exequy: (Default)
Kostos Averesch ([personal profile] exequy) wrote in [community profile] faderift2022-07-26 11:20 am

open | full circle pt 2

WHO: Many people, mostly mages and rifters and Templars/Seekers
WHAT: Stop that Circle!
WHEN: Late Solace
WHERE: The College of Magi, Cumberland, Nevarra
NOTES: OOC post! Please note we are not doing the points game part yet. But we will later and your tags will still count then.


I. THE JOURNEY

After the meeting, there's time to talk, pack (lightly), and get a full night's sleep. But after an early breakfast the next morning, everyone heads up to the eyrie at the top of the Gallows' central tower to load onto griffons.

They do it with the sanction of the Division Heads, accompanied by some rules, like no violence, and some mandatory company. A few Templars (and a Seeker) are sent along with them, in Riftwatch uniform rather than their more traditional and more inflammatory armor. Mages and rifters and interested others have the choice of donning their uniforms or not.

The trip to Cumberland is short an uneventful. Trained griffon riders and the animals they've bonded with lead the flock, but other griffons follow cooperatively behind, each carrying one or two riders and their effects. The group lands once or twice in the Planascene Forest to stretch their legs, have a meal, etc., while the griffons help themselves to a buffet of wildlife. A few of those without bonded riders might need some extra persuasion to get back in line, when it's time to go, but nothing goes significantly wrong.

II. THE COLLEGE OF MAGI

It's late and dark when they swoop down on the city, but the College of Magi is easy to spot, because it's a palace with a hammered-gold dome roof that shines in the moonlight. The griffons land and consent to being tethered in an enclosed courtyard that, after years of neglect, is no worse off if they trample the greenery a bit. The doors inside are guarded not by Templars, but by Cumberland city guards assigned to keep looters out of the palace in the mages' absences. Once they've taken in the presence of the griffons and uniforms, they put up no resistance to Riftwatch's entrance.

Inside, the halls are quiet and opulent: in addition to the famous collection of sandstone busts of every Grand Enchanter from the last 600 years lining the entrance hall, there are marble pillars, bright frescoes, vases, art, gilded vines crawling the walls. Everything shines and glitters in the light from the braziers on the walls.

The mage who comes scuttling down the hall to give them a bewildered greeting, robes flapping and a basket of bread on his arm, is Senior Enchanter Erfried Neumayer, noted Loyalist, formerly of Hossberg. He is well into his nineties, spry but mostly blind, and very friendly. He explains, eventually and in pieces, that they have not even started the conclave, unaware they might have needed to rush, and the others are currently having a late dinner and an idle chat in the dining hall. Thus the bread.

The rest of the mages are not glad to see them, albeit mostly in a polite and/or passive-aggressive way. They make a fuss about not being prepared to house or feed any additional participants, but in the end do show everyone to one of the bunk bed-filled rooms that used to house apprentices.

The first night and every night afterwards, Riftwatch has overnight watches—not to watch for danger, but to make sure the other mages don't sneak around and convene while they're asleep. (A few of them might be caught trying to organize exactly that.) The beds are musty from years of disuse but otherwise fine. Food is grudgingly provided.

Before, after, and between sessions on the floor, there's time to explore the palace. Said to have been donated by a Duchess to keep her mage child in the comfort she was accustomed to, the College is an arguably over-the-top display of wealth and comfort, dusty from disuse but still overflowing with gilding and cushions, baths and kettles enchanted to heat and cups enchanted to cool and dozens of other magical novelties that make life a little more comfortable, art and a badminton field and a massive library. The Harrowing Chamber looks like a place where someone would be honored to complete a rite of passage; the dungeon exists but is small, clean, and devoid of spooky skeletons. It's exactly the sort of place that could serve as evidence that living in a Circle was great, actually.

III. THE CONCLAVE

The conclave, such as it is, begins the next morning, in a room whose domed mahogany ceiling has had it dubbed the Red Auditorium. It's designed to hold a few hundred attendees at a time, so the fifty or so Loyalists (and Aequitarians and Lucrosians) and dozen-plus Riftwatchers have plenty of elbow room.

