faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2021-05-06 08:06 pm

MOD PLOT ↠ Endlessly Far Beneath My Feet

WHO: Open
WHAT: A visit to Orzammar
WHEN: For about 10 days in early Bloomingtide
WHERE: Orzammar
NOTES: OOC post. Please use content warnings in your comment subject lines as required.




Orzammar is not all that far from Kirkwall: a short trip across the Waking Sea to Jader, then an even shorter (though much more exhausting than it seemed in dreams) hike up into the Frostback mountains brings them to the great stone doors that stand between Orzammar and the surface. Once those doors creak and groan shut in their wake—and the next set of doors, too, designed like a waterlock to keep the sky from reaching the city—it is no easy thing to open them again. No one's going to see the sun until they leave.

The great thaig within the mountains is much warmer than the chilly pass through them, thanks to the molten lake beneath it, which also keeps many of the open streets at least dimly lit 24 hours per day, until they wander off further than the glow can reach. The thaig is magnificent, brimming with distinctive angular architecture and statues honoring dwarven Paragons and ancestors. It's also sprawling. Despite giving the deceptive impression at the entrance of a hollow dome that can be taken in with a single look around, the thaig is home to one hundred thousand dwarves, give or take a few thousand. And that's with a dwindling population. It was built for even more. Buildings with narrow facades burrow and wind deep into the stone behind them. So do side streets that branch away from the Commons at every level. Most of them are lyrium-lit and safe to travel. But given the absence of any sun or moon, the way they ascend and descend and loop through the rock, they can be very disorienting to navigate without stone sense.

Among the locals on the street there's a lingering, palpable sense of relief that the worst seems to have passed, so far as the darkspawn at Orzammar's doors is concerned. It's put most people in a particularly good mood, and made them a bit more disposed than usual to treat the influx of visitors from above as an entertaining novelty. That won't stop the occasional dwarf from being suspicious of outsiders here to interfere with the Assembly or bitter that they want something when Orzammar never asked them for help, but friendly interest will be more common by far.

ACCOMMODATIONS

Riftwatch's Division Heads and Project Leaders will be the personal guests of House Bemot and put up in the house's sprawling, mazelike estate in the Diamond Quarter. The residence is brimming with artwork: statues of the house's prominent ancestors, dazzling stonework on columns and doorways, mosaics on the floors, and art both dwarven and imported lining the walls. They're given private rooms—many far from each other, down different turning corridors carved back into the stone—with large beds and hot water piped up from nearer to Orzammar's molten depths. The rooms are nice but don't mistake this for only an unfair perk; there are servants listening and marking their comings and goings at all times.

Since visitors from the surface are much rarer and their stays usually as short as possible, Orzammar is minimally equipped for large swells of visitors, so the rest of Riftwatch's personnel will be packed into one of two inns located in the tier of the Commons where merchants and other surface-dwellers typically reside when they're permitted access to the thaig.

The Paragon's Rest is the nicer of the two. Two ages ago it was the grand home of a prominent merchant house that has since died out; its name comes from the fact that two (two!) paragons have stayed there since the time it was converted into an inn. It boasts a modest number of small, private rooms and shared rooms with artful dividers, all with stone walls that have been carved with intricate geometric patterns. Meals and drinks are available in an expansive hall where local well-to-do merchants frequently play Diamondback and make expensive deals. The inn's position near the gates and something about the design and directions of the corridors minimizes the heat from Orzammar's molten center and even allows for a breeze to reach the common areas now and then.

Unfortunately, the Paragon's Rest doesn't have room for everyone, and the Buttered Nug is less pleasant. The inn was more recently a shop with expansive back storage for its inventory. The shop is now a cramped, sweaty tavern room, where no matter the hour a nug is always roasting—and constantly being basted with butter—over the fire, while more nugs snuffle in a holding pen in a corner, awaiting their doom. The proprietor tries to encourage everyone who passes through to have a plate. It's his grandmother's recipe. You're going to love it. The diners and residents are mostly merchants of the struggling and/or shady variety. The former storage rooms are unadorned, nearly more cavern than room, and large enough to be shared by large numbers of people, with stone lattice-work dividers between beds that provide very little actual privacy. Choosing the room deeper into the stone will make the temperature less sweltering but significantly increase the number of spiders in your bed.

Fortunately, no one has to do more than sleep there if they don't want to. And maybe try just one plate of grandma's buttered nug?

