Entry tags:
open.
WHO: Ellis + OTA
WHAT: Dream aftermath and other miscellany.
WHEN: Post-dream, Wintermarch/Kingsway-ish.
WHERE: Gallows, etc.
NOTES: A handful of opportunities to bump into/corner Ellis post-dream. If you want something in particular, hit me up for a starter or just go ham in the comments.
WHAT: Dream aftermath and other miscellany.
WHEN: Post-dream, Wintermarch/Kingsway-ish.
WHERE: Gallows, etc.
NOTES: A handful of opportunities to bump into/corner Ellis post-dream. If you want something in particular, hit me up for a starter or just go ham in the comments.
GALLOWS
Normally, Ellis lays out his mending across Wysteria's kitchen table, well away from open flame or acid-based chemicals, but close enough to participate in the rise and fall of conversation between Wysteria and Tony and sometimes Fitz. It had become a comfortable routine.FIELD WORK
But the dream rattled something loose, enough so that Ellis has instead taken up space close to the fire with a small pile of items set on a stool to be repaired. Noose has made an appearance, claimed Ellis' booted foot as resting place for a lazy nap. Intermittent twitches and small yips punctuate the work.
He'd been whistling softly, but the song tapers to a halt at the approach of a third party. There's a beat of quiet, Ellis' eyebrows raising in silent question. There is a second chair, but surely Noose is the bigger draw between them.
"Aye?" comes slowly, prompting, as Noose slits open one eye to assess the newcomer before yawning almost comedically loudly in punctuation.
In his experience, Tantervale is almost always muddier than it should be. The passing snowfall has turned the roads to chilly slush, and the spatter of it has streaked horse and rider thoroughly long before they've made their way to the spot marked on the map and discovered the ruins in question are set further beyond the scrubby, barren spate of trees. One crumbling tower is visible from the road, the only sufficient marker guiding them forward.WILDCARD.
So far, no one has been obliged to dismount. And once off the road, the chance of mud splatter is greatly reduced. Small blessings.
"Are we certain there's anything of value to be found?" Ellis questions mildly. It's a little late to abandon the venture, regardless of mud, snow drifts and dubiously accurate maps. But exactly what they're recovering could stand to be clearer. "Long lost valuables from the Viscount Aravind's forefather's collections" isn't as helpful as Viscount Aravind might have considered when lodging his request with Riftwatch.
( do literally whatever you want, i'm not the boss of you. )
holden.
"Yours?" comes the question, in lieu of greeting. Noose comes skittering around the corner, blowing past Ellis' legs to snuffle at Holden's ankles. The horse in question doesn't register as worthy of inspection, apparently.
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"Apparently," he adds, looking up. The horse is all dappled grey, dark-maned, and thankfully sweet-tempered. She tolerates this distraction from the brushing she'd been getting with only a nicker and a watchful eye on the interlopers. "I was told she needed someone to look after her."
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Ellis watches the dog lean his full weight into Holden before shaking violently and trotting further into the stable. He thinks to whistle him back, but leaves the dog be. Noose would come back if he were inclined. He's been sticking close to Ellis, but Ellis know from experience that Noose only enjoys company for so long.
"You're the right person for it," Ellis says, one hand resting on the warm leather of the saddlebags as he examines the horse in question. "She's handsome. What is she called?"
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His voice is tinged rueful, not quite embarrassed. But Ellis doesn't have the context to know where the name came from, or that Holden's already named a ship after another character from the same book.
"She seems to like the name," he adds, "which is lucky, because I didn't have any backup ideas."
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Ellis remembers their conversation in the barn. Holden isn't someone he needs to be concerned with overestimating his talents.
"Are you planning to ride out?" is the question Ellis decides on. "Or just getting to know her?"
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And if it's something to do, that lets him feel all the more productive, that necessitates time and space on his own — well. That doesn't hurt.
Meanwhile! Dulcinea steps closer, pushes her nose gently at his shoulder. Excuse, pay more attention to her.
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Obligingly, Ellis abandons his saddlebags to stroke Dulcinea's nose. Briefly, he considers what he'd told Andrasteia: the horses here aren't Warden-raised, they'd startle away from darkspawn. Maybe that's a good thing, if this horse carried Holden away at the first sign of that danger.
"It's a fine way to spend a morning, after everything."
Everything, standing in for all manner of chaos shaken loose in the wake of dreams.
An invitation, if Holden cared to take it.
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And it's not entirely a joke — the stables are a quiet, calming place. Being around the animals is more soothing than the nightmares the Fade can bring, has brought.
"I don't think I saw you." Then, a flash of memory: "Wysteria mentioned you. That's all I remember."
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"No," he answers instead. "I was attending to Warden business."
A sufficient description of both dreams, really. He remembers meeting Richard and his cat, and recognizing neither of them. (He remembers being lost in the dark, sickly sweet melody pounding in his head as he staggered his way back towards the surface.) It had been so rooted in reality that even now Ellis second-guesses how much was memory and how much was a dream.
"Neither of them would say exactly what had happened, but I gathered the Venatori weren't kind, and neither were we."
And it is difficult to assign blame to the latter, both on the count of it being a dream and because it had been a sound choice.
"I don't see a point in pressing them now," he continues. "Not knowing what it was we'd been part of."
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Warden business. There's so little he knew of where Ellis was in the dreams, mostly taken for granted in the logic of dreams — that Ellis was gone somewhere, that Ellis was dead, and then, miraculously, that he wasn't. He considers the phrasing, sets it on the stock of things he knows about Wardens, and about Ellis, to be given thought.
"No," he says. The Venatori weren't kind; neither was the resistance; there's no point to pressing them now. "The best thing we can do now is take the information we got and figure out how to move forward with it."
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"Aye, that's true enough."
But the problem was how little they knew of where to direct their efforts. Thedas is vast. The Herald hadn't directed them anywhere beyond a place they'd stumbled into on accident months ago. Ellis breathes out, something that could almost be mistaken as a sigh.
"What about your friends? Amos?"
Everyone seems to have woken more or less unscathed. Out of everyone, Ellis doubts Amos is would be overly disturbed by the dreams, but it seems polite to ask after him regardless.
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"Amos," he says, "is hard to rattle."
Which isn't to say he doesn't have his own set of worries about Amos after the dreams. Which isn't to say that he assumes Amos is unaffected, either. But Amos is a steady presence, sturdy and reliable, and there's a certain comfort to be had in his ability to roll with the punches.
That being said, he looks towards Ellis. "How about you? I don't think anyone had an easy time with them."
Whatever Warden business must've entailed; and knowing, on some level, why Tony wasn't with them at the audience with the Herald, knowing that Ellis was with him and Wysteria on the mountain.
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It's not a direct question. But there's a weight to it, some tugging curiosity that Ellis feels, even though he's aware there's no particular obligation to answer it directly.
"It gave me something to think about," is what Ellis decides upon. This is almost what matters more than the exact details of the dream, what he may or may not have seen. "I expect I'm not the only one who feels that way."
Based on the general level of dysfunction in the wake of the Ambassador's address, it seems to Ellis like a safe assumption.