At least in a parliamentary sense, Senior Enchanter Erfried is in charge—to Riftwatch's benefit. The Loyalist Contingent leads with an attempt to ignore Riftwatch's presence and ram their proposal through with no further discussion or procedure on numbers alone, but Erfried is a stickler for the rules. The name of the game is delay, distract, divert.

Fortunately, the mages prove delayable, distractible, and divertable. Creating a record of attendees and participants devolves into a series of short debates about who counts as a Circle Enchanter anymore and whether rifters have any right to be there, which easily take up half a day. From there, arguments about whether the Conclave has met all the finicky requirements to actually count as a Conclave swallow a few hours as well. Unfortunately, two witnesses profess a messenger was sent to alert the Grand Enchanter, and there's no evidence she did not reach it, so Erfried allows things to continue. In theory. Having spent so much of the day on procedural matters, there's no time to get into substance before adjourning for the evening.

Breakfast the next morning is interrupted by the arrival of the small team Riftwatch sent to alert the rebel mages at the front—and by Grand Enchanter Fiona herself, riding behind Ellie on Artichoke. She's only one mage, but she's an angry and important one. And others are coming. She makes a show of being concerned about whether it will be enough people to counteract the fifty-odd Loyalists, to avoid inspiring them to work too hard, but within Riftwatch, word gets around that they'll definitely have the numbers. All they have to do is stall.

The Loyalists do make every effort to resume the proceedings and make progress toward voting on their proposal. How unfortunate that circumstances prevent it. (Invent your own circumstances. Filibustering, general chaos, and minor property damage are all fair game.)

IV. THE CALVARY & THE DEBATE

The Grand Enchanter's people arrive only a few hours later than expected. There are easily a hundred of them—enough to doom the proposal, certainly. There's a sense of doom among the Loyalists when the proceedings resume. A few leave early in defeat. But the rest stick around, as they finally, finally proceed into discussing and voting on the substance of the proposal, and make fairly impassioned arguments on its behalf.

They evoke the history of the Circles: a compromise that saved them from being hunted by the early Inquisition and from being confined in Chantries to do nothing with their gifts but keep the fires lit. The hundreds of years of peace (they say) compared to what's come before and what will come after.

They say there was a mage child in the Nahashin Marshes, turned out by his illiterate and reclusive family, who appears to have lived alone for several years before recently reappearing, warped from possession, to slaughter his entire village. A town in Antiva realized a few of its new residents were mages and burned their house down, killing one and leaving the others with nowhere to go. A young fellow who'd wandered away from the Inquisition's camps once he came of age was caught picking pockets in Ferelden's West Hill and, in his attempts to flee, froze all of the tavern's occupants solid. Several didn't survive the thawing. They report—with no actual statistics, but a few anecdotes—that incidents of (child abuse cw) suspicious child drownings are on the rise. They ask, rhetorically, whether rifters think they will be left in peace by their neighbors when Riftwatch is gone.

And they go on for quite some time about their responsibility to Thedas. The risk of mages amassing power and establishing dynasties—a hundred years stand between that and a new Tevinter, optimistically. The risk of kings and emperors seizing control of the mages within their own borders, if mages are beholden to them rather than to the Chantry, and wielding them against their own people or their neighbors.

They have a reason for every item in the proposal. It's all very depressing and very sincere. A sizable number of the rebel mages from the front are moved by the presentation of the problem, if not convinced that their solution is correct.

But in addition to talking (and talking and talking), they also listen. They don't really have a choice, now that they're outnumbered. While only Circle Enchanters are technically permitted to vote in the College, Erfried will give anyone the floor for at least a few minutes. And between impassioned speeches, there are regular recesses when the Red Auditorium dissolves into more private conversations. Some are quiet, some are loud—but most mages have years of training in keeping their composure, so only a couple get worse than half-raised voices.

