Entry tags:
open.
WHO: Ellis + OTA
WHAT: Dream aftermath and other miscellany.
WHEN: Post-dream, Wintermarch/Kingsway-ish.
WHERE: Gallows, etc.
NOTES: A handful of opportunities to bump into/corner Ellis post-dream. If you want something in particular, hit me up for a starter or just go ham in the comments.
WHAT: Dream aftermath and other miscellany.
WHEN: Post-dream, Wintermarch/Kingsway-ish.
WHERE: Gallows, etc.
NOTES: A handful of opportunities to bump into/corner Ellis post-dream. If you want something in particular, hit me up for a starter or just go ham in the comments.
GALLOWS
Normally, Ellis lays out his mending across Wysteria's kitchen table, well away from open flame or acid-based chemicals, but close enough to participate in the rise and fall of conversation between Wysteria and Tony and sometimes Fitz. It had become a comfortable routine.FIELD WORK
But the dream rattled something loose, enough so that Ellis has instead taken up space close to the fire with a small pile of items set on a stool to be repaired. Noose has made an appearance, claimed Ellis' booted foot as resting place for a lazy nap. Intermittent twitches and small yips punctuate the work.
He'd been whistling softly, but the song tapers to a halt at the approach of a third party. There's a beat of quiet, Ellis' eyebrows raising in silent question. There is a second chair, but surely Noose is the bigger draw between them.
"Aye?" comes slowly, prompting, as Noose slits open one eye to assess the newcomer before yawning almost comedically loudly in punctuation.
In his experience, Tantervale is almost always muddier than it should be. The passing snowfall has turned the roads to chilly slush, and the spatter of it has streaked horse and rider thoroughly long before they've made their way to the spot marked on the map and discovered the ruins in question are set further beyond the scrubby, barren spate of trees. One crumbling tower is visible from the road, the only sufficient marker guiding them forward.WILDCARD.
So far, no one has been obliged to dismount. And once off the road, the chance of mud splatter is greatly reduced. Small blessings.
"Are we certain there's anything of value to be found?" Ellis questions mildly. It's a little late to abandon the venture, regardless of mud, snow drifts and dubiously accurate maps. But exactly what they're recovering could stand to be clearer. "Long lost valuables from the Viscount Aravind's forefather's collections" isn't as helpful as Viscount Aravind might have considered when lodging his request with Riftwatch.
( do literally whatever you want, i'm not the boss of you. )
no subject
He straightens a touch, looks away.
"I'd like to find someone," The admission is — stiff. "I've reason to think it easier, along the Ferelden side."
no subject
Ellis straightens in turn, grip shifting on the hilt of the knife. It has never occurred to him that Isaac had any particular ties to Ferelden, but that's a question that doesn't need asking.
"And you want company?" Ellis questions. "Or someone to point at a map and tell you what road's least likely to get you snapped up by a bear?"
no subject
He does not, particularly, want company. But Ellis is his acquaintance least likely to ask inconvenient questions, stake out his daily routine, or arouse undue suspicion regarding certain traitors.
"It's no casual journey. I'd not drag you out, unless you'd business beyond the Gallows."
Unless Ellis needs an excuse.
no subject
Ellis' presence in Forces isn't crucial. He's easily supplanted; there are other people able to lift and carry, or wield an outsized weapon. He can be spared.
And it has been a long time since visiting Ferelden has been a difficulty. Whatever nostalgia is left has dulled down to a muted ache deep in his chest.
"Are we touring the entire Western boarder," he begins, now taking the moment to reach out and tap Isaac's hand with the back of his blade. Sheathes, please. "Or do you have an idea of where you want to begin?"
no subject
"Edgehall," The final Keep to shake off occupation. Some forty years on, it's still not a place for Orlesians to travel alone. "The outlying towns, their Chantries."
The records least likely to have burned.
no subject
Perhaps a good thing about asking Ellis for anything: he isn't inclined to ask prying questions. Isaac knows where he wants to go. Ellis isn't opposed to going with him. It's an easy thing to agree to.
Maybe he wants to be out of Kirkwall for a time after the dream. That's besides the point.
"When do you want to go?" is a more useful turn to the conversation.
no subject
Perhaps he ought to wait. Another week, another month — enough time for the Fade to settle on their heels. For the proper reassurances to be made: He isn't running.
Perhaps. But he'd need test it sooner or later, and this a safe escort. More like than he to spot any trailing eyes.
"I've other business in the area," Cedoux's loose ends. "We might make a meal of it."
no subject
If it is, on some level, is that a reason to say no?
"I'm easily spared," Ellis says instead, which is true enough when it comes to Riftwatch. There are plenty of others capable of doing what Ellis does: heavy lifting, in whatever form that presents itself. "I can leave within the week, and devote as much as time to this as you need, assuming the Commander doesn't object."
Ellis hasn't tested the limitations on his comings and goings, but he doesn't have the impression that he would be met with objections from Commander Flint.
If it's as simple as leaving, Ellis could be ready tomorrow. But it's not his timetable to set.