tony stark. (
propulsion) wrote in
faderift2021-03-06 04:44 pm
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research plot: some fun guys.
WHO: Open
WHAT: Exploring the Wounded Coast, one of the latest sites of a rifter landing, for any kind of clue. Also maybe an excuse to get fucked up on the beach.
WHEN: Drakonis
WHERE: The Wounded Coast
NOTES: This post relates to this plot. It is open to whomever wishes to mingle, as the Wounded Coast is fairly local to the Gallows. There is also a closed component, which will be marked as such, but otherwise go nuts.
WHAT: Exploring the Wounded Coast, one of the latest sites of a rifter landing, for any kind of clue. Also maybe an excuse to get fucked up on the beach.
WHEN: Drakonis
WHERE: The Wounded Coast
NOTES: This post relates to this plot. It is open to whomever wishes to mingle, as the Wounded Coast is fairly local to the Gallows. There is also a closed component, which will be marked as such, but otherwise go nuts.
EXPLORING THE RIFT SITE;
There's no trace of the tear through the Veil that once existed here, the air as clean and undisturbed as it was before. There are, however, signs, if you know where to look for them. Blasted, black-tinged rock. Unstable patches of earth.
But the first order of business is to scout the area, starting small, and then expanding. The immediate central point is within range enough of the tempestuous ocean enough to hear it crashing on craggy rock, but far out enough that the going isn't too wet. This patch of land is all sand and sea-shattered pebble and shell, with a sheer cliff-wall that rises up on the inland side, pockmarked from weather.
Blood lotus and spindleweed grow in thick batches between the rocks, more towards where sea water floods through the cracks and forms shallow pools, but this is nothing very notable save for anyone who wants to harvest some and win some points with the medics and alchemists. What everyone has been instructed to look out for are Fade-touched materials, any sign of fauna or flora that seems strange or altered, and in specific, the unlikely but possible evidence of Deep Mushrooms growing nearby.
And there are. The Wounded Coast, beyond just being the place the land meets the sea, is a mess of natural caverns, tunnels, and caves. Giant cracks in the stony ground make tight passageways to squeeze through, and shallow caves filled with stagnant water make for physically laborious exploration. Some of the deeper caverns seem to have been developed at one time or another, with aged wooden steps built into steeper pathways, or metal hooks hammered into rocky walls that once held lanterns or equipment. And in some of these, the glowing fingers of Deep Mushroom grow sporadic out from the rock.
EXPLORING THE CAVERNS;
If you look at it on a map, you'll notice something odd. The exact location of the rift that regurgitated Naomi Nagata is fairly central to a few of the identified cavern entrances. It's decided, then, for a lack of other leads, to make some careful investigations.
The ones that flourish with Deep Mushrooms are those that run deepest. A couple are flooded beyond hope, and some have the evidence of strategic collapse, rubble compacted into tunnels to prevent further exploration. Others lead into empty caverns with the evidence of decades old mining work, exhausted of its resources. If you are extremely lucky, you'll find your torch burning through an unexpected patch of thick spider webbing, and the inevitability of a dog-sized arachnid dropping from the ceiling.
Deep Mushrooms flourish all the same, lighting up the walls with bioluminescence.
THE CAMPSITE;
A working vacation requires that you work, but by definition, also that you vacation.
There is a temporary camping site set up that, during the day, acts as a centralised location to gather materials, study maps, organise groups, get something to eat. The Wounded Coast is near enough to Kirkwall that feasibly, anyone participating in these tasks could make a day trip of it, but it is likewise easier to bed down overnight while the weather is not awful.
And if you do, there are kegs of ale available, and fresh meat and fish roasted over open flame, and friendly bonfires dotting the rocky landscape—and in such a pattern that they can watch their perimeter against particularly brave bandits, or other kinds of threats that might try to ruin the vibe. Although the chill of last month's blizzarding hasn't left the air, there seems to be a marked enough improvement that makes the early evenings pleasant, with sunsets staining overcast skies, the meditative crash of waves in the distance and the bright smell of salt and earth and rain mingling with beer, fat, and flame.
The tents are sturdy things but not especially plentiful. You might make your own arrangements, or wind up sharing with a colleague. They fit comfortably two or three adults.
peril. closed to amos and then rescuers. cw: injury.
And the problem with being someone who might go first down a particularly treacherous curve of tunnel because it looks dangerous is that you are probably right.
