cozen: (Default)
Bastien ([personal profile] cozen) wrote in [community profile] faderift2022-01-03 11:47 pm

open | holiday spirits

WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.




THE CASTLE

Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.

The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.

As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.

By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.

THE SPIRITS

--so back inside, then.

The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.

As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.

As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.

The hauntings will continue until morale improves the eldest, most powerful demon has been dealt with.

THE END

When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.

The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
thereneverwas: (grump)

[personal profile] thereneverwas 2022-01-11 10:16 pm (UTC)(link)
"Where's it ever coming from," Barrow grumbles, "fucking picked a haunted castle, why can't we ever stay anywhere nice?"
He flinches at the sound of the whistle, pausing to rub one of his ears.

"You know any of these people?" He gestures around, still ignoring the toddler.
armd: (the majestic of the henley)

[personal profile] armd 2022-01-16 10:41 pm (UTC)(link)
"Are castles ever not haunted?" She's thinking of The Castle of Otranto, and Dracula, of Gothic architecture and horrible secrets, and ghosts that go around rattling chains. It's not as fun in real life as the books made it seem.

The toddler catches her attention again, determined to be lifted from the ground. "No. Am I supposed to?"

Now she's afraid to look, in case she does see somebody she recognises. After all, Abby has no shortage of ghosts.
thereneverwas: (resigned)

[personal profile] thereneverwas 2022-01-17 08:38 pm (UTC)(link)
"...maybe."

The answer is noncommittal and tired, and it's not clear whether Barrow meant it for the first question or the second.

Scratching the stubble on his cheek, he gestures dully at the toddler.
"Got a nephew 'bout his age. Or at least. ...was his age last I heard from his mum." Which is to say, the lad's probably in his teens now.
armd: (worried)

[personal profile] armd 2022-01-20 11:16 pm (UTC)(link)
She doesn't know a lot about nephews but she almost wants to pick the toddler up anyway, perhaps out of the instinctive need to put her body between something small and anything that could hurt it. Abby has only ever felt that way about two other people before, and when she looks, troubled, around the hall again at length, another whistle rings out. Seraphite calls make her heart beat faster instinctively.

"Do you think it's a memory?" Her voice feels far away from her mouth. She's just spotted Yara canvassing the edges of the halls, her head held high as she searches. She's calling for her brother with her finger and thumb in her mouth. "Of him, but when he was younger."

Yara is a memory. She... has to be, there's no other explanation for it.
thereneverwas: (srsly)

[personal profile] thereneverwas 2022-01-21 01:04 am (UTC)(link)
"Doubt it," Barrow sighs, looking helplessly down at his nephew-- he can't pick him up either, what with the child being incorporeal. "Never met the little chap. I suppose this is just... what I think he looks like."

He flinches in response to the harsh whistle, and glances down the hall toward the source of it.

"That one yours?"
Edited 2022-01-21 01:04 (UTC)
armd: (struck)

[personal profile] armd 2022-01-21 01:40 am (UTC)(link)
"Yeah."

Abby is very glad Yara doesn't look like what she thinks she looks like, because she's had dreams of her being hanged before. At some point she turns and looks right at Abby– or rather, through her, squinting into the gloom.

"Lev," she yells, older-sister frustration creeping into her voice, "Can't we talk about this? Please."

She has no idea what she'll do if he answers her. Turning her attention away (remembering to breathe with a sudden, gasping inhale) and back to Barrow, "What do we do?"
Edited 2022-01-21 01:42 (UTC)
thereneverwas: (tired)

[personal profile] thereneverwas 2022-01-22 05:33 am (UTC)(link)
Barrow answers by handing Abby the bottle of whiskey he's had on-hand since rooting around for them with Bastien, which he's been slowly nursing in an attempt to mitigate some of the horseshit this night is likely to bring.
armd: (verklempt)

[personal profile] armd 2022-01-25 12:28 am (UTC)(link)
... Yeah, that's fair. She looks at it, then takes the bottle, twisting the cork out so she can have a swallow or two. Burns going down. Distracts for about thirty seconds.

"Thanks." She wipes her mouth off on her sleeve, and passes it back. "D'you think we're stuck here until morning?"
thereneverwas: (wat)

[personal profile] thereneverwas 2022-01-26 08:21 pm (UTC)(link)
"S'pose so, unless we feel like sleeping outdoors," Barrow sighs, giving a frustrated roll of his eyes. "Or until we solve what's causing it, some fucking demon or another probably."
armd: (are you for real)

[personal profile] armd 2022-01-28 01:22 am (UTC)(link)
"Yeah?" If she could sleep outside she fucking would. But- if they could get outside, she'd be long gone, so.

"I'm up for fighting a demon." It'll have to be that. Besides, "It'd more fun than anything else going on in here."
thereneverwas: (grump)

[personal profile] thereneverwas 2022-01-29 10:30 pm (UTC)(link)
"I'm not," Barrow groans, massaging his shoulder, which had a bad time in the battle they just left-- seems like every injury he acquires just compounds on the last one. Pretty soon he'll be one giant walking scab.

"You're welcome to it, though. Send it my regards."