exequy: (Default)
Kostos Averesch ([personal profile] exequy) wrote in [community profile] faderift2022-07-26 11:20 am

open | full circle pt 2

WHO: Many people, mostly mages and rifters and Templars/Seekers
WHAT: Stop that Circle!
WHEN: Late Solace
WHERE: The College of Magi, Cumberland, Nevarra
NOTES: OOC post! Please note we are not doing the points game part yet. But we will later and your tags will still count then.


I. THE JOURNEY

After the meeting, there's time to talk, pack (lightly), and get a full night's sleep. But after an early breakfast the next morning, everyone heads up to the eyrie at the top of the Gallows' central tower to load onto griffons.

They do it with the sanction of the Division Heads, accompanied by some rules, like no violence, and some mandatory company. A few Templars (and a Seeker) are sent along with them, in Riftwatch uniform rather than their more traditional and more inflammatory armor. Mages and rifters and interested others have the choice of donning their uniforms or not.

The trip to Cumberland is short an uneventful. Trained griffon riders and the animals they've bonded with lead the flock, but other griffons follow cooperatively behind, each carrying one or two riders and their effects. The group lands once or twice in the Planascene Forest to stretch their legs, have a meal, etc., while the griffons help themselves to a buffet of wildlife. A few of those without bonded riders might need some extra persuasion to get back in line, when it's time to go, but nothing goes significantly wrong.

II. THE COLLEGE OF MAGI

It's late and dark when they swoop down on the city, but the College of Magi is easy to spot, because it's a palace with a hammered-gold dome roof that shines in the moonlight. The griffons land and consent to being tethered in an enclosed courtyard that, after years of neglect, is no worse off if they trample the greenery a bit. The doors inside are guarded not by Templars, but by Cumberland city guards assigned to keep looters out of the palace in the mages' absences. Once they've taken in the presence of the griffons and uniforms, they put up no resistance to Riftwatch's entrance.

Inside, the halls are quiet and opulent: in addition to the famous collection of sandstone busts of every Grand Enchanter from the last 600 years lining the entrance hall, there are marble pillars, bright frescoes, vases, art, gilded vines crawling the walls. Everything shines and glitters in the light from the braziers on the walls.

The mage who comes scuttling down the hall to give them a bewildered greeting, robes flapping and a basket of bread on his arm, is Senior Enchanter Erfried Neumayer, noted Loyalist, formerly of Hossberg. He is well into his nineties, spry but mostly blind, and very friendly. He explains, eventually and in pieces, that they have not even started the conclave, unaware they might have needed to rush, and the others are currently having a late dinner and an idle chat in the dining hall. Thus the bread.

The rest of the mages are not glad to see them, albeit mostly in a polite and/or passive-aggressive way. They make a fuss about not being prepared to house or feed any additional participants, but in the end do show everyone to one of the bunk bed-filled rooms that used to house apprentices.

The first night and every night afterwards, Riftwatch has overnight watches—not to watch for danger, but to make sure the other mages don't sneak around and convene while they're asleep. (A few of them might be caught trying to organize exactly that.) The beds are musty from years of disuse but otherwise fine. Food is grudgingly provided.

Before, after, and between sessions on the floor, there's time to explore the palace. Said to have been donated by a Duchess to keep her mage child in the comfort she was accustomed to, the College is an arguably over-the-top display of wealth and comfort, dusty from disuse but still overflowing with gilding and cushions, baths and kettles enchanted to heat and cups enchanted to cool and dozens of other magical novelties that make life a little more comfortable, art and a badminton field and a massive library. The Harrowing Chamber looks like a place where someone would be honored to complete a rite of passage; the dungeon exists but is small, clean, and devoid of spooky skeletons. It's exactly the sort of place that could serve as evidence that living in a Circle was great, actually.

III. THE CONCLAVE

The conclave, such as it is, begins the next morning, in a room whose domed mahogany ceiling has had it dubbed the Red Auditorium. It's designed to hold a few hundred attendees at a time, so the fifty or so Loyalists (and Aequitarians and Lucrosians) and dozen-plus Riftwatchers have plenty of elbow room.

At least in a parliamentary sense, Senior Enchanter Erfried is in charge—to Riftwatch's benefit. The Loyalist Contingent leads with an attempt to ignore Riftwatch's presence and ram their proposal through with no further discussion or procedure on numbers alone, but Erfried is a stickler for the rules. The name of the game is delay, distract, divert.

