exequy: (Default)
Kostos Averesch ([personal profile] exequy) wrote in [community profile] faderift2022-07-26 11:20 am

open | full circle pt 2

WHO: Many people, mostly mages and rifters and Templars/Seekers
WHAT: Stop that Circle!
WHEN: Late Solace
WHERE: The College of Magi, Cumberland, Nevarra
NOTES: OOC post! Please note we are not doing the points game part yet. But we will later and your tags will still count then.


I. THE JOURNEY

After the meeting, there's time to talk, pack (lightly), and get a full night's sleep. But after an early breakfast the next morning, everyone heads up to the eyrie at the top of the Gallows' central tower to load onto griffons.

They do it with the sanction of the Division Heads, accompanied by some rules, like no violence, and some mandatory company. A few Templars (and a Seeker) are sent along with them, in Riftwatch uniform rather than their more traditional and more inflammatory armor. Mages and rifters and interested others have the choice of donning their uniforms or not.

The trip to Cumberland is short an uneventful. Trained griffon riders and the animals they've bonded with lead the flock, but other griffons follow cooperatively behind, each carrying one or two riders and their effects. The group lands once or twice in the Planascene Forest to stretch their legs, have a meal, etc., while the griffons help themselves to a buffet of wildlife. A few of those without bonded riders might need some extra persuasion to get back in line, when it's time to go, but nothing goes significantly wrong.

II. THE COLLEGE OF MAGI

It's late and dark when they swoop down on the city, but the College of Magi is easy to spot, because it's a palace with a hammered-gold dome roof that shines in the moonlight. The griffons land and consent to being tethered in an enclosed courtyard that, after years of neglect, is no worse off if they trample the greenery a bit. The doors inside are guarded not by Templars, but by Cumberland city guards assigned to keep looters out of the palace in the mages' absences. Once they've taken in the presence of the griffons and uniforms, they put up no resistance to Riftwatch's entrance.

Inside, the halls are quiet and opulent: in addition to the famous collection of sandstone busts of every Grand Enchanter from the last 600 years lining the entrance hall, there are marble pillars, bright frescoes, vases, art, gilded vines crawling the walls. Everything shines and glitters in the light from the braziers on the walls.

The mage who comes scuttling down the hall to give them a bewildered greeting, robes flapping and a basket of bread on his arm, is Senior Enchanter Erfried Neumayer, noted Loyalist, formerly of Hossberg. He is well into his nineties, spry but mostly blind, and very friendly. He explains, eventually and in pieces, that they have not even started the conclave, unaware they might have needed to rush, and the others are currently having a late dinner and an idle chat in the dining hall. Thus the bread.

The rest of the mages are not glad to see them, albeit mostly in a polite and/or passive-aggressive way. They make a fuss about not being prepared to house or feed any additional participants, but in the end do show everyone to one of the bunk bed-filled rooms that used to house apprentices.

The first night and every night afterwards, Riftwatch has overnight watches—not to watch for danger, but to make sure the other mages don't sneak around and convene while they're asleep. (A few of them might be caught trying to organize exactly that.) The beds are musty from years of disuse but otherwise fine. Food is grudgingly provided.

Before, after, and between sessions on the floor, there's time to explore the palace. Said to have been donated by a Duchess to keep her mage child in the comfort she was accustomed to, the College is an arguably over-the-top display of wealth and comfort, dusty from disuse but still overflowing with gilding and cushions, baths and kettles enchanted to heat and cups enchanted to cool and dozens of other magical novelties that make life a little more comfortable, art and a badminton field and a massive library. The Harrowing Chamber looks like a place where someone would be honored to complete a rite of passage; the dungeon exists but is small, clean, and devoid of spooky skeletons. It's exactly the sort of place that could serve as evidence that living in a Circle was great, actually.

III. THE CONCLAVE

The conclave, such as it is, begins the next morning, in a room whose domed mahogany ceiling has had it dubbed the Red Auditorium. It's designed to hold a few hundred attendees at a time, so the fifty or so Loyalists (and Aequitarians and Lucrosians) and dozen-plus Riftwatchers have plenty of elbow room.