WORK

Riftwatch's primary objectives in Orzammar are sharing information about the war and making a good impression. While speaking to the Assembly might be the centerpiece of those efforts, it's not the extent of them. The noble caste may sit at the top of the dwarven hierarchy, but they're not the only ones with sway or useful resources and nudging public opinion more generally could have its benefits.

There are some specific ways Riftwatch can make itself visibly useful to Orzammar, to help counter the argument that the surface is asking for help without being willing to provide any in return. Assisting with red lyrium removal, installing cleansing runes, and teaching members of the mining caste how to do both for themselves will be priorities. And while the enemy's retreat to the north has lessened the pressure on the thaig, Orzammar lives in constant fear of darkspawn all the same. Riftwatch members suited for combat will be assigned shifts with the dwarven troops on patrol in the near sectors of the Deep Roads or standing watch at the great doors that block off the ancient tunnels.

Meetings with various members of the middle-rank castes (warrior, smith, artisan, mining, merchant) have been arranged and assigned, some with an explicit focus on discussing the war effort and providing information about what Riftwatch has learned and experienced, while others are focused on building trade connections or exploring potential opportunities to collaborate on research—and if opportunities to tell them more about the war effort in the process just happen to arise, all the better. These castes span a wide swathe of dwarven society between nobles and servants, and the meetings will reflect that, ranging from elaborate dinner parties with merchants as wealthy as any lord to casual chats over a pint with a busy blacksmith in a lower-tier tavern. Reactions will also vary, but most are interested in hearing what Riftwatch has to say, even if they're not necessarily disposed to agree. Nearly all visitors to Orzammar are merchants, and having access to this many surfacers and non-dwarves is a novelty.

Members of the Shaperate will take a more pointed and professional interest in their work. Shapers may set up appointments to talk to anyone who's able to speak about their experiences in the war so far, taking copious notes. (On paper. You're not special enough to go straight into the Memories.)

For everyone Riftwatch set a meeting with there are ten more they didn't, so a major part of the company's work in the city will be cultivating more casual interactions and both gathering and dispensing information that way. Someone might be assigned to frequent a particular tavern popular with Warriors and make connections there and find opportunities to discuss what's going on above. Someone else might be asked to drop in on a series of armorers and try to get a sense of current prices, how busy they are, and where most of their stock is being sold. Other assignments might be even more general--spend time in this cafe, or at the nug races, or chatting up merchants in this sector of the market, and see what conversations you can strike up or overhear. Talking folks into support for the war effort is great, but any generally positive interaction counts at this point, so Riftwatch members will be encouraged to pitch in wherever they see help needed, but also to be careful not to get entangled in controversy.

To coordinate all of this work, Riftwatch will have command of a private dining room in the Paragon's Rest to use as a meeting room, where everyone can come back to report, regroup, and strategize after a meeting or outing.

LEISURE

Anyone who finds themselves with downtime will also not have trouble finding things to fill it with. The Commons is lined with merchant stalls selling street food and a wide variety of fine dwarven crafts: metal goods ranging from knives to toys, clothing and bags covered in carefully placed little beads, intricate jewelry, and mechanical and enchanted inventions rarely seen on the surface. There's also an artisan who will hammer your likeness into a sheet of metal while you wait. It's all cheaper than it would be in an above-ground marketplace, as long as you're willing to haggle. Shops and smithies built into the stone sell weapons and armor—or do custom work, though getting anything completed before Riftwatch leaves Orzammar will require paying a premium.

The centerpiece of the Orzammar Commons in the Proving Arena. Currently there are no ongoing provings, but there are warriors and aspirants hanging around the surrounding areas to practice and posture. They might invite a competent-looking newcomer to spar.

An alternative to violence is nug racing, where hungry, specially-bred nugs are painted with house symbols and raced through open-topped tunnels, dug into the ground to allow spectating from above. With little happening in the Proving arena at the moment, this is the more popular spectator event in Orzammar, drawing observers from every caste to cheer and gamble on the outcomes of a series of bracketed races. House Etoras' Deep Fried (called Fred) is favored to win, but House Aratack's Hops & Grain (Hoppy) isn't a bad bet, and Keltar's Perfect Baby (Baby) might pull off an upset.

