Fade Rift Mods (
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faderift2021-05-06 08:06 pm
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Entry tags:
- ! mod plot,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- edgard,
- ellie,
- ellis,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- wysteria de foncé,
- { adrasteia },
- { amos burton },
- { beth greene },
- { brother gideon },
- { erik stevens },
- { gabranth },
- { james holden },
- { jone },
- { laura kint },
- { mado },
- { nikolai lantsov },
- { richard dickerson },
- { sidony veranas },
- { sister sara sawbones },
- { thranduil },
- { zoya nazyalensky }
MOD PLOT ↠ Endlessly Far Beneath My Feet
WHO: Open
WHAT: A visit to Orzammar
WHEN: For about 10 days in early Bloomingtide
WHERE: Orzammar
NOTES: OOC post. Please use content warnings in your comment subject lines as required.
WHAT: A visit to Orzammar
WHEN: For about 10 days in early Bloomingtide
WHERE: Orzammar
NOTES: OOC post. Please use content warnings in your comment subject lines as required.

Orzammar is not all that far from Kirkwall: a short trip across the Waking Sea to Jader, then an even shorter (though much more exhausting than it seemed in dreams) hike up into the Frostback mountains brings them to the great stone doors that stand between Orzammar and the surface. Once those doors creak and groan shut in their wake—and the next set of doors, too, designed like a waterlock to keep the sky from reaching the city—it is no easy thing to open them again. No one's going to see the sun until they leave.
The great thaig within the mountains is much warmer than the chilly pass through them, thanks to the molten lake beneath it, which also keeps many of the open streets at least dimly lit 24 hours per day, until they wander off further than the glow can reach. The thaig is magnificent, brimming with distinctive angular architecture and statues honoring dwarven Paragons and ancestors. It's also sprawling. Despite giving the deceptive impression at the entrance of a hollow dome that can be taken in with a single look around, the thaig is home to one hundred thousand dwarves, give or take a few thousand. And that's with a dwindling population. It was built for even more. Buildings with narrow facades burrow and wind deep into the stone behind them. So do side streets that branch away from the Commons at every level. Most of them are lyrium-lit and safe to travel. But given the absence of any sun or moon, the way they ascend and descend and loop through the rock, they can be very disorienting to navigate without stone sense.
Among the locals on the street there's a lingering, palpable sense of relief that the worst seems to have passed, so far as the darkspawn at Orzammar's doors is concerned. It's put most people in a particularly good mood, and made them a bit more disposed than usual to treat the influx of visitors from above as an entertaining novelty. That won't stop the occasional dwarf from being suspicious of outsiders here to interfere with the Assembly or bitter that they want something when Orzammar never asked them for help, but friendly interest will be more common by far.
ACCOMMODATIONS
Riftwatch's Division Heads and Project Leaders will be the personal guests of House Bemot and put up in the house's sprawling, mazelike estate in the Diamond Quarter. The residence is brimming with artwork: statues of the house's prominent ancestors, dazzling stonework on columns and doorways, mosaics on the floors, and art both dwarven and imported lining the walls. They're given private rooms—many far from each other, down different turning corridors carved back into the stone—with large beds and hot water piped up from nearer to Orzammar's molten depths. The rooms are nice but don't mistake this for only an unfair perk; there are servants listening and marking their comings and goings at all times.
Since visitors from the surface are much rarer and their stays usually as short as possible, Orzammar is minimally equipped for large swells of visitors, so the rest of Riftwatch's personnel will be packed into one of two inns located in the tier of the Commons where merchants and other surface-dwellers typically reside when they're permitted access to the thaig.
The Paragon's Rest is the nicer of the two. Two ages ago it was the grand home of a prominent merchant house that has since died out; its name comes from the fact that two (two!) paragons have stayed there since the time it was converted into an inn. It boasts a modest number of small, private rooms and shared rooms with artful dividers, all with stone walls that have been carved with intricate geometric patterns. Meals and drinks are available in an expansive hall where local well-to-do merchants frequently play Diamondback and make expensive deals. The inn's position near the gates and something about the design and directions of the corridors minimizes the heat from Orzammar's molten center and even allows for a breeze to reach the common areas now and then.