At least in a parliamentary sense, Senior Enchanter Erfried is in charge—to Riftwatch's benefit. The Loyalist Contingent leads with an attempt to ignore Riftwatch's presence and ram their proposal through with no further discussion or procedure on numbers alone, but Erfried is a stickler for the rules. The name of the game is delay, distract, divert.

Fortunately, the mages prove delayable, distractible, and divertable. Creating a record of attendees and participants devolves into a series of short debates about who counts as a Circle Enchanter anymore and whether rifters have any right to be there, which easily take up half a day. From there, arguments about whether the Conclave has met all the finicky requirements to actually count as a Conclave swallow a few hours as well. Unfortunately, two witnesses profess a messenger was sent to alert the Grand Enchanter, and there's no evidence she did not reach it, so Erfried allows things to continue. In theory. Having spent so much of the day on procedural matters, there's no time to get into substance before adjourning for the evening.

Breakfast the next morning is interrupted by the arrival of the small team Riftwatch sent to alert the rebel mages at the front—and by Grand Enchanter Fiona herself, riding behind Ellie on Artichoke. She's only one mage, but she's an angry and important one. And others are coming. She makes a show of being concerned about whether it will be enough people to counteract the fifty-odd Loyalists, to avoid inspiring them to work too hard, but within Riftwatch, word gets around that they'll definitely have the numbers. All they have to do is stall.

The Loyalists do make every effort to resume the proceedings and make progress toward voting on their proposal. How unfortunate that circumstances prevent it. (Invent your own circumstances. Filibustering, general chaos, and minor property damage are all fair game.)

IV. THE CALVARY & THE DEBATE

The Grand Enchanter's people arrive only a few hours later than expected. There are easily a hundred of them—enough to doom the proposal, certainly. There's a sense of doom among the Loyalists when the proceedings resume. A few leave early in defeat. But the rest stick around, as they finally, finally proceed into discussing and voting on the substance of the proposal, and make fairly impassioned arguments on its behalf.

They evoke the history of the Circles: a compromise that saved them from being hunted by the early Inquisition and from being confined in Chantries to do nothing with their gifts but keep the fires lit. The hundreds of years of peace (they say) compared to what's come before and what will come after.

They say there was a mage child in the Nahashin Marshes, turned out by his illiterate and reclusive family, who appears to have lived alone for several years before recently reappearing, warped from possession, to slaughter his entire village. A town in Antiva realized a few of its new residents were mages and burned their house down, killing one and leaving the others with nowhere to go. A young fellow who'd wandered away from the Inquisition's camps once he came of age was caught picking pockets in Ferelden's West Hill and, in his attempts to flee, froze all of the tavern's occupants solid. Several didn't survive the thawing. They report—with no actual statistics, but a few anecdotes—that incidents of (child abuse cw) suspicious child drownings are on the rise. They ask, rhetorically, whether rifters think they will be left in peace by their neighbors when Riftwatch is gone.

And they go on for quite some time about their responsibility to Thedas. The risk of mages amassing power and establishing dynasties—a hundred years stand between that and a new Tevinter, optimistically. The risk of kings and emperors seizing control of the mages within their own borders, if mages are beholden to them rather than to the Chantry, and wielding them against their own people or their neighbors.

They have a reason for every item in the proposal. It's all very depressing and very sincere. A sizable number of the rebel mages from the front are moved by the presentation of the problem, if not convinced that their solution is correct.

But in addition to talking (and talking and talking), they also listen. They don't really have a choice, now that they're outnumbered. While only Circle Enchanters are technically permitted to vote in the College, Erfried will give anyone the floor for at least a few minutes. And between impassioned speeches, there are regular recesses when the Red Auditorium dissolves into more private conversations. Some are quiet, some are loud—but most mages have years of training in keeping their composure, so only a couple get worse than half-raised voices.