The tunnel he is in is at a gentle incline downwards, until the ground beneath his feet feels distinctly unsteady, and in the same moment that a realisation hits, that he's standing on rubble of an attempted tunnel collapse, which means that collapse must have drained somewhere, his feet skid out from under him. There is nothing to grab by loose rock, skittering around him like marbles, and he disappears from view as quick as ancient cave dust rises in a cloud at the sudden scrabble of activity.
Several short feet later, Amos slams full bodied into a surface. Which cracks. And he falls through, plunging into darkness.
Slam. It's like being punched by a fist of stone, knocking his shoulder out of alignment in a queasy crunch and scream of muscle. Hitting some rocky edge and still falling, the darkness now broken with a blur of bright blue light, and then—
Cold. Amos comes to a stop as chilling water catches him, holds him in place. It is oddly easy to see, a blue light diffused through the water, and so he can see in which direction bubbles are rising. His left arm is immobile, his ears are ringing, but probably, he isn't dead yet.
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He hasn't been in Baltimore for a long time.
He checks the water for blue glow, or anything blackened, or moving, or a current, or rising. No, it's just going to give him hypothermia if it hits night. No quick death for him. Not yet, anyway. The glow doesn't seem dangerous just yet.
If things go too bad, he'll just ask them to drop a rock on him.
Amos' voice echoes through the darkness of the cave. "Not dead."
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As he blinks water out of his eyeballs, he will see more and more. The black naturally craggy walls of the space are what's giving off that light, and as the blur of disorientation and murky water clears up, he'll make out the shapes of it. They look like big veins, growing through the stone, shining bright blue. Some of those veins even grow out of the stone in branches, in organic looking clusters. Like bushels and branches. Like nerve endings.
There might be a way out of the water, but it'll take some looking, as this cavern seems mostly entirely flooded. Below him, that same glow emanates up from the deep bottom of the pool, as if these blue growths have proliferated under water as well.
The water is still. There is the sound of trickling in the distance, echoing, but no sense that it's gonna rise at any moment.
And then, movement. A passing shadow, beneath the water.
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Amos has enough sense to resist the urge to touch that blue brightness-- never touch blue shit, never-- but the shadow in the water is another matter entirely. Primordial fear mixes with fascination; the oceans of Earth are dead. Ilus' water only contained blindness.
He gives a kick, experimental, into the depths. Is it just a fish? (He's seen those in vids.) Is it some other magical monstrosity? If he has to kill it, he has only one arm to manage with.
This does not lessen his confidence.
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Large, too.
It passes beneath him in a lazy circle, its shape now better outlined against the glow coming up from beneath. Four fins, two larger than the others, maybe three— no, four feet, nose to tail. Along with two racing stripes of bioluminescence, its black body has its own dull sheen. Hard to see from here if it's got teeth.
But its circling seems to tighten in on where Amos is bobbing in the water.
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Can he kill a demon fish with one arm? If he has to. It's more worthwhile to not have to. He fumbles for his terminal, hoping there's reception, but that false start is all adrenaline. He finds the crystal instead.
He repeats his earlier message into it. "Not dead."
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It's been mere seconds. The tunnel ahead has half-collapsed into a sharp slope downwards, which they can now see with lantern light leads to an opening that had been boarded closed at some point in history. Through the hole in jagged wood emanates a distant blue glow.
Over the crystal, Amos reports: "Not dead."
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A quick survey of the bodies gathered, and he gets the ball rolling with a mild: “We don’t have the collective upper body strength to lift him out.”
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Edgard doesn't like the cave. He doesn't like how close the walls are or the fact the floor just fell. It's dark and damp and he will not leave someone here to die if he can help it.
"Do we have a rope? I'll try if you will not."
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Slowly, cautiously, with one hand braced on the wall of the tunnel as she cranes her neck to look downwards, Derrica asks, "Amos? Are you hurt?"
Because Derrica can at least try to do something about that, before they start considering how to reel him out. Whether or not someone has to run for help probably rests on how much Amos can help himself out of that hole.
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Specificity is probably good.
"Everybody else good?"
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“You’re right,” he says. “What was I thinking.”
He drops the pack off his shoulders with just enough dead weight to the whump of it to convey attitude, and crouches beside it to work the buckles. Presumably there is rope inside. It goes without saying that traveling in a cave network with a gaggle of humans is likely to end with at least one of them stuck on a ledge or in a pit.
Eventually, as plans are discussed over him, he’ll toss a bundle of rope into the mix.
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"We're alright up here," He calls down to Amos.
He turns to Derrica. "You can help him, can't you?" If Edgard has learned anything of late, it's to not underestimate a mage.
