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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-05-06 08:06 pm

MOD PLOT ↠ Endlessly Far Beneath My Feet

WHO: Open
WHAT: A visit to Orzammar
WHEN: For about 10 days in early Bloomingtide
WHERE: Orzammar
NOTES: OOC post. Please use content warnings in your comment subject lines as required.




Orzammar is not all that far from Kirkwall: a short trip across the Waking Sea to Jader, then an even shorter (though much more exhausting than it seemed in dreams) hike up into the Frostback mountains brings them to the great stone doors that stand between Orzammar and the surface. Once those doors creak and groan shut in their wake—and the next set of doors, too, designed like a waterlock to keep the sky from reaching the city—it is no easy thing to open them again. No one's going to see the sun until they leave.

The great thaig within the mountains is much warmer than the chilly pass through them, thanks to the molten lake beneath it, which also keeps many of the open streets at least dimly lit 24 hours per day, until they wander off further than the glow can reach. The thaig is magnificent, brimming with distinctive angular architecture and statues honoring dwarven Paragons and ancestors. It's also sprawling. Despite giving the deceptive impression at the entrance of a hollow dome that can be taken in with a single look around, the thaig is home to one hundred thousand dwarves, give or take a few thousand. And that's with a dwindling population. It was built for even more. Buildings with narrow facades burrow and wind deep into the stone behind them. So do side streets that branch away from the Commons at every level. Most of them are lyrium-lit and safe to travel. But given the absence of any sun or moon, the way they ascend and descend and loop through the rock, they can be very disorienting to navigate without stone sense.

Among the locals on the street there's a lingering, palpable sense of relief that the worst seems to have passed, so far as the darkspawn at Orzammar's doors is concerned. It's put most people in a particularly good mood, and made them a bit more disposed than usual to treat the influx of visitors from above as an entertaining novelty. That won't stop the occasional dwarf from being suspicious of outsiders here to interfere with the Assembly or bitter that they want something when Orzammar never asked them for help, but friendly interest will be more common by far.

ACCOMMODATIONS

Riftwatch's Division Heads and Project Leaders will be the personal guests of House Bemot and put up in the house's sprawling, mazelike estate in the Diamond Quarter. The residence is brimming with artwork: statues of the house's prominent ancestors, dazzling stonework on columns and doorways, mosaics on the floors, and art both dwarven and imported lining the walls. They're given private rooms—many far from each other, down different turning corridors carved back into the stone—with large beds and hot water piped up from nearer to Orzammar's molten depths. The rooms are nice but don't mistake this for only an unfair perk; there are servants listening and marking their comings and goings at all times.

Since visitors from the surface are much rarer and their stays usually as short as possible, Orzammar is minimally equipped for large swells of visitors, so the rest of Riftwatch's personnel will be packed into one of two inns located in the tier of the Commons where merchants and other surface-dwellers typically reside when they're permitted access to the thaig.

The Paragon's Rest is the nicer of the two. Two ages ago it was the grand home of a prominent merchant house that has since died out; its name comes from the fact that two (two!) paragons have stayed there since the time it was converted into an inn. It boasts a modest number of small, private rooms and shared rooms with artful dividers, all with stone walls that have been carved with intricate geometric patterns. Meals and drinks are available in an expansive hall where local well-to-do merchants frequently play Diamondback and make expensive deals. The inn's position near the gates and something about the design and directions of the corridors minimizes the heat from Orzammar's molten center and even allows for a breeze to reach the common areas now and then.

Unfortunately, the Paragon's Rest doesn't have room for everyone, and the Buttered Nug is less pleasant. The inn was more recently a shop with expansive back storage for its inventory. The shop is now a cramped, sweaty tavern room, where no matter the hour a nug is always roasting—and constantly being basted with butter—over the fire, while more nugs snuffle in a holding pen in a corner, awaiting their doom. The proprietor tries to encourage everyone who passes through to have a plate. It's his grandmother's recipe. You're going to love it. The diners and residents are mostly merchants of the struggling and/or shady variety. The former storage rooms are unadorned, nearly more cavern than room, and large enough to be shared by large numbers of people, with stone lattice-work dividers between beds that provide very little actual privacy. Choosing the room deeper into the stone will make the temperature less sweltering but significantly increase the number of spiders in your bed.

Fortunately, no one has to do more than sleep there if they don't want to. And maybe try just one plate of grandma's buttered nug?

WORK

Riftwatch's primary objectives in Orzammar are sharing information about the war and making a good impression. While speaking to the Assembly might be the centerpiece of those efforts, it's not the extent of them. The noble caste may sit at the top of the dwarven hierarchy, but they're not the only ones with sway or useful resources and nudging public opinion more generally could have its benefits.

