katabasis: (whatever this is that I am)
ƬƠƬƛԼԼƳ ƇƠƊЄƤЄƝƊЄƝƬ ƑԼƖƝƬ ([personal profile] katabasis) wrote in [community profile] faderift2023-03-13 06:06 pm

[CLOSED] WHAT'S YOURS IS MINE

WHO: Tertia, Ellis, Barrow, Clarisse, Tiffany, Ellie
WHAT: Riftwatch agents raid a Venatori red lyrium mine with the intent to disable the operation and kill the Venatori mage overseeing the work.
WHEN: Now-ish; whenever that makes sense.
WHERE: The Blasted Hills, the Anderfels
NOTES:
OOC information is available HERE at the sign-ups post. The objective/points pool spreadsheet with relevant instructions is located HERE and should be open to editing. Please include any necessary content warnings in your subject lines. If you want some image inspo for a medieval fantasy mine, there's a great reference HERE.


THE BRIEF
As Riftwatch is currently divided between the Gallows and a gloomy Hightown mansion in Kirkwall, the assembly (with their gear and their griffons already prepared) meets in the old Qunari compound turned Riftwatch stable yard on the Kirkwall docks to receive their assignment in person. With paper at such a premium these days, the only written copy of the orders is sent with them rather than filed among the towers' records. There is a silent implication not to lose it. Neither Flint or Julius is keen to reproduce it from memory.

That sheet reads:
For Immediate Dispatch,

Members of Forces and Project Sashamiri are to proceed to the foothills above Alhoven. Reports suggest the trading post there supports a nearby mining operation in the Blasted Hills, and that supplies are typically conveyed to and from by a mule team with a distinct spotted animal among them.

Follow the team and its return to the mine. From a reasonable distance, assess the state and organization of their work. Intercepted correspondence suggests the operation is being overseen by Augustus Naevius, a Venatori mage. What other opposition forces may be present is unclear. Upon completion of your evaluation, proceed to: disable and destroy the workings of the mine and its overseers; to recover any items or records of value; and then, to make your withdrawal.

Supplementary: should any opportunity present itself to damage the reputation of Tevinter in the region, or to discourage Alhoven from further trade relations with the Venatori, see it done.

-J. Flint

Rather than attempt to assess the value of any notes or correspondence, bring back anything you can reasonably secure without compromising the primary objective of disabling and destroying the mine. Even if a document turns out to be relatively useless, we can at least use the reverse side to supplement our paper supply.

- Julius


ALHOVEN
The village of Alhoven began life as a trading post. Nestled at the base of a rugged cut of the Blasted Hills, it primarily serves to supply logging, mining, and itinerant trappers with a line back to the wonders of civilization: hot meals cooked by someone else, protection both from the elements and the dangers of the wilderness, and carnal satisfaction for purchase. Observation or stealthy investigation may reveal the additional following information:
  • Alhoven is currently hosting a modest detachment of Tevinter infantry.
  • The village's central square, likely the footprint of the original trading post, is reasonably well fortified thanks to a wooden palisade. While it has no formal gates or portcullises, there is only one distinct (albeit unguarded) point of entry.
  • A watchtower on the edge of town hosts a lookout, and braziers are kept burning at night to illuminate the main thoroughfares of the village. It's rare to see individuals in the streets alone after dark. A series of traps found in the foothills above the village where Riftwatch is stationed suggests there's been recent trouble with bears or wolves.
  • The population skews older and rougher, with a majority qualifying as seasonal. That said, the village has begun to sprawl outward and there are signs that the rough and tumble lifestyle of the remote outpost may soon shift toward a more hardily domestic one. There is at least one very cute Anderfels baby bundled up against the winter weather, and one of the permanent structures is a Chantry chapel.
  • The lack of agricultural infrastructure buried under snow and ice suggests Alhoven is entirely reliant on trade and its collected stores. They don't appear to be doing poorly for themselves.

THE MINE
The targeted red lyrium mining operation isn't much of a journey from Alhoven up and into the unforgiving Blasted Hills. Composed of just a few permanent triangular outbuildings and an array of equipment, the mine isn't all that expansive. What it is, however, (in total defiance of the weather and cold), is awfully productive. Careful observation, stealthy investigation, or the general chaos of the melee may reveal the following details:
  • The camp's workforce predominantly consists of animated corpses being controlled by the Venatori mage overseeing the operation, Augustus Naevius. While it would ordinarily be impossible for a single necromancer to accomplish so much on his own, those familiar with other cases of corpses being animated and directed by the power of red lyrium may easily rationalize that's how Naevius is managing as well as he is.
  • There are no more than ten non-corpses guiding the work, including the driver of the mule train. Where the animated dead are responsible for the bulk of picking and shifting stone down in the pit mine and for driving the treadmills of the various heavy machinery, the living workers are responsible for the finer work of keeping everything running smoothly. It's impossible to tell from observation if these harbitten living workers are non-mage soporati, mages in their own right, Tevinter soldiers who have become too apathetic to wear much of their armor, or enslaved men and women with a considerable amount of autonomy. That said, they are living in an apparent abundance of comfort. No one seems to be going cold or hungry, although the mood is deadly (ha ha) serious.
  • The majority of the corpses are Anderfels natives. Though the residents of Alhoven must be unaware of it, it's likely that this, rather than hungry wildlife, may be the actual cause motivating the anti-predator precautions being taken in the village.
  • There are also a number of corpses wearing Tevinter armor/fashions.
  • In what is probably a totally unrelated note (it's definitely related), there are three bunkhouses in the compound. Only one seems to currently be in use for that purpose; the others have been turned into a barn and storehouse.
  • The animated corpses work day and night without rest, overseen by living workers in rotating shifts. Naevius himself spends most of his day repairing damaged members of the undead workforce, re-allocating the division of undead labor, consumed with some weird red lyrium experimentation, or shut up in the outbuilding that serves as his quarters-slash-office (where through a window he can be seen to be feverishly writing).

