Entry tags:
open.
WHO: Ellis + OTA
WHAT: Dream aftermath and other miscellany.
WHEN: Post-dream, Wintermarch/Kingsway-ish.
WHERE: Gallows, etc.
NOTES: A handful of opportunities to bump into/corner Ellis post-dream. If you want something in particular, hit me up for a starter or just go ham in the comments.
WHAT: Dream aftermath and other miscellany.
WHEN: Post-dream, Wintermarch/Kingsway-ish.
WHERE: Gallows, etc.
NOTES: A handful of opportunities to bump into/corner Ellis post-dream. If you want something in particular, hit me up for a starter or just go ham in the comments.
GALLOWS
Normally, Ellis lays out his mending across Wysteria's kitchen table, well away from open flame or acid-based chemicals, but close enough to participate in the rise and fall of conversation between Wysteria and Tony and sometimes Fitz. It had become a comfortable routine.FIELD WORK
But the dream rattled something loose, enough so that Ellis has instead taken up space close to the fire with a small pile of items set on a stool to be repaired. Noose has made an appearance, claimed Ellis' booted foot as resting place for a lazy nap. Intermittent twitches and small yips punctuate the work.
He'd been whistling softly, but the song tapers to a halt at the approach of a third party. There's a beat of quiet, Ellis' eyebrows raising in silent question. There is a second chair, but surely Noose is the bigger draw between them.
"Aye?" comes slowly, prompting, as Noose slits open one eye to assess the newcomer before yawning almost comedically loudly in punctuation.
In his experience, Tantervale is almost always muddier than it should be. The passing snowfall has turned the roads to chilly slush, and the spatter of it has streaked horse and rider thoroughly long before they've made their way to the spot marked on the map and discovered the ruins in question are set further beyond the scrubby, barren spate of trees. One crumbling tower is visible from the road, the only sufficient marker guiding them forward.WILDCARD.
So far, no one has been obliged to dismount. And once off the road, the chance of mud splatter is greatly reduced. Small blessings.
"Are we certain there's anything of value to be found?" Ellis questions mildly. It's a little late to abandon the venture, regardless of mud, snow drifts and dubiously accurate maps. But exactly what they're recovering could stand to be clearer. "Long lost valuables from the Viscount Aravind's forefather's collections" isn't as helpful as Viscount Aravind might have considered when lodging his request with Riftwatch.
( do literally whatever you want, i'm not the boss of you. )
no subject
Something they'll haul back and witness a dramatic opening of, perhaps. That kind of diplomatic turn is rarely Ellis' business. Dragging something out of snow and mud, that's exactly the kind of thing he's good for.
Theoretically. Normally there's a bit more instruction.
no subject
But it's not a thing one just does willy-nilly, especially when it's been a secret for this long. Ellis doesn't seem like the tattling sort-- he's got a genuine air about him, a serious man with little time for gossip, but there's always a chance of instincts being misled.
"I don't suppose you brought a shovel," Mado says with well-maintained cheer.
no subject
If they have to start digging for some generations-lost mystery object, it's verging on the edge of a goose chase. Ellis hadn't said as much, because he doesn't necessarily mind riding out to have a look, but—
And that's not considering what the chances might be of someone else having come through and rooted out whatever was worth taking in the ruins.
"We might get lucky. Whether or not we find it, the effort might be enough to satisfy."
no subject
Perhaps they can circumvent the whole 'hey so I can be a dog' thing entirely. Perhaps their quarry will be sticking out of the muck and easily spotted, or will be nothing but its own remains.
"Have you done this sort of thing often?" Just making conversation at this point, as they approach the site, "I haven't been on many missions yet, and I have to say this is rather less exciting than I feared."
no subject
"Some are like this. Others, when they send you to find bandits or investigate swamps, are more of a challenge."
Or they're a different challenge than a lackadaisical map and whimsical request from a powerful man. At least with bandits, there's a clear end to the objective.
"Ruins can be difficult. If they're structurally sound, it'll go easy, but if it's falling in, we'll need to go slowly."
no subject
Spoken the way might one enjoy a bracing breeze or a particularly skillful dance, with a puff of breath and a glint in the eye in the witnessing of it.
"Have you had many adventures of that kind, Warden? Escaping collapsing ruins?"
no subject
He's never found the inclination. There's a few beats of quiet between them, Ellis shifting in the saddle as they approach the tree line. What's left of a gate arches up before them, but most of the stone wall has eroded, knocked down or crumbled over time.
"I've been unlucky enough to walk out onto ledges that crumble," he says finally, turning to eye Mado on his horse. "You're not a healer, I don't think?"
Which feels like a natural progression: collapsing rock lends itself to a healer's capabilities.
no subject
--it's fine. It's fine.
"I know as much first aid as the next solitary traveler," he supplies instead, the smile springing back to his face, "but in this terrain, it seems far more likely any ledges will just slough away."
It's supposed to be a joke.