cozen: (Default)
Bastien ([personal profile] cozen) wrote in [community profile] faderift2022-01-03 11:47 pm

open | holiday spirits

WHO: Whoever, plus some spirits.
WHAT: Everyone spends an evening regretting the past. So basically a normal night.
WHEN: Wintermarch 5-6
WHERE: A castle in the mountains north of Kirkwall
NOTES: OOC post including less vague/pretentious haunting mechanic descriptions. Fantasy violence and swearing and so on are assumed, but please use content warnings in your subject lines for things like explicit gore or sex, slavery content, body horror, etc., if you go any of those routes.




THE CASTLE

Their convenient shelter from the unexpected blizzard that whips up around them in the mountain pass isn't too convenient. Anyone with a reasonable detailed map will find it marked there; reaching its clifftop location requires a slight detour. When they approach, it has no warm ethereal glow or suspiciously welcoming lit torches. The windows stay dark. The portcullis is raised just high enough to be ducked under, but the heavy doors of the keep don't swing open to welcome them.

The only immediate sign that something is amiss is the thorough, all-encompassing emptiness of the place, and it might take some investigation before that begins to feel strange. The fortress' abandonment seems recent and abrupt: ample firewood has been cut and stacked for the winter, nothing has been done to protect the furniture or strip the beds, the kitchen is fully stocked and even has some perishables that do not seem close to perishing, the stables are equipped to comfortably keep any animals along for the journey, and a chess board before the hearth in the (humble) grand hall seems to have been left mid-game. But there are no messages, no bodies, no footsteps dimpling the crunchy layer of old snow accumulated in the bailey beneath the fresh snowfall.

As they search, the castle's visitors may begin to find signs that the castle hasn't been entirely abandoned. It begins with whispers emanating from the dark ends of corridors, voices they recognize and others they don't, or faces both familiar and unfamiliar flashing in still water or window panes when firelight hits right, or forms moving on the edge of vision but vanishing before they can be looked at directly.

By the time this becomes worrisome enough to drive anyone back out of the castle, the portcullis has fallen shut and won't budge. Neither will any other doors to the outside. The windows won't break; doors won't give way even to makeshift battering rams. The only walls that can be climbed or reached by stairs face out over a deep ravine. It might be a survivable climb, if the wind and weather allowed, but it would not be a survivable fall.

THE SPIRITS

--so back inside, then.

The keep is built like the Gallows' towers, square and tall, and it won't take long for Riftwatch to notice that whatever is wrong is more wrong the higher they climb. The whispers and glimpses on the lowest floor become voices and lingering shadowy figures on the second. Someone might turn and find their hand briefly held by an unfamiliar man's, warm and real for the moment it takes him to say, "Come with me." Or behind them, a woman's shocked and seething voice says, "What are you doing?" Or maybe it's a hand they do know and a voice saying something they've heard before.

As people venture to the higher floors--whether intrepidly seeking the source or involuntarily herded onward by spirits--these moments will begin to last and linger and repeat. And those who don't dare venture higher won't be exempt, confronted by stronger spirits that emerge like ants from a kicked hive as the upper floors are disturbed.

As they approach the uppermost floor, reality will begin to slip away from them. They may find themselves lost in a maze of rooms, even though that shouldn't be possible in so few square feet, and ultimately enveloped in comforting worlds where they didn't do that thing they regret and that, like dreams, feel real until they suddenly don't--until something is too unbelievable, until someone interrupts, or until a demon is holding them under the water of the warm bath they were tempted into, shoving them off a balcony, or whispering into their ears and minds, let me in and you can keep it.

The hauntings will continue until morale improves the eldest, most powerful demon has been dealt with.

THE END

When it ends, it ends abruptly. Weaker spirits vanish; stronger ones retreat into the dark. The lesser demons on the upper floors linger, and some may put up a last-ditch physical fight, but without their superior, they've lost most of their mental pull and emotional sway. The castle has changed, too. Its abandonment no longer looks so recent. The food and firewood is gone, along with any sense of warmth or satiety anyone used them to acquire earlier. There is dust where none was before, mildew and rot, and a few scattered, unfortunate skeletons.

The sun is not quite up, the sky a faintly luminescent grey. But the weather is survivable, though it will be slower travel than it would have been without the fresh snow. The doors will open, and the portcullis will raise. Everyone can set off on their cold, hours-long journey back to the city. Talking about their feelings or avoiding eye contact the entire time: the choice is theirs.
overharrowed: (I just don't care)

[personal profile] overharrowed 2022-01-11 01:17 am (UTC)(link)
Julius is a man who seldom expresses frustration anyplace but behind closed doors. It's not that he isn't frustrated, it's just that generally he finds evidence of his frustration does little except give those around him an advantage. This, however, has evidently pushed him past that threshold. The thinning of his expression and the tautness in his voice would be mild, in another man. That they're present at all in him is telling, even for someone who only knows Julius as a colleague.

"I was ignoring them, but this one," the spirit posing as Esser looks genuinely nonplussed, "is bloody stubborn. Have you had any luck, or did you just outrun them?" Julius would much rather look at Bastien, a man fully disconnected from his regrets or, indeed, more or less any of his strong emotions. Someone else to talk to is already an improvement. The spirit is unlikely to stand being ignored long, but Bastien's arrival seems to have momentarily interrupted its script.
overharrowed: (someone is listening)

[personal profile] overharrowed 2022-01-14 01:09 am (UTC)(link)
"It's not directly about him," Julius says.

Esser looks insulted. "I am right here, Julius," he says, and the tone is so accurate of the man he's imitating that the similarity in itself almost makes Julius flinch. He doesn't, though, continuing his steady, resolute pace. Outwalking whatever this is sounds excellent, just now.

Julius doesn't know Bastien well, beyond the unavoidable level of having shared an organization and a home with him for as long as he has. But he does trust, at least, that he wants to get out of whatever they're trapped in as much as Julius does. He's not prying for prying's sake, presumably, and that makes Julius more inclined to frankness than he would otherwise be. At least a bit.

So it's only a brief pause before he says, "We were on the road together for a while. When I was leaving Ferelden, before the Inquisition. It was early days, and I was ... well. I suppose one can imagine that I was imperfect at pretending not to be a mage, after a lifetime in the Circle. He worked it out and didn't immediately turn me in at the nearest Chantry, so it is very rude," pointed and at the spirit, "for whatever this is to be using his face to prod at me."
overharrowed: (how did I live)

[personal profile] overharrowed 2022-01-22 09:20 pm (UTC)(link)
"Braving the blizzard might be more amusing, at that." It's not exactly what Bastien meant, and Julius knows it; the grumbled half-joke is more a reflex than anything. But he doesn't leave it there, adding, "Possible. The real Esser didn't care about where I was going, though, so much as why. He didn't care about my politics, he was just curious."

That Julius had found the question painful, in his original memory and (for other reasons) just now, had not indicated an intention to wound. Not in the actual man, at least. He's not willing to give the spirit so much benefit of the doubt. Still, willing to give the suggestion a try, he pivots to backtrack the other way, assuming Bastien will come along.

Whatever Bastien does, the spirit wearing Esser's face neatly pivots too, keeping pace. The spirit says to Bastien, conversationally, "I suspect Circles include a class on avoiding the question. Though maybe he's just naturally gifted, I don't know a lot of mages."