Entry tags:
- ! open,
- abby,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- ellie,
- gwenaƫlle baudin,
- james flint,
- john silver,
- julius,
- loki,
- matthias,
- obeisance barrow,
- petrana de cedoux,
- tiffany hart,
- { astarion },
- { dante sparda },
- { emet-selch },
- { james holden },
- { jone },
- { sidony veranas },
- { sylvie },
- { tony stark }
open | holiday spirits
WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.

THE CASTLE
Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.
The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.
As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.
By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.
THE SPIRITS
--so back inside, then.
The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.
As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.
As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.
The hauntings will continue until
THE END
When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.
The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
no subject
He falls silent for a long moment. Then - Well. The magic here feeds on regret, doesn't it?
So. So, there's another moment of silence. And then, before them, two figures manifesting out of the shadow. It's like a wordless play for the two of them to watch, consisting of a pantomime of a Byerly, coming to a pantomime of Benedict, and freeing him from the cell. Letting him walk out into the light.
Byerly looks down and away, guilt and misery churning in his breast.
no subject
It's not hard to parse what's happening, who's involved. It distracts him from his self-pity, long enough for the faintest of mirthless smirks to twitch onto his face.
"We barely knew each other," he says, glancing to Byerly, "...and I hadn't treated you well."
Two men in a boat, one crawling toward the other and abruptly blasted out into the water. A hissed scum whispers on the air.
no subject
He crosses his arms, draws up his knees, sets his elbows atop them. Watches the tableau of their nasty little encounter. Says, "It doesn't matter. How well we knew each other or not. To keep a man in darkness, to give him no chance to atone - it's unconscionable. And I allowed it to happen because I - Because I did not even bother to think on it." A breath in, and he says, "To permit evil to be done is to be evil."
And there's no irony when he says that, no theatrics. As much as there is a real Byerly, this is the real Byerly. His beliefs laid bare.
no subject
Kept in darkness, no chance to atone.
He shudders from the effort to hold back the emotion threatening to flood out, hiding his quivering mouth beneath his arms.
"Was it evil," he asks wretchedly, his voice quavering. To argue against the decision is to cheapen the judgment of Riftwatch and its leadership, something he promised he'd never do again, both to them and to himself.
no subject
He's quiet a moment. Then: "I cannot fault my comrades their practicality," he says. "But in this matter, I can fault them their humanity. Their compassion. It - Not that prison gates should be thrown open without hesitation; of course not. But working alongside you, it has become clear that if we'd granted you a chance earlier, you'd have proven yourself without hesitation."
no subject
It means time wasted, first of all: suffering that he has worked hard to convince himself was necessary and deserved. Because if it wasn't, that means...
...well, it means nothing, was worth nothing. An afterthought.
It breaks something in him, for Byerly to speak against what he's worked so hard to believe, to knock down the house of cards he's been carefully stacking since he was let out of this place. Head down in his folded arms, he gasps for breath and tries to keep from sobbing, his shoulders shaking with the effort.
no subject
Byerly rarely knows what to do with honest tears. Least of all men's honest tears. Women's weeping, he has some vague sense of it - offer them a handkerchief, touch them gently on the back, murmur soft words. But men are so often tied up in their own stiff ideas of what it means to be masculine that it's hard to figure out.
So Byerly looks over, and looks away. And then he offers Benedict a clap on the shoulder - not too hard, just steadying.
no subject
Benedict lets the moment pass and looks up, his eyes darting to Byerly's before he glances abruptly away again, not wanting to scare him off. He focuses on Colin instead, but finds the spirit's presence rather more calming than the force behind it intends.
"I should have treated him better," Bene says with wretched sincerity, "...I should've treated everyone better."
His gaze returns to Byerly once more, more assertively. He means it. He's not going to break down again, but there's a turning point happening, and it occurs to him how necessary it is that the ambassador recognize his resolve.
cw suicide
Another flicker: Colin's face becomes a mask of death in that moment, pale and gray, blood brimming from his wounded wrists. Byerly presses his eyes shut. It was not Benedict alone who should have treated people better.
"Mm," By agrees, voice strangled in a tight throat, miserably unable to see that resolve in the face of this powerful, powerful regret.
no subject
"No!!" he gasps, lurching forward as if to stop Colin from tipping forward, flailing at the miserable but ultimately incorporeal form of his friend.
"What happened! Is this--" He looks back at Byerly, his face white with panic, "what have you heard?"