V. CUMBERLAND

With the mages from the front, the pressure on Riftwatch lets up somewhat. There's no longer a need for every Riftwatcher to be on-site at all hours of the day to prevent the Loyalist contingent from voting, so there's time to slip out into the city, whether for business—posting messages, buying supplies, running Riftwatch errands unrelated to mages and Circles—or just a break.

VI. THE RESOLUTION

In the end, not much happens. The proposal is voted down. It is not replaced by anything. But a date is set, three months in the future, to reconvene in a more orderly and less underhanded way to consider other options for mages' (and rifters') future. The Grand Enchanter also consents, in good spirits, to this future gathering deciding whether she stays in charge.

Riftwatch is invited. They have until then to do whatever maneuvering and advocacy they can.

It counts as a victory.


NPC NOTES

  • You can do threads with NPC'd mages, or you can thread around their presence: discuss strategy, complain about a conversation with an NPC that happened off screen, take a break from the speeches outside, etc.
  • Feel extremely free to make up NPC mages of your own! For natives this can include mages they already know or have history with. If you make up an NPC who you'd like kept in mind in the future, you can put them on the wiki page for this plot.
  • The Loyalist camp consists mainly of Loyalists, but also some Aequitarians and Lucrosians. They're a mix of mages who sat out the war, Loyalists who fought with Madame de Fer against the rebels, and mages who fought with the rebellion but have since come around to wanting some kind of system back.
  • The rebel mages who arrive on scene are mainly Libertarians, but also have some of every other fraternity—Aequitarians, Resolutionists, Isolationists, Lucrosians, and a few Loyalists along for the ride. They're all mages who fought with the rebellion and then joined the Inquisition.
  • Grand Enchanter Fiona is present! If you want your character to have a significant conversation with her, either to get info or try to convince her of anything, do an info request—since she's so important and influential on her own, deciding what she would say or do is a mod call.
  • You can invent friends/future contacts from either camp for your character to keep in touch with on their own. I don't have any info beyond the scope of this plot to hand out right now, either as a player or as a mod, but for the belated Part III in a few months I will try to gather folks whose characters have Done Work in the interim to distribute influence/information accordingly.
notathreat: (78)

[personal profile] notathreat 2022-07-31 07:52 pm (UTC)(link)
Ellie half-smiles at the tease, a little twitch of her lips and a softening in her eyes as she glances sideways at Derrica. It eases again into something more distant, the mention of fighting.

Eventually, she knows it's likely to come down to that, and she still can't think it'll be anything but awful.

"It's not exactly the same," she agrees. "But if I can-"

It seems so self-centered. Thinking she can do anything to stop this situation from imploding. It's so much bigger than her. It's bigger than all of them.

"I can't just do nothing," she finishes. "I've had enough shit decided for me. They don't get to."
tender: (49)

[personal profile] tender 2022-08-01 03:36 am (UTC)(link)
"It's brave," Derrica tells her, because knows that the alternative to doing nothing isn't necessarily accompanying them here, enlisting herself in whatever shape this conflict takes.

Ellie could run. Derrica had. It is not an impossible thing, even with the shard to mark her.

Looking at their entwined hands, Derrica thinks again of how Ellie had come to them. Flinching. So skinny. Sorrow clinging to every line of her body, every movement she made.

"I was thinking of Holden," she says, a little sudden. "I'm worried that it will be difficult for Rifters to find their way in this, and he would have..."

A trailing break. Holden's absence is still painful. Maybe it will always be so.
notathreat: (91)

[personal profile] notathreat 2022-08-02 10:36 pm (UTC)(link)
Derrica insists, and Ellie lets herself sit with the praise, even if she can't quite accept it. She at least won't push it away. Her hand is warm, an anchor here.

Ellie herself doesn't realize just how much she's changed. She can see it in the mirror, in the lean muscle that she now has the weight to support, but she hasn't realized the change in how she holds herself. They way her back is straighter, now, and how she's stopped acting like a wary, hunted thing. She can go into it in an instant, all teeth, but it's no longer constant.