There are some specific ways Riftwatch can make itself visibly useful to Orzammar, to help counter the argument that the surface is asking for help without being willing to provide any in return. Assisting with red lyrium removal, installing cleansing runes, and teaching members of the mining caste how to do both for themselves will be priorities. And while the enemy's retreat to the north has lessened the pressure on the thaig, Orzammar lives in constant fear of darkspawn all the same. Riftwatch members suited for combat will be assigned shifts with the dwarven troops on patrol in the near sectors of the Deep Roads or standing watch at the great doors that block off the ancient tunnels.

Meetings with various members of the middle-rank castes (warrior, smith, artisan, mining, merchant) have been arranged and assigned, some with an explicit focus on discussing the war effort and providing information about what Riftwatch has learned and experienced, while others are focused on building trade connections or exploring potential opportunities to collaborate on research—and if opportunities to tell them more about the war effort in the process just happen to arise, all the better. These castes span a wide swathe of dwarven society between nobles and servants, and the meetings will reflect that, ranging from elaborate dinner parties with merchants as wealthy as any lord to casual chats over a pint with a busy blacksmith in a lower-tier tavern. Reactions will also vary, but most are interested in hearing what Riftwatch has to say, even if they're not necessarily disposed to agree. Nearly all visitors to Orzammar are merchants, and having access to this many surfacers and non-dwarves is a novelty.

Members of the Shaperate will take a more pointed and professional interest in their work. Shapers may set up appointments to talk to anyone who's able to speak about their experiences in the war so far, taking copious notes. (On paper. You're not special enough to go straight into the Memories.)

For everyone Riftwatch set a meeting with there are ten more they didn't, so a major part of the company's work in the city will be cultivating more casual interactions and both gathering and dispensing information that way. Someone might be assigned to frequent a particular tavern popular with Warriors and make connections there and find opportunities to discuss what's going on above. Someone else might be asked to drop in on a series of armorers and try to get a sense of current prices, how busy they are, and where most of their stock is being sold. Other assignments might be even more general--spend time in this cafe, or at the nug races, or chatting up merchants in this sector of the market, and see what conversations you can strike up or overhear. Talking folks into support for the war effort is great, but any generally positive interaction counts at this point, so Riftwatch members will be encouraged to pitch in wherever they see help needed, but also to be careful not to get entangled in controversy.

To coordinate all of this work, Riftwatch will have command of a private dining room in the Paragon's Rest to use as a meeting room, where everyone can come back to report, regroup, and strategize after a meeting or outing.

LEISURE

Anyone who finds themselves with downtime will also not have trouble finding things to fill it with. The Commons is lined with merchant stalls selling street food and a wide variety of fine dwarven crafts: metal goods ranging from knives to toys, clothing and bags covered in carefully placed little beads, intricate jewelry, and mechanical and enchanted inventions rarely seen on the surface. There's also an artisan who will hammer your likeness into a sheet of metal while you wait. It's all cheaper than it would be in an above-ground marketplace, as long as you're willing to haggle. Shops and smithies built into the stone sell weapons and armor—or do custom work, though getting anything completed before Riftwatch leaves Orzammar will require paying a premium.

The centerpiece of the Orzammar Commons in the Proving Arena. Currently there are no ongoing provings, but there are warriors and aspirants hanging around the surrounding areas to practice and posture. They might invite a competent-looking newcomer to spar.

An alternative to violence is nug racing, where hungry, specially-bred nugs are painted with house symbols and raced through open-topped tunnels, dug into the ground to allow spectating from above. With little happening in the Proving arena at the moment, this is the more popular spectator event in Orzammar, drawing observers from every caste to cheer and gamble on the outcomes of a series of bracketed races. House Etoras' Deep Fried (called Fred) is favored to win, but House Aratack's Hops & Grain (Hoppy) isn't a bad bet, and Keltar's Perfect Baby (Baby) might pull off an upset.

And there is also, of course, an enormous pit of lava below the Commons. (This is not deadly somehow. We don't know.) A favorite game of some of the local children is collecting trash and inviting newcomers to guess or wager on which items will burst into flames before they hit the lava and which will not. These demonstrations usually end by either a fake attempt to toss a friend over the edge as the final object, or a gleeful (and disprovable) explanation that this is why no one in Orzammar is ever found murdered. They only vanish. Fun!

