Entry tags:
- ! open,
- abby,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- ellie,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- loki,
- matthias,
- obeisance barrow,
- petrana de cedoux,
- tiffany hart,
- { astarion },
- { dante sparda },
- { emet-selch },
- { james holden },
- { jone },
- { sidony veranas },
- { sylvie },
- { tony stark }
open | holiday spirits
WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.

THE CASTLE
Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.
The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.
As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.
By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.
THE SPIRITS
--so back inside, then.
The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.
As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.
As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.
The hauntings will continue until
THE END
When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.
The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
no subject
Who?
"Randall," Vincent says. He has a smile like he's watching a performance, the only entertained audience for whatever show everyone else is putting on for him. He always has. "I know you."
There's some flint beneath that as well, for the spirit beneath Randall's face. Don't ruin this for him.
Bastien lifts the chairs, one in each arm, to carry them to the table without any screech and clatter. "We're talking about Robiquet," he tells John. "Vincent thinks he will help us with Prince Cellini if kiss his ass enough."
"No, no," Vincent says. "Kissing his boots should be plenty."
no subject
Randall is dead, and of all the things that might haunt John, this is perhaps the least damning. But it does lend an air of the ridiculous to this moment. Randall observes Bastien with a surly glare, and John raises his eyebrows as he looks from Bastien to Vincent Suchet and back.
Are we entertaining this?
"Remind me, have I met Robiquet, or is he an acquaintance of yours?"
A stand in for the question John means to ask, and which he will, once he has a moment to address Bastien somewhat privately.
"Randall, don't just stand there. Sit."
Randall only sits after dragging the chair to one side with a loud scrape. It's an admirable performance from this particular spirit.
no subject
Bastien opens his mouth to respond to the question asked aloud, and he leaves it ajar and poised to continue, with an air of patient amusement, while Randall gets himself loudly settled.
"Robiquet," he says. "You might know him. Val Firmin? He owns a lot of the Gamordan everite mines. Not a monopoly, but Vincent thinks... I'm sorry, Randall?"
As in, what is a Randall and why is he here. Bastien looks to Vincent, not John, and is met with the reassuring confidence of his smile.
"He sailed on the Walrus," Vincent says, "with the rest of them."
"Sails," Bastien corrects. He'll hold this fantasy together with his own string if that's what it takes.
"Sails," Vincent agrees.
no subject
No, Randall doesn't sail. Randall is dead and gone. John had found his corpse and had to leave it there, slumped in the galley, before he went off to do something brave and useless that saved a great deal more lives.
John's eyes don't leave Bastien, even as he leans comfortably in toward Randall. Who snorts, loudly.
"He was a talented cook, but aside from being a man of very few words, you'll find he's not very familiar with monopolies nor Gamordan evertie mines," is perhaps an overstatement of Randall's interests. "Though please, tell me. What does Vincent think?"
A slight turn of his hand in the air. Please, go on.
no subject
That much is true. Something from Bastien's head, rather than Vincent's; Vincent is as dead as Randall. He hanged in the market square in Val Royeaux. Bastien wasn't there to watch it happen. He's determined not to watch it happen now, either. If he doesn't think about it, he won't have to.
"Cellini needs an income stream to wean him off Tevinter's teat. Robiquet might find him pathetic, but if you tell him you need him," to Bastien now, teasing, recapturing his focus just as it begins to turn to Randall again, "desperately, like a sailor's wife after a long voyage—and if you tell him he can fuck Cellini over as soon as the war ends? I think he would operate at a loss, for that."
no subject
"Will we be acknowledging this later?" may be a reference to all of this. The charming man at this table. Randall's ornery glare in response to any turn in conversation. This is not real. John knows, and he thinks Bastien does, but—
The train of thought is interrupted by a loud snort, as Randall drags in a deep breath before hawking a glob of spit on the stone beside his chair. John sighs.
"Randall," is the half-hearted scolding one might give a misbehaved cat.