Unfortunately, the Paragon's Rest doesn't have room for everyone, and the Buttered Nug is less pleasant. The inn was more recently a shop with expansive back storage for its inventory. The shop is now a cramped, sweaty tavern room, where no matter the hour a nug is always roasting—and constantly being basted with butter—over the fire, while more nugs snuffle in a holding pen in a corner, awaiting their doom. The proprietor tries to encourage everyone who passes through to have a plate. It's his grandmother's recipe. You're going to love it. The diners and residents are mostly merchants of the struggling and/or shady variety. The former storage rooms are unadorned, nearly more cavern than room, and large enough to be shared by large numbers of people, with stone lattice-work dividers between beds that provide very little actual privacy. Choosing the room deeper into the stone will make the temperature less sweltering but significantly increase the number of spiders in your bed.
Fortunately, no one has to do more than sleep there if they don't want to. And maybe try just one plate of grandma's buttered nug?
WORK
Riftwatch's primary objectives in Orzammar are sharing information about the war and making a good impression. While speaking to the Assembly might be the centerpiece of those efforts, it's not the extent of them. The noble caste may sit at the top of the dwarven hierarchy, but they're not the only ones with sway or useful resources and nudging public opinion more generally could have its benefits.
There are some specific ways Riftwatch can make itself visibly useful to Orzammar, to help counter the argument that the surface is asking for help without being willing to provide any in return. Assisting with red lyrium removal, installing cleansing runes, and teaching members of the mining caste how to do both for themselves will be priorities. And while the enemy's retreat to the north has lessened the pressure on the thaig, Orzammar lives in constant fear of darkspawn all the same. Riftwatch members suited for combat will be assigned shifts with the dwarven troops on patrol in the near sectors of the Deep Roads or standing watch at the great doors that block off the ancient tunnels.
Meetings with various members of the middle-rank castes (warrior, smith, artisan, mining, merchant) have been arranged and assigned, some with an explicit focus on discussing the war effort and providing information about what Riftwatch has learned and experienced, while others are focused on building trade connections or exploring potential opportunities to collaborate on research—and if opportunities to tell them more about the war effort in the process just happen to arise, all the better. These castes span a wide swathe of dwarven society between nobles and servants, and the meetings will reflect that, ranging from elaborate dinner parties with merchants as wealthy as any lord to casual chats over a pint with a busy blacksmith in a lower-tier tavern. Reactions will also vary, but most are interested in hearing what Riftwatch has to say, even if they're not necessarily disposed to agree. Nearly all visitors to Orzammar are merchants, and having access to this many surfacers and non-dwarves is a novelty.
Members of the Shaperate will take a more pointed and professional interest in their work. Shapers may set up appointments to talk to anyone who's able to speak about their experiences in the war so far, taking copious notes. (On paper. You're not special enough to go straight into the Memories.)
For everyone Riftwatch set a meeting with there are ten more they didn't, so a major part of the company's work in the city will be cultivating more casual interactions and both gathering and dispensing information that way. Someone might be assigned to frequent a particular tavern popular with Warriors and make connections there and find opportunities to discuss what's going on above. Someone else might be asked to drop in on a series of armorers and try to get a sense of current prices, how busy they are, and where most of their stock is being sold. Other assignments might be even more general--spend time in this cafe, or at the nug races, or chatting up merchants in this sector of the market, and see what conversations you can strike up or overhear. Talking folks into support for the war effort is great, but any generally positive interaction counts at this point, so Riftwatch members will be encouraged to pitch in wherever they see help needed, but also to be careful not to get entangled in controversy.
To coordinate all of this work, Riftwatch will have command of a private dining room in the Paragon's Rest to use as a meeting room, where everyone can come back to report, regroup, and strategize after a meeting or outing.
LEISURE
Anyone who finds themselves with downtime will also not have trouble finding things to fill it with. The Commons is lined with merchant stalls selling street food and a wide variety of fine dwarven crafts: metal goods ranging from knives to toys, clothing and bags covered in carefully placed little beads, intricate jewelry, and mechanical and enchanted inventions rarely seen on the surface. There's also an artisan who will hammer your likeness into a sheet of metal while you wait. It's all cheaper than it would be in an above-ground marketplace, as long as you're willing to haggle. Shops and smithies built into the stone sell weapons and armor—or do custom work, though getting anything completed before Riftwatch leaves Orzammar will require paying a premium.
The centerpiece of the Orzammar Commons in the Proving Arena. Currently there are no ongoing provings, but there are warriors and aspirants hanging around the surrounding areas to practice and posture. They might invite a competent-looking newcomer to spar.