If they'd like to explore beyond the Commons and the Diamond Quarter, no one will actively prevent Riftwatch members from venturing into Dust Town, the dilapidated sector of the city where the casteless live and the Carta rules. Outsiders might even be able to stumble into the area without realizing it, if they get turned around in some of the narrower back streets carved through the rock. But however they arrive, visitors to Dust Town are unlikely to make it very far without running into trouble.
innerharbor: (00238)

[personal profile] innerharbor 2021-05-11 03:49 am (UTC)(link)
Amos shrugs one mountainous shoulder. "There's an inn. I got money. Nobody'll care."
littlemissfutility: (8TG7p9 (1))

[personal profile] littlemissfutility 2021-05-11 01:38 pm (UTC)(link)
"Well, I care." She doesn't have anything to try and wipe off his fist with--carrying a handkerchief sounds like such an old-person thing, but now she might just have to. Beth frowns, running through the options--the best she can come up with is that the blouse she's wearing has surprisingly long tails. She untucks just enough that she can slice off a thick strip with her hunting knife. "Here, gimme your hand."
innerharbor: (00104)

[personal profile] innerharbor 2021-05-11 10:34 pm (UTC)(link)
Amos puts his blood-sticky hands up as a barrier. "I'm not fucking up your clothes. You're gonna need 'em. You look nice. Next to me, that makes you untouchable."

Is she really not getting this? Maybe whatever hardship she went through wasn't what he thought. In a way, he's glad; she doesn't deserve that life.

Nobody does.
littlemissfutility: (8TG7p9 (1))

[personal profile] littlemissfutility 2021-05-16 01:44 pm (UTC)(link)
She rolls her eyes. "I'm not worried about me. C'mon, we can wrap your hand up. If anyone asks, you hurt yourself."

It's not a great story, but it's something. Enough of an explanation that it might cast some doubt if someone from Dust Town tries to come to Riftwatch with Amos beat a guy half to death. The idea of covering that up isn't something she loves by any means, but without knowing more about the guy who was beaten, Beth knows which side she's on.
innerharbor: (01074)

[personal profile] innerharbor 2021-05-16 03:28 pm (UTC)(link)
"If it'll make you feel better," he says with a shrug. He'll make sure she's okay until she gets out of this shithole. "This place is dangerous. Ain't saying you can't handle yourself, but be careful. It's like fucking Edmondson out here."

He says this while wrapping his fists in less of a medical form, more like a fighter's, between the fingers, back and over.
littlemissfutility: (6j857L (1))

[personal profile] littlemissfutility 2021-05-16 03:56 pm (UTC)(link)
It's something, at least. Maybe they can say he was boxing, that it was a fair fight. Even if it'll be obvious it probably wasn't (he's so big), it's a cover story. One that's not as likely to reflect badly on Riftwatch.

"Where's Edmondson?" That's something, too--a conversation that might not be an argument as he winds the peacock blue linen around his fingers.
innerharbor: (00311)

[personal profile] innerharbor 2021-05-16 04:00 pm (UTC)(link)
"Baltimore," Amos says, "where I'm from."

Walking back out onto the street again, he positions himself carefully at Beth's side, just a step behind, so he can see nearly all angles someone could come at her. Though he doesn't acknowledge it, the fight has left his blood hot and his nerves sharp; he funnels that into a need to protect, instead of attack.

Though he could attack, if he needed to. That would be fine.
littlemissfutility: (KNoXDM)

[personal profile] littlemissfutility 2021-05-16 04:05 pm (UTC)(link)
"That's Maryland, right?" Geography of someplace no one here's ever been, that she'll never be again, has a distant, pointless kind of feel to it now. She glances back his way, trying to slow a bit so they're side by side. "I heard it's pretty up there."
innerharbor: (00356)

[personal profile] innerharbor 2021-05-16 04:08 pm (UTC)(link)
Amos keeps pace, not wanting to spook her, but planning to fall a step behind again soon. "North of where you're from, Southern Comfort. It's a shithole. Every shithole's the same. Universal friggin' constant."
littlemissfutility: (3lLemC (1))

[personal profile] littlemissfutility 2021-05-16 04:15 pm (UTC)(link)
"It used to be pretty nice," she offers in return, after deciding to ignore the Southern Comfort comment. "I've seen pictures."