Fortunately, the mages prove delayable, distractible, and divertable. Creating a record of attendees and participants devolves into a series of short debates about who counts as a Circle Enchanter anymore and whether rifters have any right to be there, which easily take up half a day. From there, arguments about whether the Conclave has met all the finicky requirements to actually count as a Conclave swallow a few hours as well. Unfortunately, two witnesses profess a messenger was sent to alert the Grand Enchanter, and there's no evidence she did not reach it, so Erfried allows things to continue. In theory. Having spent so much of the day on procedural matters, there's no time to get into substance before adjourning for the evening.

Breakfast the next morning is interrupted by the arrival of the small team Riftwatch sent to alert the rebel mages at the front—and by Grand Enchanter Fiona herself, riding behind Ellie on Artichoke. She's only one mage, but she's an angry and important one. And others are coming. She makes a show of being concerned about whether it will be enough people to counteract the fifty-odd Loyalists, to avoid inspiring them to work too hard, but within Riftwatch, word gets around that they'll definitely have the numbers. All they have to do is stall.

The Loyalists do make every effort to resume the proceedings and make progress toward voting on their proposal. How unfortunate that circumstances prevent it. (Invent your own circumstances. Filibustering, general chaos, and minor property damage are all fair game.)

IV. THE CALVARY & THE DEBATE

The Grand Enchanter's people arrive only a few hours later than expected. There are easily a hundred of them—enough to doom the proposal, certainly. There's a sense of doom among the Loyalists when the proceedings resume. A few leave early in defeat. But the rest stick around, as they finally, finally proceed into discussing and voting on the substance of the proposal, and make fairly impassioned arguments on its behalf.

They evoke the history of the Circles: a compromise that saved them from being hunted by the early Inquisition and from being confined in Chantries to do nothing with their gifts but keep the fires lit. The hundreds of years of peace (they say) compared to what's come before and what will come after.

They say there was a mage child in the Nahashin Marshes, turned out by his illiterate and reclusive family, who appears to have lived alone for several years before recently reappearing, warped from possession, to slaughter his entire village. A town in Antiva realized a few of its new residents were mages and burned their house down, killing one and leaving the others with nowhere to go. A young fellow who'd wandered away from the Inquisition's camps once he came of age was caught picking pockets in Ferelden's West Hill and, in his attempts to flee, froze all of the tavern's occupants solid. Several didn't survive the thawing. They report—with no actual statistics, but a few anecdotes—that incidents of (child abuse cw) suspicious child drownings are on the rise. They ask, rhetorically, whether rifters think they will be left in peace by their neighbors when Riftwatch is gone.

And they go on for quite some time about their responsibility to Thedas. The risk of mages amassing power and establishing dynasties—a hundred years stand between that and a new Tevinter, optimistically. The risk of kings and emperors seizing control of the mages within their own borders, if mages are beholden to them rather than to the Chantry, and wielding them against their own people or their neighbors.

They have a reason for every item in the proposal. It's all very depressing and very sincere. A sizable number of the rebel mages from the front are moved by the presentation of the problem, if not convinced that their solution is correct.

But in addition to talking (and talking and talking), they also listen. They don't really have a choice, now that they're outnumbered. While only Circle Enchanters are technically permitted to vote in the College, Erfried will give anyone the floor for at least a few minutes. And between impassioned speeches, there are regular recesses when the Red Auditorium dissolves into more private conversations. Some are quiet, some are loud—but most mages have years of training in keeping their composure, so only a couple get worse than half-raised voices.

V. CUMBERLAND

With the mages from the front, the pressure on Riftwatch lets up somewhat. There's no longer a need for every Riftwatcher to be on-site at all hours of the day to prevent the Loyalist contingent from voting, so there's time to slip out into the city, whether for business—posting messages, buying supplies, running Riftwatch errands unrelated to mages and Circles—or just a break.

VI. THE RESOLUTION

In the end, not much happens. The proposal is voted down. It is not replaced by anything. But a date is set, three months in the future, to reconvene in a more orderly and less underhanded way to consider other options for mages' (and rifters') future. The Grand Enchanter also consents, in good spirits, to this future gathering deciding whether she stays in charge.

Riftwatch is invited. They have until then to do whatever maneuvering and advocacy they can.

It counts as a victory.


