cozen: (Default)
Bastien ([personal profile] cozen) wrote in [community profile] faderift2022-01-03 11:47 pm

open | holiday spirits

WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.




THE CASTLE

Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.

The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.

As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.

By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.

THE SPIRITS

--so back inside, then.

The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.

As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.

As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.

The hauntings will continue until morale improves the eldest, most powerful demon has been dealt with.

THE END

When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.

The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
elegiaque: (bangs134)

abby.

[personal profile] elegiaque 2022-01-05 09:00 am (UTC)(link)
Emeric Vauquelin, Comte de Vauquelin, was as imposing a man as his daughter is slight; he stood north of 6', broad-shouldered, sporting the same aristocratic nose and sharp jawline that his only acknowledged child inherited (and—so did the other one), still leanly muscular as he approached his sixties with hair that silvered in a sort of handsomely distinguished way. He is standing in the hallway now, torchlight flickering on the gleaming gold and silver embellishments on his cloak, his pristine—

no, it is not pristine, this fine Orlesian uniform he's wearing. Gwenaëlle is standing in the doorway, disoriented, and Emeric is holding her shoulders, touching her face, standing in a pool of his own blood.

His voice is rich, and deep, and kind:

Ma petit, I have a duty.”

“And you had rather run away to die than face it—” comes abrupt, furious, frustrated, falling in spite of herself into not only familiar patterns but walking grooves she has walked before, speaking words she has spoken before, only before he had not said,

Ma belle princesse, would you have me stay?”

and blood drips, drips, drips.
armd: (worried)

[personal profile] armd 2022-01-10 10:59 am (UTC)(link)
Abby is behind her.

She's about as tall as the man touching Gwen give or take a few inches and the two of them sort of sandwich her in the doorway, though she's nowhere near as close. Abby doesn't understand what she's looking at. The wet drip of blood is in her ears, but she can't smell the iron, it's confusing, and instinctively she wants to pull Gwen away. She wants to get her away from whatever got him.

She doesn't move. The man is holding her face like she's something very precious, and Abby thinks that she understands the nature of this illusion and what it means to do.

"Gwenaëlle." About as loud as the sound of weight shifting on blood-slick cobblestone, "We don't have time to stop."

He cannot stay, even if Gwen wants him to. They have to keep moving before they're lost to these memories.
elegiaque: (bangs017)

[personal profile] elegiaque 2022-01-11 03:30 am (UTC)(link)
If Gwenaëlle had been alone,

of course she's not immune. Of course telling herself a hundred times that she didn't care has never made it true — before he was even dead, Thranduil had told her that was nonsense, and she had determined that no one else had ever tried hard enough, that was all — of course there is a part of her that wants...something. That regrets. That misses him, infuriating, impossible man—

but she isn't alone. And it's a physical reaction when Abby speaks, the way her spine stiffens and her shoulders square a moment before she walks directly through the phantasm of her father, a confusing moment where he spins in place to follow them, his hands placating, his expression pleading, the front of his uniform soaked with blood from the abdomen down.

“You belong in the dirt where you fucking fell,” she snarls to the spirit in her wake, “so stay there.”
armd: (but you said :()

[personal profile] armd 2022-01-16 10:28 pm (UTC)(link)
Well.

Abby doesn't follow her immediately. Perhaps it's rude for her to look, but she's curious and wary of the man lingering behind after Gwenaëlle storms roughly through him and away. From what she can see of his expression, he's devastated. Confused.

Blood drips down his stomach, and wetly hits the stone.

A beat, and she gives hurried chase. The man doesn't react to her passing through him at all, and a glance over her shoulder reveals him still standing there with his hands out, brows knitted in sorrow. It gives Abby a strange shiver and a sense of even greater foreboding. She quickly stops looking.

"Gwenaëlle," she calls, "Wait."

She doesn't have to know what happened, or who he was. All she needs is to make sure she's okay.
elegiaque: (bangs255)

[personal profile] elegiaque 2022-01-26 10:03 am (UTC)(link)
Certainly, Gwenaëlle is moving quickly — and slows not at all for being called after — but Abby has a greater length of stride than she does, even at her highest clip, so catching her up isn't actually that difficult. Especially when the thing she's fleeing isn't Abby, and this is more of a briskly away from that entire situation than an actively attempting to bolt sort of — thing.

It is audible, the effort she's putting into slowing her breathing down. It's audible mostly because of the mixed success she's having.
armd: (action girl)

[personal profile] armd 2022-02-01 02:01 am (UTC)(link)
So: not okay. But who would be, right.

Abby comes to a halt at her side, uncertain of how to proceed here. Gwenaëlle's breath comes fast and rough; she's always struck Abby as somebody unflappable, and she isn't sure at all of the hand that reaches out, hesitating–

Before it presses gently between Gwen's shoulder blades, reassuring.

"You're here," she says, in gentle reminder. "That wasn't real. You're here, with me."