Entry tags:
- ! open,
- abby,
- alexandrie d'asgard,
- bastien,
- benedict quintus artemaeus,
- byerly rutyer,
- derrica,
- ellie,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- loki,
- matthias,
- obeisance barrow,
- petrana de cedoux,
- tiffany hart,
- { astarion },
- { dante sparda },
- { emet-selch },
- { james holden },
- { jone },
- { sidony veranas },
- { sylvie },
- { tony stark }
open | holiday spirits
WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.

THE CASTLE
Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.
The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.
As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.
By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.
THE SPIRITS
--so back inside, then.
The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.
As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.
As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.
The hauntings will continue until
THE END
When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.
The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
OTA - feel free to byo ghosts or not, as you prefer
While many Riftwatch agents find the tower reminiscent of the Gallows, it can't help but remind Julius of Kinloch Hold, especially when voices that belong there fainly begin to echo around corners. It is, perhaps oddly, easier when the voices belongs to those he's certain are dead.
Circle mages are trained to know when they're dreaming; this isn't that. He's reasonably sure. At least this far down the tower, he's also not tempted to mistake spirits' tricks for anything but that. He keeps moving. The healing stitches bother him more than the voices, at first.
Still, it isn't pleasant when he glances in an open doorway and catches a faint glimpse of an elf in mage's robes, sitting by the window and paging through a book. He looks up when Julius pauses in the doorway and brightens, solidifying slightly as he does. The first time he says Julius's name, it's clearly a greeting; Julius doesn't return it before turning away to keep moving, his expression somewhat more set. The second time, it's a question, a call, but Julius doesn't turn back.
You can't haunt another ghost (later)
The man who is suddenly walking with Julius is a handsome Marcher in his mid-30s. A looker-on might even recognize him; Laris Esser is a merchant who has done business with both the Inqisuition and Riftwatch, on occasion. The look he's giving Julius is fond and not even particularly intent, but there's a certain weight to the words when he says, "You're thinking about turning around and going back, aren't you?"
Julius's shoulders are, unusually and involuntarily, a bit tense. "This isn't amusing. I don't know what you think you'll achieve."
Laris looks nonplussed, faint lines across his forehead suggesting a face shaped over time more by curiosity than by anger. "You're avoiding the question."
"I did, that time." Julius stops and turns. "Now I am not bothering to answer a stupid and irrelevant question posed by someone wearing my memory's face. Stop it." Of course, now he's engaging, and that's not ideal, but on the other hand, his patience is wearing thin. That, or the ghost scored a palpable hit.
Wildcard
[Knock yourself out.]
later!
All of this is to say, when Bastien hears Julius' voice—which must be Julius' voice, because Bastien have nothing to regret about Julius—unless someone else has something to regret about Julius, but in that case he's still likely to find another real person instead of these impossibly endless corridors—
When Bastien hears Julius' voice, turns that corner and takes long strides to catch up with him and his companion, who is also familiar, once Bastien has shoulders and hair to match to the voice. Julius' impatience with the spirit is an odd comfort, and the fog of his fear thins enough for his curiosity to stick its head out of its hole and sniff the air.
"Does that work?" he asks, falling into step on Julius' other side, head craned to eye Esser. Why Esser? "Telling them to stop."
no subject
"I was ignoring them, but this one," the spirit posing as Esser looks genuinely nonplussed, "is bloody stubborn. Have you had any luck, or did you just outrun them?" Julius would much rather look at Bastien, a man fully disconnected from his regrets or, indeed, more or less any of his strong emotions. Someone else to talk to is already an improvement. The spirit is unlikely to stand being ignored long, but Bastien's arrival seems to have momentarily interrupted its script.
no subject
He doubts it. It's barely a real question. Only a toe dipped experimentally into the tension.
no subject
Esser looks insulted. "I am right here, Julius," he says, and the tone is so accurate of the man he's imitating that the similarity in itself almost makes Julius flinch. He doesn't, though, continuing his steady, resolute pace. Outwalking whatever this is sounds excellent, just now.
Julius doesn't know Bastien well, beyond the unavoidable level of having shared an organization and a home with him for as long as he has. But he does trust, at least, that he wants to get out of whatever they're trapped in as much as Julius does. He's not prying for prying's sake, presumably, and that makes Julius more inclined to frankness than he would otherwise be. At least a bit.
So it's only a brief pause before he says, "We were on the road together for a while. When I was leaving Ferelden, before the Inquisition. It was early days, and I was ... well. I suppose one can imagine that I was imperfect at pretending not to be a mage, after a lifetime in the Circle. He worked it out and didn't immediately turn me in at the nearest Chantry, so it is very rude," pointed and at the spirit, "for whatever this is to be using his face to prod at me."
no subject
Bastien inclines his head to look around Julius at the specter of Esser again. Something to carefully ask the merchant himself about later, maybe, assuming they all leave this castle alive.
"You didn't turn around," is not quite a question. "What if you turn around now? Have you tried that? Maybe it is what they want."
And giving spirits what they want makes them go away. That's how that works, right?
no subject
That Julius had found the question painful, in his original memory and (for other reasons) just now, had not indicated an intention to wound. Not in the actual man, at least. He's not willing to give the spirit so much benefit of the doubt. Still, willing to give the suggestion a try, he pivots to backtrack the other way, assuming Bastien will come along.
Whatever Bastien does, the spirit wearing Esser's face neatly pivots too, keeping pace. The spirit says to Bastien, conversationally, "I suspect Circles include a class on avoiding the question. Though maybe he's just naturally gifted, I don't know a lot of mages."
earlier.
From this angle, John can only see a sliver of the room. Whoever is inside is a mystery. The voice carries, unsurprisingly unfamiliar to him.
But, judging by the look on Julius' face, it's an unwelcome presence. And while some part of John is instantly deeply curious, he is aware that this is Julius and Petra cares deeply for him. It provides an immediate check on the impulse to crane his neck to catch sight of whoever has prompted Julius to make that expression.
no subject
He hasn't thought about Tacen in more than passing for quite some time. It was a stomach-dropping sensation, and he realizes there are ways he could have made his point that are slightly less blunt.
no subject
It's refreshing, really, to come across an entanglement that is so clearly delineated. Julius seems thoroughly aware of what's afoot, and the explanation, when it comes, is—
Well, perhaps expected. After all, Randall's rasping voice brings to mind some similar circumstance.
"You're drawing a clearer line than others I've come across."
A compliment, surely.
no subject
He adds, "If there is one thing they drill into Circle mages, it's to be suspicious of anything that seems too good to be true, or that seems purposely designed to shake you." It's said with a grim smile, a joke that's also a truth. He's reasonably certain they aren't in the Fade, but the principles aren't dissimilar. "I am a bit worried about why the attempt, though, just now. I haven't found much in the castle itself of use in determining an answer. You?"