Entry tags:
[CLOSED] WHAT'S YOURS IS MINE
WHO: Tertia, Ellis, Barrow, Clarisse, Tiffany, Ellie
WHAT: Riftwatch agents raid a Venatori red lyrium mine with the intent to disable the operation and kill the Venatori mage overseeing the work.
WHEN: Now-ish; whenever that makes sense.
WHERE: The Blasted Hills, the Anderfels
NOTES: OOC information is available HERE at the sign-ups post. The objective/points pool spreadsheet with relevant instructions is located HERE and should be open to editing. Please include any necessary content warnings in your subject lines. If you want some image inspo for a medieval fantasy mine, there's a great reference HERE.
WHAT: Riftwatch agents raid a Venatori red lyrium mine with the intent to disable the operation and kill the Venatori mage overseeing the work.
WHEN: Now-ish; whenever that makes sense.
WHERE: The Blasted Hills, the Anderfels
NOTES: OOC information is available HERE at the sign-ups post. The objective/points pool spreadsheet with relevant instructions is located HERE and should be open to editing. Please include any necessary content warnings in your subject lines. If you want some image inspo for a medieval fantasy mine, there's a great reference HERE.
THE BRIEF
As Riftwatch is currently divided between the Gallows and a gloomy Hightown mansion in Kirkwall, the assembly (with their gear and their griffons already prepared) meets in the old Qunari compound turned Riftwatch stable yard on the Kirkwall docks to receive their assignment in person. With paper at such a premium these days, the only written copy of the orders is sent with them rather than filed among the towers' records. There is a silent implication not to lose it. Neither Flint or Julius is keen to reproduce it from memory.
That sheet reads:
For Immediate Dispatch,
Members of Forces and Project Sashamiri are to proceed to the foothills above Alhoven. Reports suggest the trading post there supports a nearby mining operation in the Blasted Hills, and that supplies are typically conveyed to and from by a mule team with a distinct spotted animal among them.
Follow the team and its return to the mine. From a reasonable distance, assess the state and organization of their work. Intercepted correspondence suggests the operation is being overseen by Augustus Naevius, a Venatori mage. What other opposition forces may be present is unclear. Upon completion of your evaluation, proceed to: disable and destroy the workings of the mine and its overseers; to recover any items or records of value; and then, to make your withdrawal.
Supplementary: should any opportunity present itself to damage the reputation of Tevinter in the region, or to discourage Alhoven from further trade relations with the Venatori, see it done.
-J. FlintRather than attempt to assess the value of any notes or correspondence, bring back anything you can reasonably secure without compromising the primary objective of disabling and destroying the mine. Even if a document turns out to be relatively useless, we can at least use the reverse side to supplement our paper supply.
- Julius
ALHOVEN
The village of Alhoven began life as a trading post. Nestled at the base of a rugged cut of the Blasted Hills, it primarily serves to supply logging, mining, and itinerant trappers with a line back to the wonders of civilization: hot meals cooked by someone else, protection both from the elements and the dangers of the wilderness, and carnal satisfaction for purchase. Observation or stealthy investigation may reveal the additional following information:
- Alhoven is currently hosting a modest detachment of Tevinter infantry.
- The village's central square, likely the footprint of the original trading post, is reasonably well fortified thanks to a wooden palisade. While it has no formal gates or portcullises, there is only one distinct (albeit unguarded) point of entry.
- A watchtower on the edge of town hosts a lookout, and braziers are kept burning at night to illuminate the main thoroughfares of the village. It's rare to see individuals in the streets alone after dark. A series of traps found in the foothills above the village where Riftwatch is stationed suggests there's been recent trouble with bears or wolves.
- The population skews older and rougher, with a majority qualifying as seasonal. That said, the village has begun to sprawl outward and there are signs that the rough and tumble lifestyle of the remote outpost may soon shift toward a more hardily domestic one. There is at least one very cute Anderfels baby bundled up against the winter weather, and one of the permanent structures is a Chantry chapel.
- The lack of agricultural infrastructure buried under snow and ice suggests Alhoven is entirely reliant on trade and its collected stores. They don't appear to be doing poorly for themselves.