And there is also, of course, an enormous pit of lava below the Commons. (This is not deadly somehow. We don't know.) A favorite game of some of the local children is collecting trash and inviting newcomers to guess or wager on which items will burst into flames before they hit the lava and which will not. These demonstrations usually end by either a fake attempt to toss a friend over the edge as the final object, or a gleeful (and disprovable) explanation that this is why no one in Orzammar is ever found murdered. They only vanish. Fun!

If they'd like to explore beyond the Commons and the Diamond Quarter, no one will actively prevent Riftwatch members from venturing into Dust Town, the dilapidated sector of the city where the casteless live and the Carta rules. Outsiders might even be able to stumble into the area without realizing it, if they get turned around in some of the narrower back streets carved through the rock. But however they arrive, visitors to Dust Town are unlikely to make it very far without running into trouble.
notathreat: (65)

[personal profile] notathreat 2021-05-15 10:19 pm (UTC)(link)
Unbathed and unshaven is the norm; Ellie herself came here covered in blood and sewer-water, and Edgard smells a damn sight better than a bloater corpse. What she's not used to is people getting excited about seeing her.

"Ellie," she answers, sitting across from him and tilting her head. "And yeah, I know my way around one."

... well. That's a slight understatement, but the real answer makes people nervous as fuck, apparently.
muckspout: (smarmy)

[personal profile] muckspout 2021-05-15 11:22 pm (UTC)(link)
"Heard you were good. 's about time! Been the only decent bowman around Riftwatch for a bit."

He shakes his head. He appreciates someone who isn't bothered by his smell or the fact he is always extremely filthy.

"Everybody else uses swords or their fists or magic," He laughs a little. "But, the bow takes skill and patience, as you know."

He laughs heartily and takes a huge swig.

"No one is particularly patient."
notathreat: (42)

[personal profile] notathreat 2021-05-15 11:40 pm (UTC)(link)
"Seriously? All of Riftwatch?"

Shit, that seems like an oversight; Ellie's always been small and light, far more fragile than most of the survivors she's met. While she can scrap worth anything, a bow and some cover has meant the difference between life and death in way too many situations.

Ellie rests her elbow on the table, fitting her chin into her hand. "Never thought about it that way, it's just something that worked, y'know?"
muckspout: (close and thoughtful)

[personal profile] muckspout 2021-05-18 02:14 am (UTC)(link)
Edgard nods seriously.

"I do. Can end a fight before it gets started. Valuable."

And he does know. He was never properly trained, just handed a bow and shoved into combat in the war. He learned so he could live.

"This your first mission?" He glances up at the fine columns in front of them. "They are not usually like this." As in, don't get used to it.
notathreat: (10)

[personal profile] notathreat 2021-05-19 03:22 am (UTC)(link)
"Bow and some cover," she agrees with a sigh. It's unexpectedly good to be around people who know what it's like to fight for your life every single day, to always be prepared for it. She can say these things openly and be instantly understood.

"For Riftwatch, yeah," she admits. "But it's not my first rodeo."

(Shit, do they have rodeos here?)
muckspout: (who me?)

[personal profile] muckspout 2021-05-22 10:21 pm (UTC)(link)
(If they do, Edgard doesn't know about them)

Edgard scrunches his face.

"Don't know what you mean by that." He says laughing, mouthing 'rodeo'. "But, my first week at Riftwatch there was an Abomination and the first mission I went on I--"

He looks around to see if anyone's listening.

"I nearly ruined the entire mission. So, you're doing alright."
notathreat: (78)

[personal profile] notathreat 2021-05-22 10:54 pm (UTC)(link)
Ellie winces in sympathy, keeping her voice equally low. Nobody really likes to talk about shame, but if there's one thing that's universal to people who have been fighting a long time, it's stories of shitty situations they somehow survived.

"What happened? If you wanna talk about it, anyway." To sweeten the pot, she leans up against the table.

"You tell me yours, I'll tell you one of mine."
Edited 2021-05-22 23:09 (UTC)
muckspout: (speaking)

[personal profile] muckspout 2021-05-27 10:01 pm (UTC)(link)
Edgard chuckles and leans forward.

"will take that deal."

He takes a long swig of a drink and then clears his throat with a little a-he-hem.

"Not that great of a story really. Riding griffons, I was in the back, it was raining. Someone else on the mission made a comment that made me mad, so I threw a mudball at them."

He says the last part shrugging like that is a completely reasonable response.

