Shaperate's chosen meeting place.

"Do you have a moment, or do you have another meeting this afternoon?"

Having spent the past hour or so being peppered with increasingly pointed questions about the Diplomacy division's daily work, maybe Julius doesn't care to entertain any further company. But John doesn't intend to part ways without some concrete plan towards—

Well, perhaps something unnecessary. Julius, Petrana and Marcus are all linked, and if the latter know the truth of John, then how long can he expect Julius to stay uninformed?
wildcard.
[ as usual, do whatever you want. ]
overharrowed: (nothing's left)

/puts hand over date of this tag

[personal profile] overharrowed 2021-06-23 07:35 pm (UTC)(link)
"I'm at liberty until supper," he says, matching John's pace. He'd just as soon debrief a bit, if the other man is so inclined. It's not as if he had plans to relax during his break in the first place. "Would you care for a drink? My room is reasonably private; perks of leadership."

time is fake

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