NPC NOTES

  • You can do threads with NPC'd mages, or you can thread around their presence: discuss strategy, complain about a conversation with an NPC that happened off screen, take a break from the speeches outside, etc.
  • Feel extremely free to make up NPC mages of your own! For natives this can include mages they already know or have history with. If you make up an NPC who you'd like kept in mind in the future, you can put them on the wiki page for this plot.
  • The Loyalist camp consists mainly of Loyalists, but also some Aequitarians and Lucrosians. They're a mix of mages who sat out the war, Loyalists who fought with Madame de Fer against the rebels, and mages who fought with the rebellion but have since come around to wanting some kind of system back.
  • The rebel mages who arrive on scene are mainly Libertarians, but also have some of every other fraternity—Aequitarians, Resolutionists, Isolationists, Lucrosians, and a few Loyalists along for the ride. They're all mages who fought with the rebellion and then joined the Inquisition.
  • Grand Enchanter Fiona is present! If you want your character to have a significant conversation with her, either to get info or try to convince her of anything, do an info request—since she's so important and influential on her own, deciding what she would say or do is a mod call.
  • You can invent friends/future contacts from either camp for your character to keep in touch with on their own. I don't have any info beyond the scope of this plot to hand out right now, either as a player or as a mod, but for the belated Part III in a few months I will try to gather folks whose characters have Done Work in the interim to distribute influence/information accordingly.
notathreat: (96)

[personal profile] notathreat 2022-08-04 08:52 pm (UTC)(link)
Ellie is furious at him for keeping it from her, but at the same time, could she have expected anything different? Barrow did the same thing, and it had backfired on him badly.

Right now, in this second, she wonders if she does know him at all.

Which is unfair. She knows Mobius. She knows his kindness, his care, the way he goes out of his way to know people for who they are, to make them feel valued. She can talk to him for hours even and especially about the things they disagree with. He'd been one of the very small handful of people who had found her, when things had gone so wrong. Who had both listened with empathy and held her accountable.

It all sticks in her throat.

She thinks back to the times they'd crossed through Hunter territory, of Joel's talk about knowing both sides. She thinks about all the blood on her hands. Maybe some of it was justified. Maybe even most of it.

But not all.

Ellie picks at her fingers in her lap, and follows Mobius' attention to the painting. It's mourning, and it's catharsis. It's truth. It makes sense.

For all that it hurts, it makes sense.

"Why'd you come here with us?" she asks. There are people who are going to hate them for this. People who are going to find out and turn on him without a thought.
favoriteanalyst: (you're standing in the shower)

[personal profile] favoriteanalyst 2022-08-04 09:42 pm (UTC)(link)
"To help."

It's a truth. It's the truth, but he knows he needs to be more specific. Helping depends on the definition.

"I shouldn't--" He shakes his head, dips it to stare at the floor instead. "I shouldn't have. Because I'm not a mage, I'm not a Rifter, and I'm not even technically Chantry-affiliated anymore. This doesn't have anything to do with me directly. But it matters. How am I supposed to just sit back on my heels if I can do something?"

And what is it that he can do that no one else can? No, it isn't about that. It's about voices. Adding one more voice to the pile instead of being silent. It's about talking to people. It's always about talking.

He looks at her at last. Because she needs to get that. She'll understand that. Sitting back on his heels, he would never be able to. "This is the wrong way to go about any possible plan. It's wrong. Whatever is decided, it needs to be decided together. I don't even disagree with everything that's proposed," he admits. "Some of it I do, some of it I question, but it's surprisingly lenient for Loyalists. Still can't just go behind everyone and send something off waving for the Divine's attention. Do I think it would go anywhere while there's still a war and an Exalted March going on, no; I don't think they can afford to divide their attention. But they don't need much excuse. If they're given reason, even suspect reason, to believe the mages as a whole want this, then the second the war is over, that's what'll happen. I can't speak in that room," he says with a motion vaguely in the direction of the auditorium. "But I can speak to everyone else I can, get a read on people, make suggestions, make connections, make arguments. I will do what I can to protect people and preserve what very little peace we have."

He sags with a tired exhalation, tipping his head back as though praying or waiting for some message from on high.

"If I get vilified for doing what I think is right, it wouldn't be the first time, and it won't be the last."
notathreat: (45)

[personal profile] notathreat 2022-08-04 10:01 pm (UTC)(link)
Ellie sits and listens to it all. She believes him. He has no reason to lie to her, and he never has. There's some things that you just can't fucking fake, and she doesn't believe he would anyway.

She twists her fingers in her lap, shuts her eyes and just breathes.

"I really wanna be pissed at you," she says, finally letting a part of the hurt carry into her voice.

"And I am. Even though I get it."
favoriteanalyst: (cause they're not worth fighting)

[personal profile] favoriteanalyst 2022-08-04 10:30 pm (UTC)(link)
"It's okay." The whole situation is not okay, of course, but: "Be as pissed as you want. I'm not going to apologize for not wearing my history on my sleeve, and I'm not going to apologize for not telling you specifically until now. But I tell you now because I trust you, and it...gives context to this whole conversation." A beat. "And why I of all people showed up on the back of a wolf."
notathreat: (16)

[personal profile] notathreat 2022-08-04 10:36 pm (UTC)(link)
"Yeah, that part was just really cool."