V. CUMBERLAND

With the mages from the front, the pressure on Riftwatch lets up somewhat. There's no longer a need for every Riftwatcher to be on-site at all hours of the day to prevent the Loyalist contingent from voting, so there's time to slip out into the city, whether for business—posting messages, buying supplies, running Riftwatch errands unrelated to mages and Circles—or just a break.

VI. THE RESOLUTION

In the end, not much happens. The proposal is voted down. It is not replaced by anything. But a date is set, three months in the future, to reconvene in a more orderly and less underhanded way to consider other options for mages' (and rifters') future. The Grand Enchanter also consents, in good spirits, to this future gathering deciding whether she stays in charge.

Riftwatch is invited. They have until then to do whatever maneuvering and advocacy they can.

It counts as a victory.


NPC NOTES

  • You can do threads with NPC'd mages, or you can thread around their presence: discuss strategy, complain about a conversation with an NPC that happened off screen, take a break from the speeches outside, etc.
  • Feel extremely free to make up NPC mages of your own! For natives this can include mages they already know or have history with. If you make up an NPC who you'd like kept in mind in the future, you can put them on the wiki page for this plot.
  • The Loyalist camp consists mainly of Loyalists, but also some Aequitarians and Lucrosians. They're a mix of mages who sat out the war, Loyalists who fought with Madame de Fer against the rebels, and mages who fought with the rebellion but have since come around to wanting some kind of system back.
  • The rebel mages who arrive on scene are mainly Libertarians, but also have some of every other fraternity—Aequitarians, Resolutionists, Isolationists, Lucrosians, and a few Loyalists along for the ride. They're all mages who fought with the rebellion and then joined the Inquisition.
  • Grand Enchanter Fiona is present! If you want your character to have a significant conversation with her, either to get info or try to convince her of anything, do an info request—since she's so important and influential on her own, deciding what she would say or do is a mod call.
  • You can invent friends/future contacts from either camp for your character to keep in touch with on their own. I don't have any info beyond the scope of this plot to hand out right now, either as a player or as a mod, but for the belated Part III in a few months I will try to gather folks whose characters have Done Work in the interim to distribute influence/information accordingly.
hornswoggle: (1203)

[personal profile] hornswoggle 2022-08-03 04:05 am (UTC)(link)
"A room where they brought young mages to test them."

He is thinking of Isaac's face, the tone his voice had taken on when they'd come glancing past the subject.

"I never heard the exact details," is not entirely untrue. "But I gathered it was unpleasant. And potentially fatal, if the mage in question couldn't perform to standard."

It's a beautiful room. Prettier than it's equivalent in the Gallows. But John imagines it's seen just as much blood, if not more.
armd: (santa barbara)

[personal profile] armd 2022-08-05 12:08 am (UTC)(link)
Abby's gaze jumps from the ceiling to him immediately, and she frowns. Digesting the words. Eventually she asks, "... Test them for what?" Sounding like she doesn't really want to know the answer to that. But she should, right? It's important to know.

She looks at the room again. The shine has rubbed off it, knowing this (he said young mages, and she can't help but think about Lev and Yara). Abby sets her jaw. She folds her arms across her chest, briefly hugging herself. "Didn't anybody try to stop them?"
hornswoggle: (272)

[personal profile] hornswoggle 2022-08-05 04:40 am (UTC)(link)
The look John gives her, accompanied by a slight shrug, says Ask a mage.

Perhaps not Kostos Averesch, but there are others one hand who might explain the intricacies of a Harrowing. Mages here who were Harrowed and survived, and had seen mages be Harrowed and fail.

But it's her latter question that draws John's full attention, as he asks, "Who?"

Which is as good as an answer. Who would stop the Chantry and its templars from enacting their will upon a flock of apprentices?
armd: (havin a look)

[personal profile] armd 2022-08-09 01:26 am (UTC)(link)
True, but what if she doesn't wanna

The answer he gives makes her sigh in reluctant acceptance of the truth. Worse yet, she thinks of Isaac hauling rogue Seraphites to the bowels of the stadium for questioning, and torturing, to be bled until they ran dry out of stubbornness. She didn't try to stop that from happening, not even once. All Abby ever did was try not to think about it.

