tony stark. (
propulsion) wrote in
faderift2021-03-06 04:44 pm
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research plot: some fun guys.
WHO: Open
WHAT: Exploring the Wounded Coast, one of the latest sites of a rifter landing, for any kind of clue. Also maybe an excuse to get fucked up on the beach.
WHEN: Drakonis
WHERE: The Wounded Coast
NOTES: This post relates to this plot. It is open to whomever wishes to mingle, as the Wounded Coast is fairly local to the Gallows. There is also a closed component, which will be marked as such, but otherwise go nuts.
WHAT: Exploring the Wounded Coast, one of the latest sites of a rifter landing, for any kind of clue. Also maybe an excuse to get fucked up on the beach.
WHEN: Drakonis
WHERE: The Wounded Coast
NOTES: This post relates to this plot. It is open to whomever wishes to mingle, as the Wounded Coast is fairly local to the Gallows. There is also a closed component, which will be marked as such, but otherwise go nuts.
EXPLORING THE RIFT SITE;
There's no trace of the tear through the Veil that once existed here, the air as clean and undisturbed as it was before. There are, however, signs, if you know where to look for them. Blasted, black-tinged rock. Unstable patches of earth.
But the first order of business is to scout the area, starting small, and then expanding. The immediate central point is within range enough of the tempestuous ocean enough to hear it crashing on craggy rock, but far out enough that the going isn't too wet. This patch of land is all sand and sea-shattered pebble and shell, with a sheer cliff-wall that rises up on the inland side, pockmarked from weather.
Blood lotus and spindleweed grow in thick batches between the rocks, more towards where sea water floods through the cracks and forms shallow pools, but this is nothing very notable save for anyone who wants to harvest some and win some points with the medics and alchemists. What everyone has been instructed to look out for are Fade-touched materials, any sign of fauna or flora that seems strange or altered, and in specific, the unlikely but possible evidence of Deep Mushrooms growing nearby.
And there are. The Wounded Coast, beyond just being the place the land meets the sea, is a mess of natural caverns, tunnels, and caves. Giant cracks in the stony ground make tight passageways to squeeze through, and shallow caves filled with stagnant water make for physically laborious exploration. Some of the deeper caverns seem to have been developed at one time or another, with aged wooden steps built into steeper pathways, or metal hooks hammered into rocky walls that once held lanterns or equipment. And in some of these, the glowing fingers of Deep Mushroom grow sporadic out from the rock.
EXPLORING THE CAVERNS;
If you look at it on a map, you'll notice something odd. The exact location of the rift that regurgitated Naomi Nagata is fairly central to a few of the identified cavern entrances. It's decided, then, for a lack of other leads, to make some careful investigations.
The ones that flourish with Deep Mushrooms are those that run deepest. A couple are flooded beyond hope, and some have the evidence of strategic collapse, rubble compacted into tunnels to prevent further exploration. Others lead into empty caverns with the evidence of decades old mining work, exhausted of its resources. If you are extremely lucky, you'll find your torch burning through an unexpected patch of thick spider webbing, and the inevitability of a dog-sized arachnid dropping from the ceiling.
Deep Mushrooms flourish all the same, lighting up the walls with bioluminescence.
THE CAMPSITE;
A working vacation requires that you work, but by definition, also that you vacation.
There is a temporary camping site set up that, during the day, acts as a centralised location to gather materials, study maps, organise groups, get something to eat. The Wounded Coast is near enough to Kirkwall that feasibly, anyone participating in these tasks could make a day trip of it, but it is likewise easier to bed down overnight while the weather is not awful.
And if you do, there are kegs of ale available, and fresh meat and fish roasted over open flame, and friendly bonfires dotting the rocky landscape—and in such a pattern that they can watch their perimeter against particularly brave bandits, or other kinds of threats that might try to ruin the vibe. Although the chill of last month's blizzarding hasn't left the air, there seems to be a marked enough improvement that makes the early evenings pleasant, with sunsets staining overcast skies, the meditative crash of waves in the distance and the bright smell of salt and earth and rain mingling with beer, fat, and flame.
The tents are sturdy things but not especially plentiful. You might make your own arrangements, or wind up sharing with a colleague. They fit comfortably two or three adults.
no subject
It's been mere seconds. The tunnel ahead has half-collapsed into a sharp slope downwards, which they can now see with lantern light leads to an opening that had been boarded closed at some point in history. Through the hole in jagged wood emanates a distant blue glow.
Over the crystal, Amos reports: "Not dead."
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A quick survey of the bodies gathered, and he gets the ball rolling with a mild: “We don’t have the collective upper body strength to lift him out.”
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Edgard doesn't like the cave. He doesn't like how close the walls are or the fact the floor just fell. It's dark and damp and he will not leave someone here to die if he can help it.
"Do we have a rope? I'll try if you will not."
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Slowly, cautiously, with one hand braced on the wall of the tunnel as she cranes her neck to look downwards, Derrica asks, "Amos? Are you hurt?"
Because Derrica can at least try to do something about that, before they start considering how to reel him out. Whether or not someone has to run for help probably rests on how much Amos can help himself out of that hole.
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Specificity is probably good.
"Everybody else good?"
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“You’re right,” he says. “What was I thinking.”
He drops the pack off his shoulders with just enough dead weight to the whump of it to convey attitude, and crouches beside it to work the buckles. Presumably there is rope inside. It goes without saying that traveling in a cave network with a gaggle of humans is likely to end with at least one of them stuck on a ledge or in a pit.