THE MINE
The targeted red lyrium mining operation isn't much of a journey from Alhoven up and into the unforgiving Blasted Hills. Composed of just a few permanent triangular outbuildings and an array of equipment, the mine isn't all that expansive. What it is, however, (in total defiance of the weather and cold), is awfully productive. Careful observation, stealthy investigation, or the general chaos of the melee may reveal the following details:
- The camp's workforce predominantly consists of animated corpses being controlled by the Venatori mage overseeing the operation, Augustus Naevius. While it would ordinarily be impossible for a single necromancer to accomplish so much on his own, those familiar with other cases of corpses being animated and directed by the power of red lyrium may easily rationalize that's how Naevius is managing as well as he is.
- There are no more than ten non-corpses guiding the work, including the driver of the mule train. Where the animated dead are responsible for the bulk of picking and shifting stone down in the pit mine and for driving the treadmills of the various heavy machinery, the living workers are responsible for the finer work of keeping everything running smoothly. It's impossible to tell from observation if these harbitten living workers are non-mage soporati, mages in their own right, Tevinter soldiers who have become too apathetic to wear much of their armor, or enslaved men and women with a considerable amount of autonomy. That said, they are living in an apparent abundance of comfort. No one seems to be going cold or hungry, although the mood is deadly (ha ha) serious.
- The majority of the corpses are Anderfels natives. Though the residents of Alhoven must be unaware of it, it's likely that this, rather than hungry wildlife, may be the actual cause motivating the anti-predator precautions being taken in the village.
- There are also a number of corpses wearing Tevinter armor/fashions.
- In what is probably a totally unrelated note (it's definitely related), there are three bunkhouses in the compound. Only one seems to currently be in use for that purpose; the others have been turned into a barn and storehouse.
- The animated corpses work day and night without rest, overseen by living workers in rotating shifts. Naevius himself spends most of his day repairing damaged members of the undead workforce, re-allocating the division of undead labor, consumed with some weird red lyrium experimentation, or shut up in the outbuilding that serves as his quarters-slash-office (where through a window he can be seen to be feverishly writing).
Once the attack kicks off, it will quickly become apparent that Naevius is as dangerous as he is industrious. To make matters worse, if he isn't taken out of commission quickly, Riftwatch members will soon find themselves facing an army red-lyrium infested undead; if Naevius is successfully killed, the red lyrium will continue to make the spirits possessing the undead aggressive, but they'll be much easier to corral, kill, or weaponize without someone guiding them.
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Joined is different than coerced or trapped.
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Her gaze darts between Ellis, Tiffany, and Clarisse.
"He was a slave. Like me. In Minrathous. And for the Venatori, an ex-slave isn't equal to someone who was born free - is what I've heard." What I've heard. What a lie; she feels it to be a lie when it's out of her mouth, and she nearly winces with it.
"It's probably why he's here. Not because he has any will to do this work - but because he has to. It's probably the only duty available to him. So to just assassinate him - " She shakes her head, and falls silent, her arguments sounding strange and weak even to her.
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"... does that mean that if he had a better opportunity at Riftwatch, he'd defect the Venatori and join us instead?"
She's thinking of Benedict when she says it. It's not like it wouldn't be without precedence.
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She says, "I don't know if I want to make that bet."
But she's not outright saying no, either... yet...
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Probably, Tertia had said. It is not enough.
"He was in sole command of the camp?" he asks, doubt heavy in his voice.
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And what about that question - would he join Riftwatch? Well, would he? Maybe. It's possible. He'd been...Well, he'd been ambitious, frankly. When he'd spoken of his future, it hadn't been ideals he'd talked about, but his prospects and possibilities. Joining Riftwatch, with its cooperative spirit, with its limited reach and limited power, where the opportunities for advancement were slim and its tolerance for boldness was slim indeed, was...Well, it was possible.
She scratches anxiously at the back of her hand, looking at the humans arrayed before her. If she just had someone else with her here...
