Entry tags:
- ! open,
- abby,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- ellie,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- loki,
- matthias,
- obeisance barrow,
- petrana de cedoux,
- tiffany hart,
- { astarion },
- { dante sparda },
- { emet-selch },
- { james holden },
- { jone },
- { sidony veranas },
- { sylvie },
- { tony stark }
open | holiday spirits
WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.

THE CASTLE
Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.
The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.
As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.
By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.
THE SPIRITS
--so back inside, then.
The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.
As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.
As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.
The hauntings will continue until
THE END
When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.
The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
no subject
"If I had - " He opens his eyes again and looks at the boy. The charming, glib, confident boy who'd always had the right words, who had the right face and the right manner. Everyone who'd ever met Richars had thought, inevitably: this is a good, dependable lad, and then later, this is a good, dependable man. And anyone who'd ever met Byerly, as a child, or as a man, had always thought, what a slimy little monster. If the world were like a storybook, it would have been evil little Byerly coming to Richars on his sickbed and pinching his nose and covering his mouth. The young villain, learning calumny so early, coming after his heroic cousin.
"Is there any sin worse than having the eye to recognize evil but not the stomach to eliminate it?"
no subject
Quick, emphatic. The back of Bastien's neck prickles with awareness of the thing behind him, but he keeps his eyes on Byerly.
"There is so much worse." His hand comes up to fold into the front of By's shirt. The specter of his cousin looks like a young teen, at most. Byerly would have been no older. "And you tried—you tried to tell them. You said. That should have been enough. It's not your fault it wasn't."
no subject
Maker, he's afraid still.
As if sensing that fear, the ghost moves. Lunges. It's sudden. Byerly starts, terror leaping in his throat - and he pushes Bastien out of the way. In the odd, misty room, he isn't cognizant of where he's pushing Bastien...But the mist clears in a moment, and By realizes: in his fear, he's shoved Bastien towards a gaping, open staircase.
"No - "
no subject
For it, the best he can do is to fall well. That's some skill of its own—throwing his torso back so his feet go first and the rest of him goes flat, sliding and rolling more than tumbling, arms guarding his head and neck. He's had practice.
This will bruise more than brushy hills or ice ever did. Something or other might swell later. But he doesn't feel it yet, in any way that matters. When friction and the landing bring him to a stop, he pops back up, all adrenaline, with only a hissed shit.
"By," he says next, I'm alright and are you alright and what the fuck bundled into one syllable, gone pitchy with fear. He could be hurt. He could be an illusion himself. Bastien takes the stairs back up two at a time.
no subject
And so: the rage and grief has taken him; he is lost to the emotion as he throttles the life out of his cousin. There's a hard certainty to his actions, that trained instinct that he lacks in times of lesser passion; the fury is so great that there's little of Byerly in it, and more of just the trained spy who had been considered, once, for the role of assassin before being discarded as unsuitable.
He doesn't see Bastien reappear. Perhaps his eyes are clouded by the magic. Or perhaps it really is just the hatred.
no subject
He stops for a lot of reasons. He doesn't know what happened. He doesn't know whether Byerly is in his right mind, whether he's Byerly at all. He doesn't know whether stopping him matters—it's a spirit he's strangling, maybe a demon, and maybe it can be killed. Maybe that's what needs to happen for it to go away. Maybe it's what By needs for himself.
And he stops because of the look on Byerly's face. Even from the side. Bastien's never seen it before. Never taken him all that seriously, when he said he might go mad or turn dangerous. Not By, with all his self-doubt, the moments when his sweetness and sincerity peek shyly through his mask, the way he's just as troubled by the Venatori he killed in self-defense and the Antivan he killed to defend a woman as Bastien ever has been about the people he killed for pay. More troubled.
Bastien doesn't have time to sort through those thoughts. He doesn't have time to think them, even. It's just shock, a scattering of half-formed impressions, and a fragment of a memory of that first night By slept in his bed, drunk and miserable, doubting that Bastien would do anything to stop him if he needed stopping.
So Bastien tackles him. It's a messy tackle. He realizes in the process that he might have cracked a rib or two on the stairs. He knees the solidified ghost of Richars in the face, but he isn't sorry for that. Knocking Byerly onto the stone floor—that he will be sorry for, but only later, when he's sure it's really Byerly and isn't singularly focused on pinning his arms down.