Her memory's actually of Washington, D.C., cherry trees blooming against green lawns and blue skies. Almost as pretty as magnolia blossoms dropping off the branch.
innerharbor: ) (00666)

[personal profile] innerharbor 2021-05-16 04:16 pm (UTC)(link)
He's had this conversation with Cosima before, so it's easy to ask, "what year you from?"
littlemissfutility: (ke5Q7U (1))

[personal profile] littlemissfutility 2021-05-16 04:19 pm (UTC)(link)
"I dunno. What year are you from?" Since apparently that's a concern now.
innerharbor: (00363)

[personal profile] innerharbor 2021-05-16 04:27 pm (UTC)(link)
"Two thousand three hundred and change," Amos says with a shrug. There's no point in going into specifics when the gap is as large as he's guessing. "Everything's overpopulated. Not enough food, not enough meds, not enough money, but plenty of gangs."

He looks over Dust Town with a silent huff. "Fucking hate this place."
Edited 2021-05-16 16:33 (UTC)
littlemissfutility: (64)

[personal profile] littlemissfutility 2021-05-16 05:04 pm (UTC)(link)
"Holy crap." Three hundred years into the future. Even if it sounds like a pretty bad future, it's still kind of incredible to think that everyone lasted that long. And lasted enough that the world's overpopulated with people, not corpses. "Did you guys find a cure for the walkers? Or--"

It comes out before she can think about it, too hopeful not to escape her mouth.
innerharbor: ) (00206)

[personal profile] innerharbor 2021-05-16 06:14 pm (UTC)(link)
Amos considers it, then shakes his head. "Maybe? Probably? They didn't really teach history where I'm from. Anyway, guessing you're from the past, right? My, uh, past."
littlemissfutility: (2BQurX (1))

[personal profile] littlemissfutility 2021-05-16 06:41 pm (UTC)(link)
The look she gives him is incredulous, though her voice stays low. "They didn't tell you about the dead?"

It'd be like forgetting about the Black Plague, and that was like six hundred years ago. You don't have to be well-educated to know it existed...where you come from, anyway.
innerharbor: (00126)

[personal profile] innerharbor 2021-05-16 06:58 pm (UTC)(link)
To be fair, Amos has absolutely no fucking clue what the Black Death is, and would assume it's either, a) a gang, b) a drug, or c) another genre of Belter dance music.

"I didn't exactly go to school, kid."
littlemissfutility: (4DGHiT (1))

[personal profile] littlemissfutility 2021-05-16 07:13 pm (UTC)(link)
"Oh--" Well, now she feels like an asshole.

Beth's quiet for a moment or two, wondering if it'd be better to tell him she never got to finish school, or if it'd be better if she didn't say anything else about it. She settles on a quiet kind of, "I just figured...so many people died, I thought people'd remember. Sorry."
innerharbor: (00956)

[personal profile] innerharbor 2021-05-16 07:16 pm (UTC)(link)
"They probably do," Amos says, shrugging slightly. He chooses this time to slow his step just slightly, rearranging their position by inches. "Ask Holden. He's the right kinda Earther. He talks about ocean-ships and farms and shit. When I got here, I thought it was a themed restaurant."
littlemissfutility: (0q44rA (1))

[personal profile] littlemissfutility 2021-05-16 07:22 pm (UTC)(link)
She smiles a little, hoping this means things are okay. And, tentative, "I thought I was in Hell."
innerharbor: ) (00206)

[personal profile] innerharbor 2021-05-16 07:28 pm (UTC)(link)
Amos makes a pointed look toward the nearest lava fountain. "I mean, if that's where you're going, you're getting closer."
littlemissfutility: (7aUqib (1))

[personal profile] littlemissfutility 2021-05-16 07:34 pm (UTC)(link)
"I dunno. I might be." But that's not something she's eager to get into. "What were you doing there anyway? If you hate it."
innerharbor: (01097)

[personal profile] innerharbor 2021-05-16 07:37 pm (UTC)(link)
"Figuring out if I hated it," Amos says simply. "If I'm on some new planet for this long, I'm gonna explore it, or there's no fucking point."
littlemissfutility: (1CSMzf (1))

[personal profile] littlemissfutility 2021-05-16 07:49 pm (UTC)(link)
"I guess so." She was doing about the same thing, after all. And she realizes then that he's behind her again. It's something she feels as much as sees, like a prickle at her neck, and her pace slows. "D'you like the rest of Orzammar?"
innerharbor: (00987)

[personal profile] innerharbor 2021-05-16 07:57 pm (UTC)(link)
"Kinda hard to, when you know what it's built on." Dust Town. He means Dust Town. "Gold floors and nice food don't come from nowhere. When you got that much of it in one place, you're stealing it from somebody else."

He sighs, thinking about it. "But that's kinda everywhere. I hate Dust Town, but it's the best part of Orzammar. You can feel it picking up its ears. There's a churn coming."

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