"He's using corpses," she says, "instead of slaves. Other Venatori would probably be using slaves infected with red lyrium. He's - If we kill him, someone far worse will just take his place." And how do you know that, Tertia? What explanation can you give for that knowledge? Oh, she shouldn't be doing this - No one here knows she was Venatori, and things will be easier if it stays that way - "We could just disable the operation, and leave him alive to be - one of the better Venatori. One of the less cruel ones."
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That answers that. Of 'signs of goodness', utilizing corpses instead of slaves takes the slimmest margin while still failing at proper goodness. It is something worth remarking on. It could just as easily mean something else.
"When was the last time you spoke to him? If he is acting under orders, with limited authority--isn't it likely that the choice to use corpses was not even his? Or that he has changed from the person you once knew? I'm sorry," which Tiffany directs, gently, to the group as a whole--but especially to Tertia, whose position in this moment is not enviable. "But I fear gambling on our success when there are so many unknowns."
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But if they let this guy go...
How would Yseult do this?
"What about as an informant?" she asks, deliberately looking at only Tertia. "Staying with the Venatori, but reporting back to our people?"
It's a flimsy hope, she knows. This guy might not have the stones, or the connections, or the information to begin to make this worthwhile. But he is a mage, and he wants to do well for himself. And if Tertia thought it was important enough to bring up, she can't not ask.
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"We have nothing to leverage with."
The no is winding its way through Ellis' tone, though he has yet to say it aloud.
"And there are Imperials soldiers in the town, outnumbering us. They'll come if he calls."
And they have shardbearers among their number.
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She swallows that down. "So let's stay out of his sight and just go after the mining. We can disable the mines. It hasn't been long since we last spoke to each other," Tertia says to Tiffany. "I'm sure he's still a good person. Isn't that important? If we lose this war - " Is an uncomfortable thought to pursue. She stops herself before she chases it too far. But: a Tevinter controlled by Venatori like Naevius would be better by far than a Tevinter controlled by Venatori like Calpurnia Artemaeus. Her people, under him, might go free. Is it wrong to try to plan for that?
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Tertia's certainty is admirable, and understandable. Naevius was a friend to her. If there was even a spark of goodness in him when they knew one another--not long ago, if Tertia is correct--it might be coaxed into something greater, with patience and persistence and, yes, leverage. It might not even take much. Yet even so.
"I can't imagine he would take kindly to us opposing him. Whoever he reports to would be even less kind about it. We have to work quickly and efficiently in this, with as little noise and attention as possible. Ellis is right--with others nearby, besides him, we could find ourselves forced to contend with greater numbers if one part of this goes wrong. We can't afford to risk ourselves, and this mission."
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"Even if for some reason he agreed to be an informant, it doesn't mean he wouldn't turn right around and start feeding us bullshit. No. We can't trust him and we can't let him go. We can't leave loose ends."
It's more complicated than that, of course. But she doesn't feel the need to go over said complications in any more detail when the end result is going to wind up being the same.
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No, she doesn't like it. None of them like this, speaking callously of whether a man must live or die because he presents a threat, because good can only count for so much.
Ellie looks up at Tertia, slowly shakes her head.
[tertia will remember that]
So she lowers her head. It will be the case that people will die. Friends will die. And she knew when coming to Riftwatch that she would no longer be fully able to choose her targets. She'd thought of it in terms of letting slaveowners and evil men go free - but it is true, too, that she will likely have to watch good men be killed.
"All right," she says, her voice very soft. And she says nothing more.
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Ellis is not swayed. His attention leaves Tertia and her downcast eyes, moves onwards to consideration of the task at hand.
"Ellie, Tiffany, can you be ready to move tonight?"
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Ellie's killed far better people than the Venatori slated to die tonight.
She nods once, looking at Ellis -- and he'll know, from having worked with her before, that she isn't hesitating.
"Ready."
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She, too, will not be hesitating. Once a decision has been made, you have to see it through. You can't think twice or look back. A failure to act could make it all fall apart. The regret that she feels--sorry, that they have to kill this person for the greater good, even when they are a friend to Tertia, even when there may be good in them--has to be tamped down and put away somewhere. There is work to be done.
"I'll be ready."