cozen: (Default)
Bastien ([personal profile] cozen) wrote in [community profile] faderift2022-01-03 11:47 pm

open | holiday spirits

WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.




THE CASTLE

Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.

The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.

As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.

By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.

THE SPIRITS

--so back inside, then.

The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.

As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.

As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.

The hauntings will continue until morale improves the eldest, most powerful demon has been dealt with.

THE END

When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.

The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
poleaxed: static; angry; hand; fight (before.)

open door.

[personal profile] poleaxed 2022-01-06 12:48 am (UTC)(link)
The thing about children is-

It's not their sticky little hands, or their keening cries, or the expectation to have one. It's their total incomprehensibility. Even when Jone was a child, she didn't understand other children. Money, warm beds, gentle hands, what's that like to grow up on?

It's a perverse curiosity that leads her toward the doorway, the sound of a child sobbing. Is it real? Does it matter? If something lives in your heart, feeds off it, a cancerous growth...

What utter shite. Yet Jone can't walk in. She waits, hanging back, and sees the woman Abby close by. A nod, as though they are about to take on some new menace, not the sound of a crying child and the shape of an old man by the fire. Sometimes, you can only defend by attacking.

"This is...?" Jone doesn't know how that sentence is. She bites her lip. "Something to be dealt with?"
armd: (santa barbara)

[personal profile] armd 2022-01-07 10:58 am (UTC)(link)
Strange, how the memory is cast in an entirely different light when she looks from the outside in. The soft toys that, at the time, she thought were a warm gesture or reassurance. The way that he sits, and listens to her cry. Isaac has no idea how to handle children, and it's worse that he thinks that she is one. She was sixteen when her dad was murdered. Eventually, he spoke about counting the cost.

Jone's appearance doesn't put her at ease. Abby reaches out to take the handle, and pauses.

She can see herself around the door. It's haunting, being reminded of that gaping hole of grief that had opened up inside of her, even though it never went away. She had to learn to grow around it.

"I don't know." She pauses. Isaac has opened his mouth as if to say something, and doesn't.

"He won't stop following me."

But maybe better him than somebody else? Abby can't decide.
poleaxed: smile; joke (of johnny rotten)

[personal profile] poleaxed 2022-01-12 10:49 pm (UTC)(link)
Jone has a little knife, useful for all sorts of things. Cutting wood, fruit, meat, skin and bone-- if you keep a knife sharp enough, it can do anything. She holds it up now, glinting in the firelight.

Her eyes fall on Abby, searching for permission. There are some creatures you can't face on your own; she knows that. May as well have another hand dig deep for dirty work.
armd: (dirt in her ear)

[personal profile] armd 2022-01-17 10:15 pm (UTC)(link)
Jone is the only person who would react this way to a ghost; Abby's appreciation of her grows a little more.

"Is that an option?" She almost wants to let Jone at it, just to see what she would do. A clean stab, or an arm around his shoulders, blade whispering over his throat? And would it hurt Abby to watch it happen? There wasn't time to process his death. She still doesn't know how she feels about it.

Different, she supposes. No need to scratch any deeper than that.

Even so, she pulls the door gently shut.

What if the younger Abby in the memory reacts to his death? She couldn't do that to her.