An alternative to violence is nug racing, where hungry, specially-bred nugs are painted with house symbols and raced through open-topped tunnels, dug into the ground to allow spectating from above. With little happening in the Proving arena at the moment, this is the more popular spectator event in Orzammar, drawing observers from every caste to cheer and gamble on the outcomes of a series of bracketed races. House Etoras' Deep Fried (called Fred) is favored to win, but House Aratack's Hops & Grain (Hoppy) isn't a bad bet, and Keltar's Perfect Baby (Baby) might pull off an upset.
And there is also, of course, an enormous pit of lava below the Commons. (This is not deadly somehow. We don't know.) A favorite game of some of the local children is collecting trash and inviting newcomers to guess or wager on which items will burst into flames before they hit the lava and which will not. These demonstrations usually end by either a fake attempt to toss a friend over the edge as the final object, or a gleeful (and disprovable) explanation that this is why no one in Orzammar is ever found murdered. They only vanish. Fun!
If they'd like to explore beyond the Commons and the Diamond Quarter, no one will actively prevent Riftwatch members from venturing into Dust Town, the dilapidated sector of the city where the casteless live and the Carta rules. Outsiders might even be able to stumble into the area without realizing it, if they get turned around in some of the narrower back streets carved through the rock. But however they arrive, visitors to Dust Town are unlikely to make it very far without running into trouble.
no subject
"Ale? Not wine? You are truly testing my taste buds today, aren't you, darling?" But she doesn't really seem to put up much more of a protest than that, nodding her head as she makes herself comfortable, ordering the same. What else is there here, really? She's not going to drink the water.
"They simply wanted me to marry someone else and were quite upset when I chose my own spouse. He was supposedly in disgrace, but he has been nothing but genuine and kind to me." She shakes her head, leaning back. "It hardly bothers me now, Adrasteia. I am content with being estranged and content with my path. No ill feeling here, I assure you."
no subject
"I am, and I would be very sorry except I think you may enjoy it. The ale, that is. It tastes like good apples, fresh and crisp, and I have no idea how it's done." Not that she plans on asking, mind. She already knows the particular intricacies of brewing are far beyond her.
Arranged marriages aren't so uncommon in Thedas that even Adrasteia can picture it becoming an issue when a child picks their own spouse. Still, she's sorry to hear that estrangement is the solution in this specific case. It seems like an impossible thing to be furious at one's own child for, especially at the cost of not speaking to them again. Instead of saying that Adrasteia focuses on the positive, folding her hands on the table top in front of her. "It's good you've found someone who is kind to you. It matters more than most would say, I think."
no subject
"Good apples? Down here? You've caught my interest," leaning back, she looks around, examining the other customers. Not many of their own, a few staring at them, and that's enough for her to know she has to act on her best behaviour. As much as she would love to give them all a piece of her mind she recognises her position as a member of Riftwatch.
Talking about Byerly, at least, makes some tension fade from her shoulders.
"He's far sweeter than people give her credit for, but don't tell him I said that," she laughs. "I am more lucky than most, I'm aware of that, and I'll not forget it any time soon. I hope that others can find someone equally as lovely for companionship, whatever it is they might seek."
no subject
She's glad to see that tension ebb from Sidony a little, and feels glad that she didn't mention Byerly's odd insistence at Wysteria's wedding that ghosts are a part of every such ceremony. "I wouldn't dream of it." Mostly because Byerly seems like the sort of man who knows exactly how he comes across to other people, and 'sweet' is not the word she would've used for that, prior to this conversation. "My husband was much the same; very sweet with me, and perhaps not as much with others." A small laugh. "Now I'm not certain what I would even look for in companionship. It seems a rough ask to have someone be close to you, when you know your time is so limited." She's been a Warden for over ten years, now; she knows that her still being alive is rare.
no subject
Brushing down her clothes, she makes a soft noise, almost a hum. A husband, for the both of them, and she wonders that that means. Does it limit her chances, if she even dared to take one? It seems quite silly to even imagine it, given their situations, and all she can do is shake her head and breathe out, making herself as close to comfortable as she can be. No need for silly, idle thoughts, after all.
"Perhaps that is something with men," she shakes her head. "Kindness to those in private that they will not share in public. It's understandable in a world like this one, don't you think?" Leaning forward, Sidony offers a coy little smile. "We're all running on rather short timetables here, darling. I know yours is a little different, but each of us could lose our lives at any moment. Take what you want before someone else does is what I say."
no subject
At the hum, Adrasteia raises her eyebrows but figures it has to do with the conversation at hand and the proclivities of the men they've married in their lifetimes. "More than understandable, really. There's not much that rewards them for putting their kindnesses on display, after all."