She is softer. She's been allowed to be.

Ellie's eyes sadden but don't go distant at the thought of Holden. Jim meant a lot to her, a lot to everyone. They needed him.

"I don't think he's replaceable."

But it's good to hear his name said out loud.
tender: (Default)

[personal profile] tender 2022-08-07 07:23 pm (UTC)(link)
"No, he isn't."

And that hurts to say too.

She misses him. (She will never forget the moment he went, how his hands in her hair had faded away, how she'd turned just fast enough to see—) There is real grief for his absence still, drawn to the surface thinking how he should be here, and they would all be the better for it.

"I'm worried for the Rifters who didn't come," and maybe all the Rifters, generally. "And Holden would have known how to talk to them. Make this easier for them to understand."

And Derrica isn't a Rifter. Her grip on Ellie's hand shifts, absently reaffirming the contact. Derrica isn't a Rifter and so she can only speak so much to them, she will only ever be so so persuasive. There's a gap there she cannot truly bridge.
notathreat: (28)

[personal profile] notathreat 2022-08-08 03:07 am (UTC)(link)
"Maybe. He had a way of getting people to care about things."

Derrica has that way about her too; and Ellie herself, even if she doesn't always see it. But thankfully, one of the Rifters Ellie knows Derrica is talking about is someone who would listen to her over Holden, anyway.

"I don't think I'll be able to change Astarion's mind about staying, or fighting," she says, being frank because why the fuck not. "He's- been through a lot. A lot of things I'd die before I let happen to him again."

They're not her things to say, but the weight of them is there in her voice.

"But he'll help in other ways. He pretends to be a selfish bastard, but he cares about his friends more than most people care about their own lives."
tender: (Default)

[personal profile] tender 2022-08-08 05:04 am (UTC)(link)
Yes, Astarion is foremost in her thoughts. But there are others. And even those who have come here—

What she and Holden had talked about of Rifters has been on her mind, as much as the weight of Dairsmuid and the worry of what might become of mages should this proposal be sent forth.

"I know he does," is reassurance. Derrica doesn't think the worst of Astarion, for all his bite. She saw the scars on his back. She knows he has suffered, and that suffering has molded him.

Her thumb runs over Ellie's knuckles as she lifts her opposite hand to press over her mouth. Breathe out against the muffle of her palm.

"Petrana and Kostos were working on something about it, months ago. We should try to revisit that when we return to Kirkwall."

Admittedly, Derrica had lost track of it. There are always so many competing disasters to manage, but it still feels like an oversight.
notathreat: (18)

[personal profile] notathreat 2022-08-09 05:17 pm (UTC)(link)
Ellie turns more fully to her -- Derrica's strained, she can tell, and Ellie's running on little sleep, a lot of flying. It's been a shitty few days, and they're all feeling raw.

This and a war. This and just trying to be people.

"I'd like to hear about it," she says. "If you want to fly with me some of the way back."
tender: (Default)

[personal profile] tender 2022-08-10 06:09 am (UTC)(link)
"I'd like that," comes easy.

For the conversation, yes, but also for the simple fact that Ellie is good company. Derrica wants to hope that they leave here with some kind of success, so discussing this other, heavy topic might not be so difficult.

Her thumb runs over Ellie's knuckles, looking her over more closely.

"I know there's still so much happening," is an understatement. "But you look so tired. I want to tell you to get some sleep, before all this goes on."
notathreat: (114)

[personal profile] notathreat 2022-08-11 05:25 am (UTC)(link)
Ellie sighs out the air in her lungs, gives Derrica a crooked smile.

"If you come with me?"

Bartering. Haggling. Sometimes you have to take care of each other at the same time, even if she kinda doubts that Derrica will take her up on it. But a girl can dream of some restful, companionable co-sleeping, can't she?

