Entry tags:
[CLOSED] WHAT'S YOURS IS MINE
WHO: Tertia, Ellis, Barrow, Clarisse, Tiffany, Ellie
WHAT: Riftwatch agents raid a Venatori red lyrium mine with the intent to disable the operation and kill the Venatori mage overseeing the work.
WHEN: Now-ish; whenever that makes sense.
WHERE: The Blasted Hills, the Anderfels
NOTES: OOC information is available HERE at the sign-ups post. The objective/points pool spreadsheet with relevant instructions is located HERE and should be open to editing. Please include any necessary content warnings in your subject lines. If you want some image inspo for a medieval fantasy mine, there's a great reference HERE.
WHAT: Riftwatch agents raid a Venatori red lyrium mine with the intent to disable the operation and kill the Venatori mage overseeing the work.
WHEN: Now-ish; whenever that makes sense.
WHERE: The Blasted Hills, the Anderfels
NOTES: OOC information is available HERE at the sign-ups post. The objective/points pool spreadsheet with relevant instructions is located HERE and should be open to editing. Please include any necessary content warnings in your subject lines. If you want some image inspo for a medieval fantasy mine, there's a great reference HERE.
THE BRIEF
As Riftwatch is currently divided between the Gallows and a gloomy Hightown mansion in Kirkwall, the assembly (with their gear and their griffons already prepared) meets in the old Qunari compound turned Riftwatch stable yard on the Kirkwall docks to receive their assignment in person. With paper at such a premium these days, the only written copy of the orders is sent with them rather than filed among the towers' records. There is a silent implication not to lose it. Neither Flint or Julius is keen to reproduce it from memory.
That sheet reads:
For Immediate Dispatch,
Members of Forces and Project Sashamiri are to proceed to the foothills above Alhoven. Reports suggest the trading post there supports a nearby mining operation in the Blasted Hills, and that supplies are typically conveyed to and from by a mule team with a distinct spotted animal among them.
Follow the team and its return to the mine. From a reasonable distance, assess the state and organization of their work. Intercepted correspondence suggests the operation is being overseen by Augustus Naevius, a Venatori mage. What other opposition forces may be present is unclear. Upon completion of your evaluation, proceed to: disable and destroy the workings of the mine and its overseers; to recover any items or records of value; and then, to make your withdrawal.
Supplementary: should any opportunity present itself to damage the reputation of Tevinter in the region, or to discourage Alhoven from further trade relations with the Venatori, see it done.
-J. FlintRather than attempt to assess the value of any notes or correspondence, bring back anything you can reasonably secure without compromising the primary objective of disabling and destroying the mine. Even if a document turns out to be relatively useless, we can at least use the reverse side to supplement our paper supply.
- Julius
ALHOVEN
The village of Alhoven began life as a trading post. Nestled at the base of a rugged cut of the Blasted Hills, it primarily serves to supply logging, mining, and itinerant trappers with a line back to the wonders of civilization: hot meals cooked by someone else, protection both from the elements and the dangers of the wilderness, and carnal satisfaction for purchase. Observation or stealthy investigation may reveal the additional following information:
- Alhoven is currently hosting a modest detachment of Tevinter infantry.
- The village's central square, likely the footprint of the original trading post, is reasonably well fortified thanks to a wooden palisade. While it has no formal gates or portcullises, there is only one distinct (albeit unguarded) point of entry.
- A watchtower on the edge of town hosts a lookout, and braziers are kept burning at night to illuminate the main thoroughfares of the village. It's rare to see individuals in the streets alone after dark. A series of traps found in the foothills above the village where Riftwatch is stationed suggests there's been recent trouble with bears or wolves.
- The population skews older and rougher, with a majority qualifying as seasonal. That said, the village has begun to sprawl outward and there are signs that the rough and tumble lifestyle of the remote outpost may soon shift toward a more hardily domestic one. There is at least one very cute Anderfels baby bundled up against the winter weather, and one of the permanent structures is a Chantry chapel.
- The lack of agricultural infrastructure buried under snow and ice suggests Alhoven is entirely reliant on trade and its collected stores. They don't appear to be doing poorly for themselves.
THE MINE
The targeted red lyrium mining operation isn't much of a journey from Alhoven up and into the unforgiving Blasted Hills. Composed of just a few permanent triangular outbuildings and an array of equipment, the mine isn't all that expansive. What it is, however, (in total defiance of the weather and cold), is awfully productive. Careful observation, stealthy investigation, or the general chaos of the melee may reveal the following details:
- The camp's workforce predominantly consists of animated corpses being controlled by the Venatori mage overseeing the operation, Augustus Naevius. While it would ordinarily be impossible for a single necromancer to accomplish so much on his own, those familiar with other cases of corpses being animated and directed by the power of red lyrium may easily rationalize that's how Naevius is managing as well as he is.
- There are no more than ten non-corpses guiding the work, including the driver of the mule train. Where the animated dead are responsible for the bulk of picking and shifting stone down in the pit mine and for driving the treadmills of the various heavy machinery, the living workers are responsible for the finer work of keeping everything running smoothly. It's impossible to tell from observation if these harbitten living workers are non-mage soporati, mages in their own right, Tevinter soldiers who have become too apathetic to wear much of their armor, or enslaved men and women with a considerable amount of autonomy. That said, they are living in an apparent abundance of comfort. No one seems to be going cold or hungry, although the mood is deadly (ha ha) serious.