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"Still pinned," he says through the crystal, his voice revealing no emotions. "And there's a fish."
Instinctively, he kicks at the fish again.
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Or what fish contribute to the equation. How worried should they be about the fish?
Looking back to Richard, she questions, "Do you think the two of you could keep from dropping me?"
It seems inevitable that they'll need to call for more help sooner or later.
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But he’s already taken his crystal out, seemingly aware that this is unlikely to dissuade her. YOLO.
“We’re lowering Derrica down to assess your injuries,” he says, mild into the crystal. And also: “Are you armed?”
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Amos looks over the situation once more. Bad odds. He's gotta make them better. "Careful, there's a whole lotta lyrium down here. I'll kill the fish."
Which is about when he clamps both legs around the thing and starts punching.
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get grappled with legs and get punched. Immediately, strength kicks in, and if there are mechanical bulls in space, maybe Amos experiences something like that as the creature seems to buck in the water with a violent thrash of its tail, the kind it probably uses to stun its prey. Not that he knows much about that, or this.
He is half lifted up out of the water, which at least frees him from where he was pinned, only to be dunked face first back into the cold depths. There's a moment where in the water, all Amos sees is a rush of bubbles, all oddly clear from the glow of so much raw lyrium veined through the cavern and the pool, and then the fish's face coming for him, its jaw dropped open too wide, showing rows of needle-sharp teeth from a maw that seems to emanate its own odd glow.
Bonk. The next punch his good arm seems to catch it across the nose, and it veers off with a small trickle of ichor-like blood.
A reprieve, for a moment.
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"It's not just the two of them, now." She smiles at Derrica. "Hi. Warden Adrasteia at your service and I can definitely help hold the rope. Here:"
She offers Derrica a sheathed knife that was hidden within her robes.
"One-armed with fish and lyrium sounds dangerous. Take this with you."
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"Edgard." He says in greeting. "Think all of us need to be handling the rope? Because if not and if I can a visual without..."
He motions at the fallen rock. "Maybe I can help with this?" He crooks his thumb at his bow.
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The preparations are brief: shawl shucked off, staff secured, knife tucked into the waistband of her trousers before she loops the rope over and over before cinching the end into a clever knot.
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Richard furrows his brow at the darkness of the drop off ahead, uncertain. But Adrasteia (he nods back) has come along with her knife, and this plan is rapidly taking (a more plausible) shape. He tucks the crystal away to reach for the rope instead, methodical now in unwrapping the bundle to toss one end to Derrica for her to loop and knot, and so on.
“You’re the largest person present, we need you on the rope,” he says to Edgard, before adding to Derrica in a quieter aside: “I’d like samples from the fish if possible.”
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"Alright." He concedes a little gruffly.
Edgard grabs the rope and backs up, stomping the ground a little to make sure he's on steady ground. He then wraps the end of the rope around himself and gestures to the others to grab the rope.
"will do our best to let you down easily." He says to Derrica. "Stay safe."
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But she does look briefly between Adrasteia and Richard, eyes wide, as they take up the rope. Surely the sentiment is easily picked up. (To Richard, a small nod; yes, she will try to bring up a piece of fish along with Amos.)
"Wish me luck," Derrica says brightly instead, and turns over the side to start rappelling downwards towards Amos. Her crystal is left out of her tunic, just in case she needs it in a hurry, and the glow of it marks her progress as she recedes into the dark.
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She shouldn't get eaten by a fish.
The cold water mingles with Amos' own blood. That, he doesn't notice.
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He sighs to himself and waits until she is well gone over the edge to ask of the other two:
“Do either of you have additional rope?”
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He pulls rope out from under his shirt and waves it forward a bit, so everyone can see.
"Right here. Everything's fine." Edgard breathes. He has to believe that when he's holding someone's life in his hands.
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It prickles at her senses. This would be a bad place to remain for very long, unless you're particularly immune to the effects of raw lyrium.
But if they're careful, such a thing is timed in hours, not minutes. She lowers down and down, until she can see the geography of this cavern. Barely. Eyes still adjusting to the odd gloom of blue illumination and dense shadows. She can see Amos, first, struggling in the water. The underwater lake itself has no banks, just water surrounded by sheer rock.
And from her vantage point, she can see a ridge of rock not too far from Amos, high up enough that it'd probably be impossible for him to crawl up on his own, but room enough for several people to get clear of the water.
And then, a sharp gust of wind from some formless dark corner in the cavern, a fresh-ish smell.