Once the attack kicks off, it will quickly become apparent that Naevius is as dangerous as he is industrious. To make matters worse, if he isn't taken out of commission quickly, Riftwatch members will soon find themselves facing an army red-lyrium infested undead; if Naevius is successfully killed, the red lyrium will continue to make the spirits possessing the undead aggressive, but they'll be much easier to corral, kill, or weaponize without someone guiding them.
thereneverwas: (my bad)

[personal profile] thereneverwas 2023-04-12 02:51 am (UTC)(link)
It sounds like trickery, he wants to say, but holds his tongue; how is that different from being born into a farming family, where the expectation is that, without a good excuse to take him elsewhere, one will live and die working the same small patch of land?

But Tiffany isn't him. Barrow's smile is sad, but appreciative in its way: of their differences, of her ambition.

"Well," he muses after a short time, "what's something you've always wanted to do? Not related to your work."
fairforce: (64)

[personal profile] fairforce 2023-04-16 10:40 pm (UTC)(link)
Tiffany opens her mouth, and then closes it. Her hands are clutched in the blanket draped around her shoulders. She switches her grip--one hand now holding the blanket closed at her chest, freeing her other hand so she can loop a strand of her hair around her fingers and give it an idle curl.

"It's not something I've often thought of," she admits after a beat of silence, "which is--I know--sort of pathetic. I do find my work to be fulfilling, so it isn't--but it's very consuming in its way, so--"

No, now it's sounding pathetic. She twirls her hair the other way around her finger.

"I'd like to see Satinalia in Antiva City. Just once, at least. Is that the sort of thing that you mean? Or do you mean something--I don't know, larger--"
thereneverwas: (lol)

[personal profile] thereneverwas 2023-04-16 11:38 pm (UTC)(link)
Barrow's smile broadens imperceptibly as he tries not to notice Tiffany twirling her hair, and then even moreso as she hedges around saying what she's thinking.

"That's exactly the sort of thing I mean," he reassures her, "the more pathetic and frivolous the better, I say. That's what fantasies are for. But--"

He holds up one halting finger, "we don't know that Riftwatch won't ever need us over there around Satinalia. A very attainable thing, I'd say."
fairforce: (57)

[personal profile] fairforce 2023-04-19 12:09 am (UTC)(link)
She shoots him a quick sidelong glance, a grateful smile. Her version of frivolity is probably terribly mundane--she knows it is terribly mundane--so it's very kind of him to take her with any seriousness.

"If we're in Antiva, we'll be there on a mission, Satinalia or no. Are you suggesting we skive our duties for my little wish?"
thereneverwas: (Default)

[personal profile] thereneverwas 2023-04-19 05:05 am (UTC)(link)
"Nnnoooo," Barrow scoffs, perhaps too emphatically-- skive off duties, him? The mere suggestion of it-- "look, there's always downtime, right? We can just... arrange it around... ending up in a crowded plaza with lots of wine and fireworks."
The corners of his eyes crinkle when he smiles. "It's a wild enough place not on Satinalia," he remarks, "pity you didn't see it the last time, but you'll have your chance. I'll see to that."

Not unlike he saw to her receiving a little piece of Antiva on his return, but he doesn't let his thoughts linger too long on the fact. Perhaps he'd overstepped, but as long as they're still friendly, he sees no reason to regret it.
fairforce: (41)

[personal profile] fairforce 2023-04-21 12:47 am (UTC)(link)
Tiffany laughs again--thought quietly, out of respect for the others sleeping or resting nearby. This isn't a situation where laughter seems appropriate, even during conversations not connected to their mission. Barrow brings a certain lightness that she appreciates, even gravitates toward. Maybe that itself isn't exactly appropriate either. She can examine it later. Right now, it's simply too cold to turn away anything that makes her feel a little warmer.

"That sounds like an acceptable work-around, messere, yes. Good idea. Did you like Antiva, when you were there? Was that your first time going?"
thereneverwas: (tender)

[personal profile] thereneverwas 2023-04-21 05:09 am (UTC)(link)
"I did," Barrow muses, "and it was. I could've done with a lot fewer assassination attempts, but at least they weren't on me." He doesn't think, anyway-- none of the ones he stopped were, at least.

"There's always that to contend with, next time. But, hey-- Ferelden has residual Darkspawn, the Free Marches have bears, Orlais has Orlesians. We pick our battles."