Entry tags:
- ! open,
- abby,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- ellie,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- loki,
- matthias,
- obeisance barrow,
- petrana de cedoux,
- tiffany hart,
- { astarion },
- { dante sparda },
- { emet-selch },
- { james holden },
- { jone },
- { sidony veranas },
- { sylvie },
- { tony stark }
open | holiday spirits
WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.

THE CASTLE
Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.
The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.
As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.
By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.
THE SPIRITS
--so back inside, then.
The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.
As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.
As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.
The hauntings will continue until
THE END
When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.
The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
let's have some fun, or not, you know
Sylvie has thrown her sword (he'll point out that daggers like his are better for that sort of behavior later when they're not being directly assaulted) and nearly hit a mirror Loki hadn't exactly noticed before. Before he can really come to any conclusions about that, there's yet another screech, and the arm around Alexandrie tightens before he lets go of her hand in order to send a blast of green and gold light directly into the path of the ice crystals, hoping to block their access to everyone in the room at the moment.
no subject
A monster, visible through her own now heavily misting breath. It's enough of a warning that when Loki's magic blasts out Sylvie dives under it, the ice slamming into the walls past her in the hall as she rolls back to her feet, now next to her variant and his Alexandrie.
She's more doll like than Sylvie had imagined. All red curls and big eyes, tiny in the cradle of Loki's arms. Protected.
"Hello." Sylvie blows her hair out of her face as she greets her, almost too pleasant, before her eyes shift up to Loki. Whatever words they had for each other about what had happened at the citadel would have to wait. This was a more pressing, and significantly easier, problem. "I forgot I don't have magic anymore. Mind covering me while I retrieve my bloody sword?"
no subject
There's something about the woman's eyes. The blithe nonchalance in this extremis, the way it feels like a glassy surface over something she doesn't want thought of, let alone seen, let alone touched. That her body sits in slight contrast to it; ready for movement, poised in the moment before flight, has made a living space of that tension. A stubborn one. At once a bulwark and a readied blade, a counter against a world that she knows, knows will strike at her because it always has.
The same, and not.
Variant.
I know you.
Surprise in Alexandrie's eyes, followed quickly by a piercing evaluation, a sort of recognition that there is no time to further think on or explore. Her hand flashes swiftly from its place on Loki's chest to brush across her thigh and return with a dagger that she turns as part of the movement so it ends with the delicately designed hilt offered to Sylvie because a hundred things can happen on the way to a sword. Pretty though it might be, the blade is keen and has seen use: it is nothing ornamental.
Alexandrie d'Asgard is a rather different sort of doll.
"I cannot use both now," a frank and perhaps needless admission, given the way her left arm is bound tightly to her, "but I should like it back."
A breath, and then her eyes flicker to Loki. "Go, mon coeur. I can still run."
no subject
Laughable, really, that his soul would be in any shape for a demon to be interested in, but here they are. The demon exists, surely; it's winding up for another ice crystal projectile and Loki is not the one to say tonight of all nights that the Thedosians are wrong as to why that sort of thing happens here.
He swallows and nods towards both of them, letting go and stepping back in order to turn and pitch another green and gold blast in the direction of the mirror. In the next step he vanishes from sight, just as the demon refocuses on his moving form, reappearing some feet away from the two of them, dagger in one hand, sword in the other.