Eventually, as plans are discussed over him, he’ll toss a bundle of rope into the mix.
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"We're alright up here," He calls down to Amos.
He turns to Derrica. "You can help him, can't you?" If Edgard has learned anything of late, it's to not underestimate a mage.
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"Still pinned," he says through the crystal, his voice revealing no emotions. "And there's a fish."
Instinctively, he kicks at the fish again.
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Or what fish contribute to the equation. How worried should they be about the fish?
Looking back to Richard, she questions, "Do you think the two of you could keep from dropping me?"
It seems inevitable that they'll need to call for more help sooner or later.
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But he’s already taken his crystal out, seemingly aware that this is unlikely to dissuade her. YOLO.
“We’re lowering Derrica down to assess your injuries,” he says, mild into the crystal. And also: “Are you armed?”
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Amos looks over the situation once more. Bad odds. He's gotta make them better. "Careful, there's a whole lotta lyrium down here. I'll kill the fish."
Which is about when he clamps both legs around the thing and starts punching.
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get grappled with legs and get punched. Immediately, strength kicks in, and if there are mechanical bulls in space, maybe Amos experiences something like that as the creature seems to buck in the water with a violent thrash of its tail, the kind it probably uses to stun its prey. Not that he knows much about that, or this.
He is half lifted up out of the water, which at least frees him from where he was pinned, only to be dunked face first back into the cold depths. There's a moment where in the water, all Amos sees is a rush of bubbles, all oddly clear from the glow of so much raw lyrium veined through the cavern and the pool, and then the fish's face coming for him, its jaw dropped open too wide, showing rows of needle-sharp teeth from a maw that seems to emanate its own odd glow.
Bonk. The next punch his good arm seems to catch it across the nose, and it veers off with a small trickle of ichor-like blood.
A reprieve, for a moment.
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"It's not just the two of them, now." She smiles at Derrica. "Hi. Warden Adrasteia at your service and I can definitely help hold the rope. Here:"
She offers Derrica a sheathed knife that was hidden within her robes.
"One-armed with fish and lyrium sounds dangerous. Take this with you."
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"Edgard." He says in greeting. "Think all of us need to be handling the rope? Because if not and if I can a visual without..."
He motions at the fallen rock. "Maybe I can help with this?" He crooks his thumb at his bow.
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The preparations are brief: shawl shucked off, staff secured, knife tucked into the waistband of her trousers before she loops the rope over and over before cinching the end into a clever knot.
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Richard furrows his brow at the darkness of the drop off ahead, uncertain. But Adrasteia (he nods back) has come along with her knife, and this plan is rapidly taking (a more plausible) shape. He tucks the crystal away to reach for the rope instead, methodical now in unwrapping the bundle to toss one end to Derrica for her to loop and knot, and so on.
“You’re the largest person present, we need you on the rope,” he says to Edgard, before adding to Derrica in a quieter aside: “I’d like samples from the fish if possible.”
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"Alright." He concedes a little gruffly.
Edgard grabs the rope and backs up, stomping the ground a little to make sure he's on steady ground. He then wraps the end of the rope around himself and gestures to the others to grab the rope.
"will do our best to let you down easily." He says to Derrica. "Stay safe."
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But she does look briefly between Adrasteia and Richard, eyes wide, as they take up the rope. Surely the sentiment is easily picked up. (To Richard, a small nod; yes, she will try to bring up a piece of fish along with Amos.)
"Wish me luck," Derrica says brightly instead, and turns over the side to start rappelling downwards towards Amos. Her crystal is left out of her tunic, just in case she needs it in a hurry, and the glow of it marks her progress as she recedes into the dark.
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She shouldn't get eaten by a fish.
The cold water mingles with Amos' own blood. That, he doesn't notice.
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He sighs to himself and waits until she is well gone over the edge to ask of the other two:
“Do either of you have additional rope?”
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He pulls rope out from under his shirt and waves it forward a bit, so everyone can see.
"Right here. Everything's fine." Edgard breathes. He has to believe that when he's holding someone's life in his hands.
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It prickles at her senses. This would be a bad place to remain for very long, unless you're particularly immune to the effects of raw lyrium.
But if they're careful, such a thing is timed in hours, not minutes. She lowers down and down, until she can see the geography of this cavern. Barely. Eyes still adjusting to the odd gloom of blue illumination and dense shadows. She can see Amos, first, struggling in the water. The underwater lake itself has no banks, just water surrounded by sheer rock.
And from her vantage point, she can see a ridge of rock not too far from Amos, high up enough that it'd probably be impossible for him to crawl up on his own, but room enough for several people to get clear of the water.
And then, a sharp gust of wind from some formless dark corner in the cavern, a fresh-ish smell.
Splash. If she glances in time, she'll see the heavy tail of this monster fish suddenly erupt from the water to smack Amos across the head. It's fish vs man, down here. One of them has a home advantage, but has lost a few needle teeth along the way, both from hammering punches and torn into the weave of Amos' clothing.
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And then he's hit in the face with more fucking fish. Amos goes back to punching, hit after hit, into its fishy fucking face. "Sorry I can't help you down."
His tone is utterly expressionless. He's not thinking of the crystal, which is transmitting not only his voice, but the sound of him trying to murder something in the water. "Fucking- die already."
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Into the crystal, Derrica asks, "Adrasteia, can you send down something bright for us?" before she follows with, "Let me down a little lower, please."
A request posed without any worry that there's a finite amount of rope. If she get a little lower, she can get onto that ledge, and give anyone above her a break from supporting her weight.
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"Let us know when you're good down there."