Fuck. She really is tired.
tender: (Default)

[personal profile] tender 2022-08-12 06:35 am (UTC)(link)
It is tempting. Very clearly so, if Derrica's hesitation is any indicator. It would be nice to escape all of this for a little while, and it would be nice to lie down with Ellie. Derrica isn't tired (she will be, later, when the nerves and adrenaline of the entire affair settle) but she has been caught up in conversation in one form or another since the start of this Conclave. Somewhere quiet, even if it were just an apprentice's bunk—

Her free hand touches Ellie's cheek, gently.

"I want to," is the important thing to make clear. "But there are going to be people I have to talk to soon. I can't miss the opportunity."

While her story is still foremost in their minds. While she can trade off that, use it to gather what support for their cause that she can.

It is hard, trying to separate out which parts of her simply want to hide from that in spite of everything.
notathreat: (72)

[personal profile] notathreat 2022-08-12 04:19 pm (UTC)(link)
"I didn't think you would," Ellie says, letting her eyes settle shut as she leans into the warmth of Derrica's hand. "Let this lie, I mean."

She opens her eyes again, lets them draw over Derrica's face, taking in what she's put there, not trying to dig out more. She sees the shape of it whether it's on the surface or not.

"But, y'know. Offer's still open, for when things quiet down."

Ellie extracts her hand from where it's in Derrica's, all warm, and reaches out to draw it around her shoulders, bring her in close.

Ellie's probably not the most comfortable person to hug. All sharper angles and joints. But she's warm, and if they can't take a proper rest, they can still take a moment.
tender: (Default)

[personal profile] tender 2022-08-12 10:25 pm (UTC)(link)
Do things quiet down for those in Riftwatch?

Derrica might have asked it as a joke, had Ellie not drawn her in.

Instead, understanding that this is something like safe harbor, a reprieve before they must both return to the swirl of conversation waiting in the auditorium and the hallways beyond them, Derrica leans into Ellie. Settles into the embrace with a quiet sigh, arms looped around Ellie's waist.

There is a pang in her chest for it. Not sorrow, but some kind of joy for Ellie offering this when Ellie remembers how she'd flinched away from Derrica's hand once. It is so good to observe healing. A simple, uncomplicated thing to celebrate, even in the midst of so much stress.

"Thank you," is said softly against Ellie's shoulder.

Because she understands the meaning of this. That it's not an easy thing either.
notathreat: (67)

[personal profile] notathreat 2022-08-12 11:00 pm (UTC)(link)
"'Course," Ellie murmurs, settling her cheek against Derrica's hair, letting herself settle. She rubs her hand along her back, the heel of it finding a place between her shoulder blades, soothing the both of them.

To Ellie, it's not huge. And maybe that's what marks it as a big step. The fact that she doesn't see it that way.

Derrica's having a shitty day, and she needs a hug.

"D'you need me to come stand behind you and look important and mean?" she asks, trying for the edge of humor. She knows she's far from intimidating and farther from important, but it's the thought that counts.
tender: (Default)

bow on this y/n/m

[personal profile] tender 2022-08-15 07:11 am (UTC)(link)
Drawing back by degrees, so Ellie can see the smile on her face, Derrica tells her, "Yes, I'd like that."

Less for the intimidation, more for the company. And though Ellie hasn't mentioned it among her possible assets as wingman, she has a way with words. And a unique perspective that any given Loyalist in this building could benefit from hearing.

"At least, until you get tired of listening to the same discussions over and over again."
notathreat: (59)

y! <3

[personal profile] notathreat 2022-08-16 01:56 am (UTC)(link)
It puts them close. Ellie smiles back, then backs out of the hold, her fingers lingering for a second on her shoulder so Derrica knows she's not pulling away.

Instead, she offers Derrica her arm, and the two of them go back to brave the questions, the looks, and the inevitable people who will do their damndest to ruin Derrica's day.

Ellie generally lets her do the talking, but more than once, she cuts in with a sharp question or a sharper point.

Whatever shifted within her during the meeting back at the Gallows is only becoming more firm in resolve.