Ellie doesn't see what that was undesirable at all, given her inclination to riding all the things.

She presses her lips together, though, and looks at him, this time seriously.

"You should tell people. More people."

It might go badly, but damn, if he hadn't told her this and she'd found out on her own...
favoriteanalyst: (you dwell on all you ever did wrong)

[personal profile] favoriteanalyst 2022-08-04 11:09 pm (UTC)(link)
"Look, someday you might have to convince me to get on one of those flying beasts, but none of you needed an old man screaming his head off."

Not the point. But bears mentioning.

At her suggestion, he shakes his head lightly. "I've been...advised of that before. And it isn't that I don't see why, to some extent, but..."

It doesn't matter. It shouldn't matter. It does matter, and that's so fucking backwards and frustrating.

"The people who are going to hate me for it will hate me whether I tell them first thing or they find out later. That won't change. If they get to know me first, it might at least mitigate the damage. Instead of saying, 'hi, how are you, I used to be a Templar', and them instantly deciding I obviously can't be anything more than a bloodthirsty magekiller, they can know me for me."

Is that simplistic? Childish? Maybe.

"We're all just people."
notathreat: (94)

[personal profile] notathreat 2022-08-04 11:36 pm (UTC)(link)
"I get that too. But you still should."

Ellie sighs, drops her shoulders.

"Just like you did with me."

Ellie won't tell a soul, but she also won't promise not to. She wants to let him do it on his own time, but this isn't something that should be kept a secret forever.

Like with the mages; there is no one right answer.
favoriteanalyst: (and the backyard's full of bones)

[personal profile] favoriteanalyst 2022-08-04 11:49 pm (UTC)(link)
"I'm not going to sit down with every person I know and say it. I'm not going to get on the crystal and make an announcement. I'm not going to start every conversation each time I meet someone for the first time and say it. I'm not. And I'll live with the consequences like I've lived with the consequences of everything else I've done or not done."

He should have heeded Barrow's suggestion, but it's not something he's going to back down from. He spent seven years trying to be something else. It doesn't get to define his very being anymore.

"I'm not going to wear it like a badge on my chest again."
notathreat: (10)

[personal profile] notathreat 2022-08-05 12:09 am (UTC)(link)
"All right."

The words sound cold, and maybe they are. But in the end, it's his choice, not hers.

Maybe it's mitigated by the way her hand settles on his arm, staying there. Maybe not.

It sucks. This sucks. It's heavy and terrible, to be seen as a monster everywhere you go, and Ellie has no idea what that's truly like. She can hide the worst parts of herself, and not everybody can.

It's weighty, the knowledge of it. And she can feel the pain in the stiff, hurt way that he holds himself next to her. She hates it, but backing down isn't in the cards.

Ellie loved Joel, of all people.

This isn't nearly so hard.
favoriteanalyst: (you don't have to believe every single)

[personal profile] favoriteanalyst 2022-08-05 12:29 am (UTC)(link)
If she ever decides to hate him, to leave, it would hurt. It would gut him. It would--prove that telling people is the wrong choice, reinforce his decision as being the correct one.

But she stays. She lays a hand on his arm. The miles between them on this bench feel a lot shorter now.

He won't apologize for being what he is. He won't apologize for waiting to tell her. Under other circumstances, ones different from this, he probably would've kept it for as long as possible. Maybe if he hadn't come along, for instance. He doesn't owe her any explanation for himself.

She gets it. And she gets that situations are complicated. That people are complicated. That there are no easy, simple solutions.

They're going to be okay. Not right away, maybe. But they'll get there. He's never had a child and certainly won't ever at this point, and he would never think to even suggest anything that sounds like trying to replace Joel. He wouldn't put that on her. But he thinks, sometimes, that maybe he sees what it's like. Maybe across time and space and reality and unreality and life and death, he feels the briefest flicker of kinship with a man who had no relation to this young woman and treated her like a daughter anyway.

He moves his arm so he can offer his hand instead, wordlessly, palm up and open.
notathreat: (59)

[personal profile] notathreat 2022-08-06 04:00 am (UTC)(link)
Ellie drops her hand from his arm, letting hers settle on his palm. Warm, dry, calloused.

It's hard to be a person. And she still has a lot of things to tell him, things that won't be handled in one day, maybe not even a year, or a lifetime. There are plenty of things Ellie is ashamed of, and plenty of parts of herself she grieves.

There are horrible things she did that she still believes were right, horrible as they were.

"Thanks for telling me," she whispers. Because really, that's what she's going to remember.

That he didn't hold back.