She casts her eyes down at the table. "The problem with that is that I'm not sure what I want. I've lived... an entire lifetime beyond what I expected, as a Warden. I know what I wanted in the life before that, but now?" She shakes her head a little, cheeks flushing as she considers it. "Harder to say. To not be alone, in the greater scheme of things, I think, but anything more specific than that is..." Opening her hands on the table. "Difficult."
no subject
"No, the world punishes them for their kindness," she waves a hand. "I know it was true for my family at home and for many of the people I've seen her. Vulnerability is a danger, especially in a place foreign or brand new. Riftwatch accepts all, of course, but we're still fighting a war."
She sighs, leaning back. It's a difficult question, the future, but Sidony has always been more of a live in the moment type of person. Maybe she should be a little more forward thinking with her plans.
"Then don't be alone," Sidony shakes her head. "There are many people here who could offer you friendship and more, if that is what you're searching for. We don't have much room for anything specific when we're barely aware of what might happen tomorrow. I do understand."
no subject
It helps, she knows, that she's easily approachable and pleasant in general but still. It's a nice change from the last few years. "The rest? Is more difficult, for me, but I think perhaps that is just because I am... rusty, in terms of relationships."
Her expression is a bit of a mix between 'what can you do' and being embarrassed about herself. A little shrug, and then, food appears.
no subject
Times are what they are, however.
Shaking her head, Sidony leans back and lets out a soft little sigh. She waits until the food is in front of her and the guest to their table is gone before she wiggles a little to make herself a touch more comfortable. It's the best she can do right now.
"How long has it been, if you don't mind my asking?"
no subject
Now she's wondering if she's wasted her time by only half living her life, as it were.
"So you see my conundrum." A rueful smile. "I'm rather rusty at it all. Besides, I'm not sure I'm built for something more intimate with someone I don't already know at the very least. Which is solved by getting to know more people, I know." Or being honest with the ones she already does.
Terrifying, truly. Especially the risk of rejection.
no subject
But she can pick at her food and listen to a pretty girl talk. Isn't that enough?
"At least you're making the first steps," she acknowledges with a nod. "I am sure you'll find someone here - we're a rather tight knit community, to say the least. Most of us, anyway." She sighs softly. "I would like to think that we all find at least someone to carry us through it all, be it friendship or otherwise."
Sidony is barely able to recognise what she wants (a woman, not a man); bridging that gap is hard.
no subject
Beyond that, she's not certain that's what she'd want, to get married again. There are other ways to share her life, or what remains of it.
"Friendship is the best beginning to anything else, anyway." A soft smile. "At least for me. The hard part will be not being afraid to take that further step."
no subject
"Good," Sidony nods her head, thin hand reaching out to lift up her ale. She still looks a touch reluctant, but she is doing her best - she is trying, and she thinks that says enough about her affection for Adrasteia. Lifting her drink, she leans forward with a coy smile.
"To friendship, then, and how it may persevere even in the midst of all this dirt and darkness."
no subject
Their ales clink together and she takes a decent-sized swallow before nodding and setting it down. "Next time, we'll eat somewhere of your choosing." Sidony's been such a good sport, but Adrasteia can tell it's very different from what the woman would have opted for on her own.
no subject
She rests her head on her hand, thoughtful, just letting her eyes dance over the other woman without pause. She's still coming to terms with looking at women and wanting, but at least she can have the excuse of a private, personal dinner as an excuse.
"Or we might simply have a picnic."
no subject
She hopes that admission won't make Sidony less interested in her as a friend, but there's very little to be lost in being honest; if they'd gone somewhere appropriately fancy for the other woman, she'd have seen it soon enough anyway.
no subject
"I can assure you, darling, most places back in Kirkwall hardly know how to use one fork, let alone a proper set," she scoffs. "But I'd be glad to provide for you at some point at a later date. Once we're out of all of this doom and gloom, of course." A nice picnic, just the two of them, something a little more private. It makes her feel a touch gleeful.
"And I have quite had my fill of politeness."
no subject
"Then I promise to be something different than that, at the very least." The elf considers herself more of a kind person than a polite one (though she does try, she knows). "As long as you promise you'll tell me if I've suddenly become boring or anything."
no subject
Sidony's expression barely falters, something warm settling on her as her eyes flick over Adrasteia. She is a handsome woman - and that is something for her to think about in the future.
"Now. Must I drink all this ale?"
time to stick a pin in this, y/n?
She laughs, eyes sparkling. "So I'll manage it for the both of us."