- The majority of the corpses are Anderfels natives. Though the residents of Alhoven must be unaware of it, it's likely that this, rather than hungry wildlife, may be the actual cause motivating the anti-predator precautions being taken in the village.
- There are also a number of corpses wearing Tevinter armor/fashions.
- In what is probably a totally unrelated note (it's definitely related), there are three bunkhouses in the compound. Only one seems to currently be in use for that purpose; the others have been turned into a barn and storehouse.
- The animated corpses work day and night without rest, overseen by living workers in rotating shifts. Naevius himself spends most of his day repairing damaged members of the undead workforce, re-allocating the division of undead labor, consumed with some weird red lyrium experimentation, or shut up in the outbuilding that serves as his quarters-slash-office (where through a window he can be seen to be feverishly writing).
Once the attack kicks off, it will quickly become apparent that Naevius is as dangerous as he is industrious. To make matters worse, if he isn't taken out of commission quickly, Riftwatch members will soon find themselves facing an army red-lyrium infested undead; if Naevius is successfully killed, the red lyrium will continue to make the spirits possessing the undead aggressive, but they'll be much easier to corral, kill, or weaponize without someone guiding them.
no subject
Here in the wood, the sound conveys a certain size that makes Tiffany more tense than she might be otherwise. It makes the hairs on the back of her neck stand up.
"Do we move?" she whispers back, barely moving her lips. "Do we stay?" Her eyes are still raking the trees and the bushes around them, watching for movement. The shudder of a branch, the shaking of the underbrush--anything to tell them where it is so they can try to hide.
no subject
"I'll hide us. I have to keep touching you. Stay quiet."
Ellie takes a deep breath, in out, and then all the way in again, and as she does a crackle of electric blue races across her irises, a faint ghost-light of something very magical.
She holds her breath, and the two of them plunge into invisibility.
It's like a shroud hanging over the world, make it all faintly shadowy. Tiffany will be able to feel Ellie's hand on her, squeezing reassuringly, and then a tug to lead her.
They'll have to be fast. They still make sounds, still leave footprints. But if they're quick then they can get away and go warn the others.
Ellie would lead them in the opposite direction of the sounds, but unfortunately, the sounds are between them and camp, and off to one side. At least it's ponderous, slow-
So Ellie takes a gamble and heads for camp, rather than away -- hopefully they can cut past the bear without it seeing them... but unfortunately, the bear chooses to move towards them.
They go from seeing sounds to seeing it, though it thankfully doesn't see them. Ellie squeezes Tiffany suddenly, pulling her behind the scrub brush deadfall and ducking the both of them down. She has to drop the invisibility, taking deep breaths as silently as she can.
Holy shit, she mouths, making a gesture that very emphatically describes a big ass bear.
no subject
When Ellie had dropped the magic around them, Tiffany had pulled in a breath, sharp and surprised. When she drops the magic, Tiffany at last lets that breath properly out, as quietly as she can. Any big sound, any big movement, risks greater notice.
She can feel her heartbeat in her fingertips, clutched tightly around her dagger. It seems pitifully small right now because--Ellie is right--this is a big ass bear. Its bulk looks more like a wall covered in shaggy fur, and its arms end in paws bigger than both of Tiffany's hands put together.
Tiffany hunches her shoulders to make herself smaller. She can't stop looking at the bear, trying to map out its potential route. All at once the bear raises its great head. Fur hangs from its jowls and neck, bristled with melting snow. It snuffles loudly and makes a bellow. If it's caught a scent, it might well be them, or it might well be the camp itself, which they are now dangerously close to.
let me here
It may well be a third party, shadowed and absolutely still within the scraggly hanging branches of a pine tree, eyes also directed bear-ward.
Ellis might have come to find them. It's hard to ask just now, considering their predicament. He has one hand braced against the trunk of the tree, crouched low in the uneven snow drifts. Perhaps considering what he will do, whether or not this is something he cares to engage in a fight or whether he can flee and in which direction he should go.
Who can say. He's yet to realize two of his party members have spawned within shouting distance.
swore I had posted this sorry
While the bear might not have great eyesight, Ellie, when she peeks an angle, spots him almost immediately.
"It's stalking Ellis," Ellie whispers under her breath as the bear lumbers ever closer, huffs again, then rises up on its hind legs, where the angle puts a fuzzy-wuzzy bear head filled with teeth right over the top of a large snowdrift.
It lets out a ground shaking roar and proceeds to burst right through the snowdrift at him, a good half-ton of angry ursine muscle.
Ellie immediately stands, blowing her cover to whip out one of her arrows, nock it, and shoot. The arrow buries itself in a shoulder, but the bear doesn't seem to register it much at all.
no subject
Ellie's arrow strikes true. Tiffany grabs a rock from the ground--large, about palm-sized, and craggy--and leaves their cover to run forward, after the bear--takes aim when she's near about--and throws. The rock hits the bear in the side with a solid whump.
What do you do when you see a bear? Make noise to scare it off. Stay quiet if you're hunting it. Making noise could draw its attention, too--but that's what they want, at least for the moment--
"Hey! Bear!" She grabs another rock and throws it. This one falls short, clattering on the ground. Another sound to draw its attention.