"Failed to take into account where the wind was going and nearly took out my griffon partner. Embarrassing. Wind is usually the first thing I check."

(Because obviously not checking the wind is the only problematic thing he did in this story.) Edgard grins and gracefully gestures towards Ellie.

"Now you!"
notathreat: (67)

[personal profile] notathreat 2021-05-27 10:19 pm (UTC)(link)
Ellie snorts aloud, grinning into the top of her mug before she takes a swig of her drink.

"Poor guy, surprised he didn't throw you-" or hell, maybe he did. But, still smiling, she thinks back onto the many, many close calls she's had- and chooses one. It's not lighthearted, exactly, but. She thinks it was pretty incredible.

"I was maybe... sixteen? Me and Joel were on patrol, getting some practice in, and we were pretty near a shop with guitar strings. Figured we'd make a short detour, pick some up. There was a sinkhole that was usually flooded so we could swim across, but it was dry, so we decided to clean out this old hotel that hadn't been touched in a while, find a way through."

Ellie shrugs.

"So we clear a bunch of runners... uh, kinda like hurlocks, here. And then we're scooting through one of the back walls. Joel's ahead of me, he ducks a pipe. I grab onto it, duck under it -- but it's rusty, so it breaks off in my hand. Really fucking loud. Gave away our position."

Ellie pulls a face, like she'd forgotten her wallet instead of nearly getting herself killed. Annoying, but "a bad Tuesday" level of annoying.

"This Bloater -- kinda like an ogre? Smashes right through the wall, grabs me, drags me through. Joel was on that thing in a split second. We had to spend almost all our ammo reserves putting it down. Real close call."
muckspout: (let me show you)

[personal profile] muckspout 2021-05-29 09:53 pm (UTC)(link)
Edgard leans forward, listening with his hand on his chin while Ellie tells this story.

"Seems like bad luck more than a mistake to me. Things shouldn't break." He frowns as if a little mad at the pipe in question.

"No wonder you're good, sounds like you were in a lot of combat. Good thing you had a good partner with you. And, everything turned out fine with mine. Friends with the person who got hit with the mudball now. Even friends with the person I was trying to hit in the first place." He barks a laugh and then takes another swig.

"That one took time though. Was your partner mad about you giving away your position?"
notathreat: (34)

[personal profile] notathreat 2021-05-29 10:57 pm (UTC)(link)
"Eh, things break all the time. That old hotel was falling apart, damn thing was rusted through. Wall was rotten."

Ellie gives a shrug, tipping her head to one side. All told, she shouldn't have put weight on it. One bit of bad luck was all it took.

"Then that's a hell of an icebreaker," she says with a snicker, and shakes her head, looking thoughtful, face softening.

"... nah. Joel- he taught me just about everything I know, since I was a kid. I didn't fuck up that often. He was just... glad I was safe, that's all. Scared him shitless, too."
muckspout: (hrm sigh)

[personal profile] muckspout 2021-05-31 06:07 pm (UTC)(link)
Edgard takes long pull from his drink as his eyes widen. Oh. Less partner, more parent. There is a long awkward pause.

"Don't usually make great first impressions. Working on it."

He tries again.

"So you're one of those from--" He gestures vaguely at the ceiling. "somewhere else?"
notathreat: (7)

[personal profile] notathreat 2021-05-31 10:54 pm (UTC)(link)
It takes Ellie a second to catch up to Edgard's line of thought, if imperfectly. To her, partner can mean a whole lot of different things, all depends on how it's used. What she assumes is that Edgard realized that Ellie was talking about Joel in the past tense.

She shrugs, appearing unbothered. She's getting better at that. And talking about him.

"Psh, don't worry about it. I tried to stab Joel the first time I met him."

She flashes a smile, leans up against the table.

"Yep. No demons or darkspawn there, though. Totally different set of gross monsters. And no Corypheus."
muckspout: (smarmy)

[personal profile] muckspout 2021-06-02 11:25 pm (UTC)(link)
Edgard exhales in relief and smiles.

"Maybe threatening someone is the key to a good friendship."

He laughs and shrugs.

"Too bad for us."
notathreat: (35)

[personal profile] notathreat 2021-06-04 03:30 am (UTC)(link)
Ellie snorts a laugh.