Swallowing uncomfortably, she folds her arms across her chest. Runs her tongue over her teeth. "It just seems fucked up," she says eventually, "That they're holding the conclave here. Isn't exactly neutral ground."

More of a fresh reminder. A warning.
hornswoggle: (1260)

[personal profile] hornswoggle 2022-08-10 03:43 am (UTC)(link)
"It's tradition. I assume conclaves in the past weren't always so fraught."

Well, maybe ten years ago. Once events began ratcheting towards rebellion, there were bound to have been arguments then. Perhaps even arguments akin to the ones they're having now.

And that weighs on John more than anything else, the sense of history flattening itself until past and present blurred. The more things change—

"You've seen the Gallows," John says, wrenching himself from that train of thought. "I think when we consider what's left, this might be the only place that could have comfortably fit all of us. Tradition aside."

Comfortably. Rare, that a Circle would be made for comfort.
armd: (snowy)

[personal profile] armd 2022-08-17 01:57 am (UTC)(link)
... Logistically, she has to agree with him. There are so many people here. A lot of different groups, all of them equally interested and invested in the outcome of this fucking thing. Abby has to wonder: what will happen for the other side, if Riftwatch is able to shut it down? They'll have to live with knowing the rifters and mages won't go into a Circle, or whatever- will it weigh on them that heavily? Are they truly that afraid?

She's frowning into the chamber. "Yeah, well. Maybe tradition should change." But that's why they're here, right.

"Do you think we have a chance, here? Be honest."
hornswoggle: (001)

[personal profile] hornswoggle 2022-08-17 06:14 am (UTC)(link)
"We are nothing if not disruptive," John tells her. "I think we will manage to stall long enough for the Grand Enchanter and her people to arrive."

However.

"But I think if we leave here without forging some familiarity among the other fraternities here, we'll simply end up in the same position in a year. Perhaps even as little as six months."

Groundwork for the future must be laid. There is simply no way around that fact.
armd: (gross)

[personal profile] armd 2022-08-22 03:47 am (UTC)(link)
Muttered, "Yeah... that makes sense." There will be some reason or another for the loyalists to call the Conclave together again, like a mistrial situation. What if they keep doing this, making Riftwatch chase them about Thedas on griffon-back until they start to wane in their efforts. Maybe there will come a day when most of their number doesn't want to try any more.

"How do we do that? Forge familiarity." She's never felt less familiar in her entire life, standing in this Harrowing chamber.
hornswoggle: (1186)

[personal profile] hornswoggle 2022-09-14 03:47 pm (UTC)(link)
"Speak to them. Ideally without arguing. Debating certainly, but carefully, only if the opportunity presents itself."

This might be beyond Abby. She is Forces, she is young, and John has heard her voice on the crystal.

"There is common ground between us. We have to allow them opportunity to show us where it might be located."
armd: (hrmphh)

[personal profile] armd 2022-09-25 03:47 am (UTC)(link)
"Great." Abby frowns. John is not the only person who knows this ask reaches beyond her particular skill set, especially when delicate situations are concerned. "Is there some kind of plan B for if the speaking without arguing thing doesn't work out?"

She wants to help. She really does.
hornswoggle: (1190)

[personal profile] hornswoggle 2022-10-03 05:19 am (UTC)(link)
"At this exact moment?"

There are things John intends to do, regardless of what happens during this Conclave.

But John has yet to divide all of these possibilities between what he intends to accomplish on his own, and what he might push past Byerly to become Riftwatch's work.

"We'll have to consider it back at the Gallows. Maybe another meeting is in order, at the least to share what we intend without circling templars and Loyalists."
Edited (words) 2022-10-03 05:19 (UTC)
armd: (frowny face)

[personal profile] armd 2022-10-09 09:35 pm (UTC)(link)
"Okay."

She's here to be numbers, lest she forget, and Flint asked her to do something for him, which she did, so it hasn't all been a waste of time. There is a sense of helplessness invading anyway. She folds her arms across her chest and sighs. "I'll- try not to knock any skulls together until then."