Splash. If she glances in time, she'll see the heavy tail of this monster fish suddenly erupt from the water to smack Amos across the head. It's fish vs man, down here. One of them has a home advantage, but has lost a few needle teeth along the way, both from hammering punches and torn into the weave of Amos' clothing.
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And then he's hit in the face with more fucking fish. Amos goes back to punching, hit after hit, into its fishy fucking face. "Sorry I can't help you down."
His tone is utterly expressionless. He's not thinking of the crystal, which is transmitting not only his voice, but the sound of him trying to murder something in the water. "Fucking- die already."
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Into the crystal, Derrica asks, "Adrasteia, can you send down something bright for us?" before she follows with, "Let me down a little lower, please."
A request posed without any worry that there's a finite amount of rope. If she get a little lower, she can get onto that ledge, and give anyone above her a break from supporting her weight.
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"Let us know when you're good down there."
Campsite | OTA
At night, though, her notes are neatly and safely tucked away. She's not inclined to work after the sun goes down, and everyone has to eat, so she can be found at mess or afterward nursing some ale near one of the fires. Her demeanor is determinedly friendly, but when she's left to her own devices, she's a bit more pensive. (It's hard not to reflect that while Riftwatch itself is a familiar setting, almost all the faces are new. Moping over being alone won't help, though, and if she's got to start over, may as well dive in. She'll smile encouragingly at anyone who looks inclined to approach.) At least she's been kitted out with some properly warm gear, as what she brought with her would not have suited the chill at all.
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"Hey Berkeley, what's hanging."
Tony moves through to sit down adjacent, dad noise'ing his way into a cross legged position. It's a strategic kind of placement, where to join them, you'd be at risk of the wind blowing smoke in your face, or sitting somewhat uncomfortably cozy in between. He hasn't brought over a drink or a plate of food, implying he is here for conversation
and does indeed seem to expect an answer to 'what's hanging' as he leans forward to reach a hand into a pocket. A year and a half in will see your wardrobe pretty well established, in a tailored looking quilted jacket, a scarf wrapped around his throat, leather gloves with the last knuckle of his fingers left bare to the nipping chill.
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She assumes he has something on his mind, though she's not averse to the company either way. He's been friendly, but it's a work trip and he's had his hands justifiably full. Still, she's curiously attentive to whatever he's going to pull out of his pocket.
Sister Sara Sawbones | Ota
Sawbones hates the ocean with a strong passion. It's very large, very wet and the sky is entierly too big. She glances up whenever a wave gets too close, which interrupts the very through search she's attempting to conduct for traces of deep mushroom growths.
Glaring the sea into submission does not work. Eventually she'll take her revenge by gathering large swaths of blood lotus and spindle weed. ...And occasionally an interesting shell or five.
B. Spelunking.
The caverns are another matter entierly. Small and in her element, she climbs down the steps at speed. She does not wait for a torch and calls helpfully, "There's a spider web to the left, try not to touch it."
She's more preoccupied with the deep mushrooms than anything. "There must be a lyrium vein nearby, you normally don't see 'em glowing like this so close to the surface."
And she is going to kneel down in the dark and dank to take sketches and notes. Try not to trip over her.
a - seashells
— Is an offer, much as it's a question. The rattle of a hand on the strap of his bag (empty, he came along half to carry).
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"Reckon I might be running out. You come to be helpful?" No please or thank yous, though she'll wait til the offer is clear before handing off the bundle in her arms.
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"Spindleweed breaks fevers," she explains, loading it into the pack, "And blood lotus mixed with elfroot calms healing pain." And causes mild hallucinations, but no remedy is perfect. She keeps her shells though.
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Some things you hold closer. Home, the kind carried on your back; deep places, and chambers that spiral into lime. Hope she washed the snails out.
"Spindleweed's the spicy one," Knows a little better than that, but under the needle's not holding it. And Sawbones is — well, they're not gonna talk blood lotus. "All this salt, I'd guess less pepper."
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"It's not like you use 'em raw like this," she says instead of anything else, turning her attention back to the beach and retrieving a small white half shell. It looks like carved limestone to her, smoothing her fingers over the grooves. "They'll be dried first. Sea salt's good for preserving them for the trip back though."
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A gesture to the sky, scooping out everything that lies beneath. Some things you hold closer. But the rest,
"These Surface plants, I mean. Everywhere you look it's green."
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"And it ain't that different than what I was doin' in Orzammar anyhow. Just the colors are different." And there's a trace a grim humor in that. She carefully tucks the little shell into her pocket.
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More ways than one. He toes at a wave.
"You ever see one of those pools? The ones that go all the way down."
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