"Look, there's always time for us to fuck up later." She knows that well enough. And hey, if they plan on it, maybe it won't be so bad when it inevitably happens- and then, finally she recognizes the offer for what it is, and her smile softens.

It's nice, having people want to be her friend. It's also nice not to immediately feel like she wants to run and not look back.

"I promise not to hold it against you if you almost stab me?"

She takes her drink and holds it up.
muckspout: (speaking)

[personal profile] muckspout 2021-06-07 11:33 pm (UTC)(link)
Edgard beams at Ellie, laughing too. He's not used to making friends so easily. He raises his own glass.

"promise to do my best to not make you regret that promise."

He clashes his glass against hers a little too hard, they both spill. He nods as if that didn't happen and drains his drink down.
notathreat: (7)

[personal profile] notathreat 2021-06-09 09:52 pm (UTC)(link)
"I'll take that."

Ellie doesn't flinch; she's used to old-school cowboys and men who get rambunctious when they drink, so she just snorts and drinks down the rest of what's in her glass. It's strong enough that she's not worried about having "enough".

"You going down to the Deep Roads while you're here, or you have other stuff you need to look into?"
muckspout: (speaking)

[personal profile] muckspout 2021-06-15 12:39 am (UTC)(link)
Edgard shrugs.

"Tend to go where they tell me most times. Most of the time here, they had me guarding things."

He rolls his eyes massively.

"Boring." He looks at her. "What about you? Anything interesting?"
notathreat: (10)

[personal profile] notathreat 2021-06-16 04:30 am (UTC)(link)
"They want me to talk to merchants. Like I know shit about... trade or anything like that." What's trade when you just pick up anything that isn't nailed down as a lifestyle?

"But other than that, I took a few trips down to the Deep Roads, backup for the mages. And a snuck over to Dust Town once. It's rough over there."

She pulls a slight face.
muckspout: (thoughtful)

[personal profile] muckspout 2021-06-20 06:05 pm (UTC)(link)
Edgard frowns a little.

"Something happen to you in Dust Town?"

He leans back into his chair, fiddling some with the fabric in the arm of it.

"Expect you know as much about trade as anyone else. Don't know what it's like where you come from, but most places here are full of thieves and merchants are just pretending not to be thieves."

Edgard laughs.
notathreat: (42)

[personal profile] notathreat 2021-06-22 10:02 pm (UTC)(link)
"Nah, I stay out of sight. Saw how it was down there, though. Places like that almost everywhere."

The slums, she means. In the QZ it was pretty much everything that wasn't military. Ellie nods in agreement.

"Where I'm from there aren't as many people. You might trade with somebody you meet on the road, but it's just as likely they'll kill you for your shoes."

It sounds bleak, but Ellie is very matter of fact about it, seemingly unbothered.
muckspout: (well fuck)

[personal profile] muckspout 2021-06-25 01:00 am (UTC)(link)
Edgard cocks his head a little.

"Are shoes valuable there?"

He shrugs. "Some shoes are valuable here." He supposes. "Once bought a wagon of vegetables with a pair of shoes."

He holds up a hand. "Not my shoes. Fancy shoes." He leans onto the bar in front of them.

"Don't care for shoes much. Wear them sometimes, but would prefer not to."
notathreat: (123)

[personal profile] notathreat 2021-06-28 09:38 pm (UTC)(link)
"Yep. Most people know fuck-all about making them, and it's impossible to get through the cities without 'em." Not without contracting tetanus, anyway. So fucking many rusted-out places, nails and twisted metal and broken glass.

"Nobody cares much about fancy shoes, though. Not like the Orlesian court does."

Ellie flashes a tiny smile. She's seen the drawings.

"Why not? You like chilly feet?"
muckspout: (smarmy)

[personal profile] muckspout 2021-07-12 03:45 am (UTC)(link)
"Not chilly so much." Edgard shrugs.

"Just like it better when I can feel the earth. Makes everything easier. If it gets cold, mud can help. Or if it gets hot."

He laughs.

"Not all Orlesians like fancy shoes." He gestures to himself.
notathreat: (17)

[personal profile] notathreat 2021-07-15 06:59 am (UTC)(link)
Ellie can't help but laugh too, a little huff of sound that sounds like it's surprised out of her. She leans back in the booth, feeling surprisingly comfortable.

"I dunno, man, you seem like an outlier." She gives him a grin, suddenly wicked. "You ever show up to a fancy party barefoot?"